mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
Update
Update
This commit is contained in:
@@ -1,19 +0,0 @@
|
||||
using System;
|
||||
|
||||
namespace TEngine.Runtime
|
||||
{
|
||||
public abstract class NetBaseEventArgs : EventArgs, IMemory
|
||||
{
|
||||
/// <summary>
|
||||
/// 初始化构造函数
|
||||
/// </summary>
|
||||
public NetBaseEventArgs()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理引用。
|
||||
/// </summary>
|
||||
public abstract void Clear();
|
||||
}
|
||||
}
|
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: dd227169d1cedc64ba3c1454671bca7d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -58,4 +58,63 @@
|
||||
NetworkChannel = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络连接关闭事件。
|
||||
/// </summary>
|
||||
public sealed class NetworkClosedEvent : GameEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 网络连接关闭事件编号。
|
||||
/// </summary>
|
||||
public static readonly int EventId = typeof(NetworkClosedEvent).GetHashCode();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化网络连接关闭事件的新实例。
|
||||
/// </summary>
|
||||
public NetworkClosedEvent()
|
||||
{
|
||||
NetworkChannel = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络连接关闭事件编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return EventId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络频道。
|
||||
/// </summary>
|
||||
public INetworkChannel NetworkChannel
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建网络连接关闭事件。
|
||||
/// </summary>
|
||||
/// <param name="e">内部事件。</param>
|
||||
/// <returns>创建的网络连接关闭事件。</returns>
|
||||
public static NetworkClosedEvent Create(NetworkClosedEventArgs e)
|
||||
{
|
||||
NetworkClosedEvent networkClosedEventArgs = MemoryPool.Acquire<NetworkClosedEvent>();
|
||||
networkClosedEventArgs.NetworkChannel = e.NetworkChannel;
|
||||
return networkClosedEventArgs;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理网络连接关闭事件。
|
||||
/// </summary>
|
||||
public override void Clear()
|
||||
{
|
||||
NetworkChannel = null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -71,4 +71,72 @@
|
||||
UserData = null;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class NetworkConnectedEvent : GameEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 网络连接成功事件编号。
|
||||
/// </summary>
|
||||
public static readonly int EventId = typeof(NetworkConnectedEvent).GetHashCode();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化网络连接成功事件的新实例。
|
||||
/// </summary>
|
||||
public NetworkConnectedEvent()
|
||||
{
|
||||
NetworkChannel = null;
|
||||
UserData = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络连接成功事件编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return EventId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络频道。
|
||||
/// </summary>
|
||||
public INetworkChannel NetworkChannel
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取用户自定义数据。
|
||||
/// </summary>
|
||||
public object UserData
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建网络连接成功事件。
|
||||
/// </summary>
|
||||
/// <param name="e">内部事件。</param>
|
||||
/// <returns>创建的网络连接成功事件。</returns>
|
||||
public static NetworkConnectedEvent Create(NetworkConnectedEventArgs e)
|
||||
{
|
||||
NetworkConnectedEvent networkConnectedEventArgs = MemoryPool.Acquire<NetworkConnectedEvent>();
|
||||
networkConnectedEventArgs.NetworkChannel = e.NetworkChannel;
|
||||
networkConnectedEventArgs.UserData = e.UserData;
|
||||
return networkConnectedEventArgs;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理网络连接成功事件。
|
||||
/// </summary>
|
||||
public override void Clear()
|
||||
{
|
||||
NetworkChannel = null;
|
||||
UserData = null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -71,4 +71,75 @@
|
||||
