mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
Update AssetGroup.cs
This commit is contained in:
@@ -77,7 +77,7 @@ namespace TEngine
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class AssetGroup : IMemory
|
public class AssetGroup : IMemory
|
||||||
{
|
{
|
||||||
private GameFrameworkLinkedList<AssetHandleData> _assetHandleDataLinkedList = new GameFrameworkLinkedList<AssetHandleData>();
|
private readonly GameFrameworkLinkedList<AssetHandleData> _assetHandleDataLinkedList = new GameFrameworkLinkedList<AssetHandleData>();
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 注册资源数据到资源组内。
|
/// 注册资源数据到资源组内。
|
||||||
@@ -87,7 +87,7 @@ namespace TEngine
|
|||||||
/// <returns>是否注册成功。</returns>
|
/// <returns>是否注册成功。</returns>
|
||||||
public bool Register(AssetOperationHandle handle,string tag = "")
|
public bool Register(AssetOperationHandle handle,string tag = "")
|
||||||
{
|
{
|
||||||
AssetHandleData handleData = AssetHandleData.Alloc(handle);
|
AssetHandleData handleData = AssetHandleData.Alloc(handle,tag);
|
||||||
_assetHandleDataLinkedList.AddLast(handleData);
|
_assetHandleDataLinkedList.AddLast(handleData);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user