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Update UIExtension.cs
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@@ -85,7 +85,7 @@ public static class UIExtension
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public static bool GetMouseDownUiPos(this UIModule uiModule, out Vector3 screenPos)
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{
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bool hadMouseDown = false;
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Vector3 mousePos;
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Vector3 mousePos = Vector3.zero;
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#if UNITY_EDITOR || PLATFORM_STANDALONE_WIN
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mousePos = Input.mousePosition;
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