Update PlayerActor.cs

This commit is contained in:
ALEXTANG
2022-09-23 15:57:47 +08:00
parent b8421a393e
commit 50d9ca28d0

View File

@@ -66,6 +66,9 @@ namespace TEngine.Runtime.Actor
{ {
private GameObject _model; private GameObject _model;
/// <summary>
/// Awake
/// </summary>
protected override void Awake() protected override void Awake()
{ {
base.Awake(); base.Awake();
@@ -77,6 +80,9 @@ namespace TEngine.Runtime.Actor
BindOwnActor(); BindOwnActor();
} }
/// <summary>
/// 注册组件事件
/// </summary>
private void RegisterEvent() private void RegisterEvent()
{ {
OwnActor.Event.AddEventListener<GameObject>(StringId.StringToHash("ActorEntityOnShow"),OnLoadModel,OwnActor); OwnActor.Event.AddEventListener<GameObject>(StringId.StringToHash("ActorEntityOnShow"),OnLoadModel,OwnActor);