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[Fix] GameEvent
[Fix] GameEvent
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@@ -13,6 +13,7 @@ namespace TEngine
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private static readonly EventMgr EventMgr = new EventMgr();
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#region 细分的注册接口
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/// <summary>
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/// 增加事件监听。
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/// </summary>
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@@ -149,6 +150,7 @@ namespace TEngine
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{
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EventMgr.Dispatcher.RemoveEventListener(StringId.StringToHash(eventType), handler);
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}
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#endregion
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#region 分发消息接口
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@@ -180,7 +182,7 @@ namespace TEngine
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public static void Send<TArg1, TArg2, TArg3, TArg4>(int eventType, TArg1 arg1, TArg2 arg2, TArg3 arg3, TArg4 arg4)
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{
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EventMgr.Dispatcher.Send(eventType, arg1, arg2, arg3);
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EventMgr.Dispatcher.Send(eventType, arg1, arg2, arg3, arg4);
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}
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public static void Send<TArg1, TArg2, TArg3, TArg4, TArg5>(int eventType, TArg1 arg1, TArg2 arg2, TArg3 arg3, TArg4 arg4, TArg5 arg5)
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@@ -228,6 +230,7 @@ namespace TEngine
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{
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EventMgr.Dispatcher.Send(StringId.StringToHash(eventType), handler);
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}
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#endregion
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}
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}
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