diff --git a/Assets/TEngine/Runtime/GameFramework/Resource/AssetGroup.cs b/Assets/TEngine/Runtime/GameFramework/Resource/AssetGroup.cs index 9a0fa3f9..ad481b45 100644 --- a/Assets/TEngine/Runtime/GameFramework/Resource/AssetGroup.cs +++ b/Assets/TEngine/Runtime/GameFramework/Resource/AssetGroup.cs @@ -77,7 +77,7 @@ namespace TEngine /// public class AssetGroup : IMemory { - private GameFrameworkLinkedList _assetHandleDataLinkedList = new GameFrameworkLinkedList(); + private readonly GameFrameworkLinkedList _assetHandleDataLinkedList = new GameFrameworkLinkedList(); /// /// 注册资源数据到资源组内。 @@ -87,7 +87,7 @@ namespace TEngine /// 是否注册成功。 public bool Register(AssetOperationHandle handle,string tag = "") { - AssetHandleData handleData = AssetHandleData.Alloc(handle); + AssetHandleData handleData = AssetHandleData.Alloc(handle,tag); _assetHandleDataLinkedList.AddLast(handleData); return true; }