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Update UIStretchUtil.cs
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@@ -28,19 +28,16 @@ namespace TEngine
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float designScale = canvasScaler.referenceResolution.x / canvasScaler.referenceResolution.y;
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if (m_screenAspect > designScale)
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{
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//Match 以 Height 为标准
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m_canvasSize.y = canvasScaler.referenceResolution.y;
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m_canvasSize.x = m_canvasSize.y * Screen.width / Screen.height;
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}
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else
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{
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//Match 以 Weight 为标准
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m_canvasSize.x = canvasScaler.referenceResolution.x;
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m_canvasSize.y = m_canvasSize.x * Screen.height / Screen.width;
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}
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//BLogger.Error("referenceResolution = "+ canvasScaler.referenceResolution);
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//BLogger.Error("m_canvasSize = " + m_canvasSize);
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TLogger.LogWarning("referenceResolution = "+ canvasScaler.referenceResolution);
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TLogger.LogWarning("m_canvasSize = " + m_canvasSize);
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m_isInit = true;
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return true;
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}
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