Update ProcedureStartGame.cs

This commit is contained in:
ALEXTANG
2022-08-29 11:41:50 +08:00
parent 6b096d5ade
commit 7302010182

View File

@@ -1,5 +1,10 @@
namespace TEngine.Runtime namespace TEngine.Runtime
{ {
public static partial class TEngineEvent
{
public static readonly int OnStartGame = StringId.StringToHash("TEngineEvent.OnStartGame");
}
/// <summary> /// <summary>
/// 流程加载器 - 终点StartGame /// 流程加载器 - 终点StartGame
/// </summary> /// </summary>
@@ -13,7 +18,7 @@
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner) protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{ {
base.OnEnter(procedureOwner); base.OnEnter(procedureOwner);
GameEventMgr.Instance.Send("OnEnterGame"); GameEventMgr.Instance.Send(TEngineEvent.OnStartGame);
} }
protected internal override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown) protected internal override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)