diff --git a/Assets/TEngine/Runtime/UI/Extend/UIStretchUtil.cs b/Assets/TEngine/Runtime/UI/Extend/UIStretchUtil.cs index a4b2a7a3..555588ac 100644 --- a/Assets/TEngine/Runtime/UI/Extend/UIStretchUtil.cs +++ b/Assets/TEngine/Runtime/UI/Extend/UIStretchUtil.cs @@ -28,19 +28,16 @@ namespace TEngine float designScale = canvasScaler.referenceResolution.x / canvasScaler.referenceResolution.y; if (m_screenAspect > designScale) { - //Match 以 Height 为标准 m_canvasSize.y = canvasScaler.referenceResolution.y; m_canvasSize.x = m_canvasSize.y * Screen.width / Screen.height; } else { - //Match 以 Weight 为标准 m_canvasSize.x = canvasScaler.referenceResolution.x; m_canvasSize.y = m_canvasSize.x * Screen.height / Screen.width; } - //BLogger.Error("referenceResolution = "+ canvasScaler.referenceResolution); - //BLogger.Error("m_canvasSize = " + m_canvasSize); - + TLogger.LogWarning("referenceResolution = "+ canvasScaler.referenceResolution); + TLogger.LogWarning("m_canvasSize = " + m_canvasSize); m_isInit = true; return true; }