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Update ActorComponent.cs
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@@ -9,8 +9,8 @@ namespace TEngine.Runtime.Actor
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/// </summary>
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public abstract class ActorComponent
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{
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public bool m_callStart = false;
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private bool m_calledOnDestroy = false;
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internal bool m_callStart = false;
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internal bool m_calledOnDestroy = false;
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protected GameActor m_actor;
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private List<RegisterAttrChangeData> m_registAttrChanged = new List<RegisterAttrChangeData>();
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@@ -69,7 +69,6 @@ namespace TEngine.Runtime.Actor
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protected void StopLoopUpdate()
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{
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///如果是持久update的类型
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if (!m_callStart)
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{
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m_needLoopUpdate = false;
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@@ -154,7 +153,7 @@ namespace TEngine.Runtime.Actor
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/// </summary>
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/// <param name="actor"></param>
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/// <returns></returns>
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public bool BeforeAddToActor(GameActor actor)
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public bool BeforeAttachToActor(GameActor actor)
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{
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m_actor = actor;
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m_callStart = false;
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