CustomErrorData = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 用户自定义网络错误事件。
|
||||
/// </summary>
|
||||
public sealed class NetworkCustomErrorEvent : GameEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 用户自定义网络错误事件编号。
|
||||
/// </summary>
|
||||
public static readonly int EventId = typeof(NetworkCustomErrorEvent).GetHashCode();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化用户自定义网络错误事件的新实例。
|
||||
/// </summary>
|
||||
public NetworkCustomErrorEvent()
|
||||
{
|
||||
NetworkChannel = null;
|
||||
CustomErrorData = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取用户自定义网络错误事件编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return EventId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络频道。
|
||||
/// </summary>
|
||||
public INetworkChannel NetworkChannel
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取用户自定义错误数据。
|
||||
/// </summary>
|
||||
public object CustomErrorData
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建用户自定义网络错误事件。
|
||||
/// </summary>
|
||||
/// <param name="e">内部事件。</param>
|
||||
/// <returns>创建的用户自定义网络错误事件。</returns>
|
||||
public static NetworkCustomErrorEvent Create(NetworkCustomErrorEventArgs e)
|
||||
{
|
||||
NetworkCustomErrorEvent networkCustomErrorEventArgs = MemoryPool.Acquire<NetworkCustomErrorEvent>();
|
||||
networkCustomErrorEventArgs.NetworkChannel = e.NetworkChannel;
|
||||
networkCustomErrorEventArgs.CustomErrorData = e.CustomErrorData;
|
||||
return networkCustomErrorEventArgs;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理用户自定义网络错误事件。
|
||||
/// </summary>
|
||||
public override void Clear()
|
||||
{
|
||||
NetworkChannel = null;
|
||||
CustomErrorData = null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -99,4 +99,97 @@ namespace TEngine.Runtime
|
||||
ErrorMessage = null;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络错误事件。
|
||||
/// </summary>
|
||||
public sealed class NetworkErrorEvent : GameEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 网络错误事件编号。
|
||||
/// </summary>
|
||||
public static readonly int EventId = typeof(NetworkErrorEvent).GetHashCode();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化网络错误事件的新实例。
|
||||
/// </summary>
|
||||
public NetworkErrorEvent()
|
||||
{
|
||||
NetworkChannel = null;
|
||||
ErrorCode = NetworkErrorCode.Unknown;
|
||||
ErrorMessage = null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络错误事件编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return EventId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络频道。
|
||||
/// </summary>
|
||||
public INetworkChannel NetworkChannel
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取错误码。
|
||||
/// </summary>
|
||||
public NetworkErrorCode ErrorCode
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取 Socket 错误码。
|
||||
/// </summary>
|
||||
public SocketError SocketErrorCode
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取错误信息。
|
||||
/// </summary>
|
||||
public string ErrorMessage
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建网络错误事件。
|
||||
/// </summary>
|
||||
/// <param name="e">内部事件。</param>
|
||||
/// <returns>创建的网络错误事件。</returns>
|
||||
public static NetworkErrorEvent Create(NetworkErrorEventArgs e)
|
||||
{
|
||||
NetworkErrorEvent networkErrorEventArgs = MemoryPool.Acquire<NetworkErrorEvent>();
|
||||
networkErrorEventArgs.NetworkChannel = e.NetworkChannel;
|
||||
networkErrorEventArgs.ErrorCode = e.ErrorCode;
|
||||
networkErrorEventArgs.SocketErrorCode = e.SocketErrorCode;
|
||||
networkErrorEventArgs.ErrorMessage = e.ErrorMessage;
|
||||
return networkErrorEventArgs;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理网络错误事件。
|
||||
/// </summary>
|
||||
public override void Clear()
