Update ActorComponent.cs

This commit is contained in:
ALEXTANG
2022-09-19 19:47:58 +08:00
parent 2c9a77e346
commit 82c76052c2

View File

@@ -9,8 +9,8 @@ namespace TEngine.Runtime.Actor
/// </summary>
public abstract class ActorComponent
{
public bool m_callStart = false;
private bool m_calledOnDestroy = false;
internal bool m_callStart = false;
internal bool m_calledOnDestroy = false;
protected GameActor m_actor;
private List<RegisterAttrChangeData> m_registAttrChanged = new List<RegisterAttrChangeData>();
@@ -69,7 +69,6 @@ namespace TEngine.Runtime.Actor
protected void StopLoopUpdate()
{
///如果是持久update的类型
if (!m_callStart)
{
m_needLoopUpdate = false;
@@ -154,7 +153,7 @@ namespace TEngine.Runtime.Actor
/// </summary>
/// <param name="actor"></param>
/// <returns></returns>
public bool BeforeAddToActor(GameActor actor)
public bool BeforeAttachToActor(GameActor actor)
{
m_actor = actor;
m_callStart = false;