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Update AssetGroup.cs
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@@ -77,7 +77,7 @@ namespace TEngine
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/// </summary>
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public class AssetGroup : IMemory
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{
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private GameFrameworkLinkedList<AssetHandleData> _assetHandleDataLinkedList = new GameFrameworkLinkedList<AssetHandleData>();
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private readonly GameFrameworkLinkedList<AssetHandleData> _assetHandleDataLinkedList = new GameFrameworkLinkedList<AssetHandleData>();
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/// <summary>
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/// 注册资源数据到资源组内。
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@@ -87,7 +87,7 @@ namespace TEngine
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/// <returns>是否注册成功。</returns>
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public bool Register(AssetOperationHandle handle,string tag = "")
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{
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AssetHandleData handleData = AssetHandleData.Alloc(handle);
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AssetHandleData handleData = AssetHandleData.Alloc(handle,tag);
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_assetHandleDataLinkedList.AddLast(handleData);
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return true;
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}
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