|
||||
{
|
||||
NetworkChannel = null;
|
||||
ErrorCode = NetworkErrorCode.Unknown;
|
||||
ErrorMessage = null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -71,4 +71,75 @@
|
||||
MissCount = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 网络心跳包丢失事件。
|
||||
/// </summary>
|
||||
public sealed class NetworkMissHeartBeatEvent : GameEventArgs
|
||||
{
|
||||
/// <summary>
|
||||
/// 网络心跳包丢失事件编号。
|
||||
/// </summary>
|
||||
public static readonly int EventId = typeof(NetworkMissHeartBeatEvent).GetHashCode();
|
||||
|
||||
/// <summary>
|
||||
/// 初始化网络心跳包丢失事件的新实例。
|
||||
/// </summary>
|
||||
public NetworkMissHeartBeatEvent()
|
||||
{
|
||||
NetworkChannel = null;
|
||||
MissCount = 0;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络心跳包丢失事件编号。
|
||||
/// </summary>
|
||||
public override int Id
|
||||
{
|
||||
get
|
||||
{
|
||||
return EventId;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取网络频道。
|
||||
/// </summary>
|
||||
public INetworkChannel NetworkChannel
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取心跳包已丢失次数。
|
||||
/// </summary>
|
||||
public int MissCount
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 创建网络心跳包丢失事件。
|
||||
/// </summary>
|
||||
/// <param name="e">内部事件。</param>
|
||||
/// <returns>创建的网络心跳包丢失事件。</returns>
|
||||
public static NetworkMissHeartBeatEvent Create(NetworkMissHeartBeatEventArgs e)
|
||||
{
|
||||
NetworkMissHeartBeatEvent networkMissHeartBeatEventArgs = MemoryPool.Acquire<NetworkMissHeartBeatEvent>();
|
||||
networkMissHeartBeatEventArgs.NetworkChannel = e.NetworkChannel;
|
||||
networkMissHeartBeatEventArgs.MissCount = e.MissCount;
|
||||
return networkMissHeartBeatEventArgs;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 清理网络心跳包丢失事件。
|
||||
/// </summary>
|
||||
public override void Clear()
|
||||
{
|
||||
NetworkChannel = null;
|
||||
MissCount = 0;
|
||||
}
|
||||
}
|
||||
}
|
@@ -44,7 +44,7 @@ namespace TEngine.Runtime
|
||||
/// </summary>
|
||||
/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
|
||||
/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
|
||||
internal void Update(float elapseSeconds, float realElapseSeconds)
|
||||
public void Update(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
m_EventPool.Update(elapseSeconds, realElapseSeconds);
|
||||
}
|
||||
@@ -52,7 +52,7 @@ namespace TEngine.Runtime
|
||||
/// <summary>
|
||||
/// 关闭并清理事件管理器。
|
||||
/// </summary>
|
||||
internal void Shutdown()
|
||||
public void Shutdown()
|
||||
{
|
||||
m_EventPool.Shutdown();
|
||||
}
|
||||
|
@@ -188,7 +188,7 @@ namespace TEngine.Runtime
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_EventHandlers.Remove(id, handler))
|
||||
if (m_EventHandlers.Count >=0 && !m_EventHandlers.Remove(id, handler))
|
||||
{
|
||||
throw new Exception(Utility.Text.Format("Event '{0}' not exists specified handler.", id));
|
||||
}
|
||||
|
@@ -71,5 +71,17 @@ namespace TEngine.Runtime
|
||||
/// <param name="sender">事件源。</param>
|
||||
/// <param name="e">事件参数。</param>
|
||||
void FireNow(object sender, GameEventArgs e);
|
||||
|
||||
/// <summary>
|
||||
/// 事件管理器轮询。
|
||||
/// </summary>
|
||||
/// <param name="elapseSeconds">逻辑流逝时间,以秒为单位。</param>
|
||||
/// <param name="realElapseSeconds">真实流逝时间,以秒为单位。</param>
|
||||
void Update(float elapseSeconds, float realElapseSeconds);
|
||||
|
||||
/// <summary>
|
||||
/// 关闭并清理事件管理器。
|
||||
/// </summary>
|
||||
void Shutdown();
|
||||
}
|
||||
}
|
||||
|
@@ -1,4 +1,5 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace TEngine.Runtime
|
||||
{
|
||||
@@ -38,7 +39,24 @@ namespace TEngine.Runtime
|
||||
Log.Fatal("Event manager is invalid.");
|
||||
return;
|
||||
}
|
||||
}/// <summary>
