Files
TEngine/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureStartGame.cs
2022-08-29 11:41:50 +08:00

34 lines
1.0 KiB
C#

namespace TEngine.Runtime
{
public static partial class TEngineEvent
{
public static readonly int OnStartGame = StringId.StringToHash("TEngineEvent.OnStartGame");
}
/// <summary>
/// 流程加载器 - 终点StartGame
/// </summary>
public class ProcedureStartGame : ProcedureBase
{
protected internal override void OnInit(IFsm<IProcedureManager> procedureOwner)
{
base.OnInit(procedureOwner);
}
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
base.OnEnter(procedureOwner);
GameEventMgr.Instance.Send(TEngineEvent.OnStartGame);
}
protected internal override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
{
base.OnLeave(procedureOwner, isShutdown);
}
protected internal override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
{
base.OnDestroy(procedureOwner);
}
}
}