mirror of
https://github.com/Alex-Rachel/TEngine.git
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Update GameActor.cs
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@@ -10,18 +10,19 @@ namespace TEngine.Runtime.Actor
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public abstract partial class GameActor
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public abstract partial class GameActor
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{
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{
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#region Propreties
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#region Propreties
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public uint ActorId { get; set; }
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public uint ActorId { get; set; }
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public bool IsCreated { get; set; }
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public bool IsCreated { get; set; }
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public byte ActorSide;
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public byte ActorSide;
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public abstract int GetActorType();
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public abstract int GetActorType();
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public bool IsDestroyed { get; set; }
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public bool IsDestroyed { get; set; }
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public string Name = string.Empty;
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public string Name = string.Empty;
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private ActorEventDispatcher _event = new ActorEventDispatcher();
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private ActorEventDispatcher _event = new ActorEventDispatcher();
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public ActorEventDispatcher Event => _event;
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public ActorEventDispatcher Event => _event;
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@@ -29,11 +30,11 @@ namespace TEngine.Runtime.Actor
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private GameObject _gameObject;
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private GameObject _gameObject;
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public GameObject gameObject => _gameObject;
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public GameObject gameObject => _gameObject;
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private float _visibleTime = 0;
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private float _visibleTime = 0;
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private bool _visible;
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private bool _visible;
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public bool Visible
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public bool Visible
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{
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{
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get { return _visible; }
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get { return _visible; }
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@@ -51,16 +52,17 @@ namespace TEngine.Runtime.Actor
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{
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{
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_visibleTime = Time.time;
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_visibleTime = Time.time;
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}
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}
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Event.SendEvent(ActorEventType.ModelVisibleChange, _visible);
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Event.SendEvent(ActorEventType.ModelVisibleChange, _visible);
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}
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}
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}
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}
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}
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}
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public virtual bool CheckActorCanVisible()
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public virtual bool CheckActorCanVisible()
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{
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{
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return true;
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return true;
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}
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}
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public string GetGameObjectName()
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public string GetGameObjectName()
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{
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{
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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@@ -69,14 +71,16 @@ namespace TEngine.Runtime.Actor
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return "GameActor";
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return "GameActor";
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#endif
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#endif
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}
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}
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public virtual string GetActorName()
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public virtual string GetActorName()
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{
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{
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return "UNNAMED";
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return "UNNAMED";
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}
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}
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#endregion
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#endregion
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#region Transform
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#region Transform
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public Transform transform
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public Transform transform
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{
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{
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get
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get
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@@ -85,7 +89,7 @@ namespace TEngine.Runtime.Actor
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{
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{
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throw new Exception("Runtime GameActor gameObject is Null");
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throw new Exception("Runtime GameActor gameObject is Null");
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}
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}
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return gameObject.transform;
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return gameObject.transform;
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}
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}
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}
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}
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@@ -133,7 +137,7 @@ namespace TEngine.Runtime.Actor
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transform.forward = value;
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transform.forward = value;
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}
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}
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}
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}
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public Vector3 LocalScale
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public Vector3 LocalScale
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{
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{
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get
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get
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@@ -155,7 +159,7 @@ namespace TEngine.Runtime.Actor
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transform.localScale = value;
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transform.localScale = value;
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}
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}
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}
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}
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public Quaternion Rotation
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public Quaternion Rotation
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{
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{
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get
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get
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@@ -175,9 +179,11 @@ namespace TEngine.Runtime.Actor
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}
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}
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}
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}
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}
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}
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#endregion
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#endregion
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#region Init
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#region Init
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internal void Init()
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internal void Init()
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{
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{
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Awake();
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Awake();
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@@ -188,19 +194,16 @@ namespace TEngine.Runtime.Actor
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public virtual void Awake()
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public virtual void Awake()
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{
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{
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}
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}
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public virtual void OnInit()
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public virtual void OnInit()
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{
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{
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}
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}
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public virtual void AfterInit()
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public virtual void AfterInit()
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{
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{
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}
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}
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protected virtual GameObject CreateGameObject()
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protected virtual GameObject CreateGameObject()
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{
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{
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return ActorManager.Instance.CreateGameObject(this);
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return ActorManager.Instance.CreateGameObject(this);
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@@ -213,12 +216,12 @@ namespace TEngine.Runtime.Actor
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_visible = false;
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_visible = false;
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_gameObject = CreateGameObject();
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_gameObject = CreateGameObject();
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ActorManager.Instance.BindGameActorGo(this,_gameObject);
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ActorManager.Instance.BindGameActorGo(this, _gameObject);
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}
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}
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InitExt();
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InitExt();
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}
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}
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#endregion
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#endregion
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@@ -237,18 +240,20 @@ namespace TEngine.Runtime.Actor
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if (gameObject != null)
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if (gameObject != null)
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{
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{
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Object.Destroy(_gameObject);
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Object.Destroy(_gameObject);
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_gameObject = null;
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_gameObject = null;
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}
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}
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IsDestroyed = true;
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IsDestroyed = true;
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_isDestroying = false;
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_isDestroying = false;
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}
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}
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#endregion
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#endregion
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#region Expand
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#region Expand
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#region Base
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#region Base
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public static bool operator ==(GameActor obj1, GameActor obj2)
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public static bool operator ==(GameActor obj1, GameActor obj2)
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{
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{
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if (ReferenceEquals(obj1, obj2))
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if (ReferenceEquals(obj1, obj2))
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@@ -282,6 +287,7 @@ namespace TEngine.Runtime.Actor
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{
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{
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return base.GetHashCode();
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return base.GetHashCode();
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}
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}
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#endregion
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#endregion
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#endregion
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#endregion
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