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
if (m_EventManager != null)
|
||||
{
|
||||
m_EventManager.Update(Time.deltaTime, Time.unscaledDeltaTime);;
|
||||
}
|
||||
}
|
||||
|
||||
public override void Destroy()
|
||||
{
|
||||
base.Destroy();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获取事件处理函数的数量。
|
||||
/// </summary>
|
||||
/// <param name="id">事件类型编号。</param>
|
||||
|
@@ -57,11 +57,11 @@ namespace TEngine.Runtime
|
||||
}
|
||||
}
|
||||
|
||||
NetEvent.Instance.Subscribe(NetworkConnectedEventArgs.EventId, OnNetworkConnected);
|
||||
NetEvent.Instance.Subscribe(NetworkClosedEventArgs.EventId, OnNetworkClosed);
|
||||
NetEvent.Instance.Subscribe(NetworkMissHeartBeatEventArgs.EventId, OnNetworkMissHeartBeat);
|
||||
NetEvent.Instance.Subscribe(NetworkErrorEventArgs.EventId, OnNetworkError);
|
||||
NetEvent.Instance.Subscribe(NetworkCustomErrorEventArgs.EventId, OnNetworkCustomError);
|
||||
NetEvent.Instance.Subscribe(NetworkConnectedEvent.EventId, OnNetworkConnected);
|
||||
NetEvent.Instance.Subscribe(NetworkClosedEvent.EventId, OnNetworkClosed);
|
||||
NetEvent.Instance.Subscribe(NetworkMissHeartBeatEvent.EventId, OnNetworkMissHeartBeat);
|
||||
NetEvent.Instance.Subscribe(NetworkErrorEvent.EventId, OnNetworkError);
|
||||
NetEvent.Instance.Subscribe(NetworkCustomErrorEvent.EventId, OnNetworkCustomError);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -182,11 +182,11 @@ namespace TEngine.Runtime
|
||||
/// </summary>
|
||||
public void Shutdown()
|
||||
{
|
||||
NetEvent.Instance.Unsubscribe(NetworkConnectedEventArgs.EventId, OnNetworkConnected);
|
||||
NetEvent.Instance.Unsubscribe(NetworkClosedEventArgs.EventId, OnNetworkClosed);
|
||||
NetEvent.Instance.Unsubscribe(NetworkMissHeartBeatEventArgs.EventId, OnNetworkMissHeartBeat);
|
||||
NetEvent.Instance.Unsubscribe(NetworkErrorEventArgs.EventId, OnNetworkError);
|
||||
NetEvent.Instance.Unsubscribe(NetworkCustomErrorEventArgs.EventId, OnNetworkCustomError);
|
||||
NetEvent.Instance.Unsubscribe(NetworkConnectedEvent.EventId, OnNetworkConnected);
|
||||
NetEvent.Instance.Unsubscribe(NetworkClosedEvent.EventId, OnNetworkClosed);
|
||||
NetEvent.Instance.Unsubscribe(NetworkMissHeartBeatEvent.EventId, OnNetworkMissHeartBeat);
|
||||
NetEvent.Instance.Unsubscribe(NetworkErrorEvent.EventId, OnNetworkError);
|
||||
NetEvent.Instance.Unsubscribe(NetworkCustomErrorEvent.EventId, OnNetworkCustomError);
|
||||
|
||||
m_NetworkChannel = null;
|
||||
}
|
||||
@@ -194,7 +194,7 @@ namespace TEngine.Runtime
|
||||
#region Handle
|
||||
private void OnNetworkConnected(object sender, GameEventArgs e)
|
||||
{
|
||||
NetworkConnectedEventArgs ne = (NetworkConnectedEventArgs)e;
|
||||
NetworkConnectedEvent ne = (NetworkConnectedEvent)e;
|
||||
if (ne.NetworkChannel != m_NetworkChannel)
|
||||
{
|
||||
return;
|
||||
@@ -204,7 +204,7 @@ namespace TEngine.Runtime
|
||||
|
||||
private void OnNetworkClosed(object sender, GameEventArgs e)
|
||||
{
|
||||
NetworkClosedEventArgs ne = (NetworkClosedEventArgs)e;
|
||||
NetworkClosedEvent ne = (NetworkClosedEvent)e;
|
||||
if (ne.NetworkChannel != m_NetworkChannel)
|
||||
{
|
||||
return;
|
||||
@@ -214,7 +214,7 @@ namespace TEngine.Runtime
|
||||
|
||||
private void OnNetworkMissHeartBeat(object sender, GameEventArgs e)
|
||||
{
|
||||
NetworkMissHeartBeatEventArgs ne = (NetworkMissHeartBeatEventArgs)e;
|
||||
NetworkMissHeartBeatEvent ne = (NetworkMissHeartBeatEvent)e;
|
||||
if (ne.NetworkChannel != m_NetworkChannel)
|
||||
{
|
||||
return;
|
||||
@@ -231,7 +231,7 @@ namespace TEngine.Runtime
|
||||
|
||||
private void OnNetworkError(object sender, GameEventArgs e)
|
||||
{
|
||||
NetworkErrorEventArgs ne = (NetworkErrorEventArgs)e;
