Update PlayerActor.cs

This commit is contained in:
ALEXTANG
2022-09-23 15:57:47 +08:00
parent b8421a393e
commit 50d9ca28d0

View File

@@ -66,6 +66,9 @@ namespace TEngine.Runtime.Actor
{
private GameObject _model;
/// <summary>
/// Awake
/// </summary>
protected override void Awake()
{
base.Awake();
@@ -77,6 +80,9 @@ namespace TEngine.Runtime.Actor
BindOwnActor();
}
/// <summary>
/// 注册组件事件
/// </summary>
private void RegisterEvent()
{
OwnActor.Event.AddEventListener<GameObject>(StringId.StringToHash("ActorEntityOnShow"),OnLoadModel,OwnActor);