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Update ProcedureStartGame.cs
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@@ -1,5 +1,10 @@
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namespace TEngine.Runtime
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namespace TEngine.Runtime
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{
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{
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public static partial class TEngineEvent
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{
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public static readonly int OnStartGame = StringId.StringToHash("TEngineEvent.OnStartGame");
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}
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/// <summary>
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/// <summary>
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/// 流程加载器 - 终点StartGame
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/// 流程加载器 - 终点StartGame
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/// </summary>
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/// </summary>
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@@ -13,7 +18,7 @@
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protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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{
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base.OnEnter(procedureOwner);
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base.OnEnter(procedureOwner);
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GameEventMgr.Instance.Send("OnEnterGame");
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GameEventMgr.Instance.Send(TEngineEvent.OnStartGame);
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}
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}
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protected internal override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
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protected internal override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
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