|
||||
NetworkErrorEvent ne = (NetworkErrorEvent)e;
|
||||
if (ne.NetworkChannel != m_NetworkChannel)
|
||||
{
|
||||
return;
|
||||
@@ -244,7 +244,7 @@ namespace TEngine.Runtime
|
||||
|
||||
private void OnNetworkCustomError(object sender, GameEventArgs e)
|
||||
{
|
||||
NetworkCustomErrorEventArgs ne = (NetworkCustomErrorEventArgs)e;
|
||||
NetworkCustomErrorEvent ne = (NetworkCustomErrorEvent)e;
|
||||
if (ne.NetworkChannel != m_NetworkChannel)
|
||||
{
|
||||
return;
|
||||
|
@@ -41,7 +41,7 @@ namespace TEngine.Runtime
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
Log.Error(($"[DeSerialize] 错误:{ex.Message}, {ex.Data["StackTrace"]}"));
|
||||
Log.Error(($"[DeSerialize] Error:{ex.Message}, {ex.Data["StackTrace"]}"));
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
@@ -34,6 +34,26 @@ namespace TEngine.Runtime
|
||||
base.OnLoad();
|
||||
|
||||
GameEventMgr.Instance.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
|
||||
|
||||
m_NetworkManager = new NetworkManager();
|
||||
NetworkManager = m_NetworkManager as NetworkManager;
|
||||
if (m_NetworkManager == null)
|
||||
{
|
||||
Log.Fatal("Network manager is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
m_NetworkManager.NetworkConnected += OnNetworkConnected;
|
||||
m_NetworkManager.NetworkClosed += OnNetworkClosed;
|
||||
m_NetworkManager.NetworkMissHeartBeat += OnNetworkMissHeartBeat;
|
||||
m_NetworkManager.NetworkError += OnNetworkError;
|
||||
m_NetworkManager.NetworkCustomError += OnNetworkCustomError;
|
||||
|
||||
if (NetEvent.Instance == null)
|
||||
{
|
||||
Log.Fatal("Event component is invalid.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
private void Update()
|
||||
@@ -55,25 +75,7 @@ namespace TEngine.Runtime
|
||||
|
||||
private void OnStartGame()
|
||||
{
|
||||
m_NetworkManager = new NetworkManager();
|
||||
NetworkManager = m_NetworkManager as NetworkManager;
|
||||
if (m_NetworkManager == null)
|
||||
{
|
||||
Log.Fatal("Network manager is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
m_NetworkManager.NetworkConnected += OnNetworkConnected;
|
||||
m_NetworkManager.NetworkClosed += OnNetworkClosed;
|
||||
m_NetworkManager.NetworkMissHeartBeat += OnNetworkMissHeartBeat;
|
||||
m_NetworkManager.NetworkError += OnNetworkError;
|
||||
m_NetworkManager.NetworkCustomError += OnNetworkCustomError;
|
||||
|
||||
if (NetEvent.Instance == null)
|
||||
{
|
||||
Log.Fatal("Event component is invalid.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -138,27 +140,27 @@ namespace TEngine.Runtime
|
||||
|
||||
private void OnNetworkConnected(object sender, NetworkConnectedEventArgs e)
|
||||
{
|
||||
NetEvent.Instance.Fire(this, e);
|
||||
NetEvent.Instance.Fire(this, NetworkConnectedEvent.Create(e));
|
||||
}
|
||||
|
||||
private void OnNetworkClosed(object sender, NetworkClosedEventArgs e)
|
||||
{
|
||||
NetEvent.Instance.Fire(this, e);
|
||||
NetEvent.Instance.Fire(this, NetworkClosedEvent.Create(e));
|
||||
}
|
||||
|
||||
private void OnNetworkMissHeartBeat(object sender, NetworkMissHeartBeatEventArgs e)
|
||||
{
|
||||
NetEvent.Instance.Fire(this, e);
|
||||
NetEvent.Instance.Fire(this, NetworkMissHeartBeatEvent.Create(e));
|
||||
}
|
||||
|
||||
private void OnNetworkError(object sender, NetworkErrorEventArgs e)
|
||||
{
|
||||
NetEvent.Instance.Fire(this, e);
|
||||
NetEvent.Instance.Fire(this, NetworkErrorEvent.Create(e));
|
||||
}
|
||||
|
||||
private void OnNetworkCustomError(object sender, NetworkCustomErrorEventArgs e)
|
||||
{
|
||||
NetEvent.Instance.Fire(this, e);
|
||||
NetEvent.Instance.Fire(this, NetworkCustomErrorEvent.Create(e));
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user