diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetBaseEventArgs.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetBaseEventArgs.cs
deleted file mode 100644
index aed94370..00000000
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetBaseEventArgs.cs
+++ /dev/null
@@ -1,19 +0,0 @@
-using System;
-
-namespace TEngine.Runtime
-{
- public abstract class NetBaseEventArgs : EventArgs, IMemory
- {
- ///
- /// 初始化构造函数
- ///
- public NetBaseEventArgs()
- {
- }
-
- ///
- /// 清理引用。
- ///
- public abstract void Clear();
- }
-}
\ No newline at end of file
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetBaseEventArgs.cs.meta b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetBaseEventArgs.cs.meta
deleted file mode 100644
index 5ea01426..00000000
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetBaseEventArgs.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: dd227169d1cedc64ba3c1454671bca7d
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkClosedEventArgs.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkClosedEvent.cs
similarity index 51%
rename from Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkClosedEventArgs.cs
rename to Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkClosedEvent.cs
index 0f7b5d7f..67955a71 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkClosedEventArgs.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkClosedEvent.cs
@@ -58,4 +58,63 @@
NetworkChannel = null;
}
}
+
+ ///
+ /// 网络连接关闭事件。
+ ///
+ public sealed class NetworkClosedEvent : GameEventArgs
+ {
+ ///
+ /// 网络连接关闭事件编号。
+ ///
+ public static readonly int EventId = typeof(NetworkClosedEvent).GetHashCode();
+
+ ///
+ /// 初始化网络连接关闭事件的新实例。
+ ///
+ public NetworkClosedEvent()
+ {
+ NetworkChannel = null;
+ }
+
+ ///
+ /// 获取网络连接关闭事件编号。
+ ///
+ public override int Id
+ {
+ get
+ {
+ return EventId;
+ }
+ }
+
+ ///
+ /// 获取网络频道。
+ ///
+ public INetworkChannel NetworkChannel
+ {
+ get;
+ private set;
+ }
+
+ ///
+ /// 创建网络连接关闭事件。
+ ///
+ /// 内部事件。
+ /// 创建的网络连接关闭事件。
+ public static NetworkClosedEvent Create(NetworkClosedEventArgs e)
+ {
+ NetworkClosedEvent networkClosedEventArgs = MemoryPool.Acquire();
+ networkClosedEventArgs.NetworkChannel = e.NetworkChannel;
+ return networkClosedEventArgs;
+ }
+
+ ///
+ /// 清理网络连接关闭事件。
+ ///
+ public override void Clear()
+ {
+ NetworkChannel = null;
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkClosedEventArgs.cs.meta b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkClosedEvent.cs.meta
similarity index 100%
rename from Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkClosedEventArgs.cs.meta
rename to Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkClosedEvent.cs.meta
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkConnectedEventArgs.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkConnectedEventArgs.cs
index aa764289..90bd741d 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkConnectedEventArgs.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkConnectedEventArgs.cs
@@ -71,4 +71,72 @@
UserData = null;
}
}
+
+ public sealed class NetworkConnectedEvent : GameEventArgs
+ {
+ ///
+ /// 网络连接成功事件编号。
+ ///
+ public static readonly int EventId = typeof(NetworkConnectedEvent).GetHashCode();
+
+ ///
+ /// 初始化网络连接成功事件的新实例。
+ ///
+ public NetworkConnectedEvent()
+ {
+ NetworkChannel = null;
+ UserData = null;
+ }
+
+ ///
+ /// 获取网络连接成功事件编号。
+ ///
+ public override int Id
+ {
+ get
+ {
+ return EventId;
+ }
+ }
+
+ ///
+ /// 获取网络频道。
+ ///
+ public INetworkChannel NetworkChannel
+ {
+ get;
+ private set;
+ }
+
+ ///
+ /// 获取用户自定义数据。
+ ///
+ public object UserData
+ {
+ get;
+ private set;
+ }
+
+ ///
+ /// 创建网络连接成功事件。
+ ///
+ /// 内部事件。
+ /// 创建的网络连接成功事件。
+ public static NetworkConnectedEvent Create(NetworkConnectedEventArgs e)
+ {
+ NetworkConnectedEvent networkConnectedEventArgs = MemoryPool.Acquire();
+ networkConnectedEventArgs.NetworkChannel = e.NetworkChannel;
+ networkConnectedEventArgs.UserData = e.UserData;
+ return networkConnectedEventArgs;
+ }
+
+ ///
+ /// 清理网络连接成功事件。
+ ///
+ public override void Clear()
+ {
+ NetworkChannel = null;
+ UserData = null;
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkCustomErrorEventArgs.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkCustomErrorEvent.cs
similarity index 52%
rename from Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkCustomErrorEventArgs.cs
rename to Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkCustomErrorEvent.cs
index b63a9126..9963f1be 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkCustomErrorEventArgs.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkCustomErrorEvent.cs
@@ -71,4 +71,75 @@
CustomErrorData = null;
}
}
+
+ ///
+ /// 用户自定义网络错误事件。
+ ///
+ public sealed class NetworkCustomErrorEvent : GameEventArgs
+ {
+ ///
+ /// 用户自定义网络错误事件编号。
+ ///
+ public static readonly int EventId = typeof(NetworkCustomErrorEvent).GetHashCode();
+
+ ///
+ /// 初始化用户自定义网络错误事件的新实例。
+ ///
+ public NetworkCustomErrorEvent()
+ {
+ NetworkChannel = null;
+ CustomErrorData = null;
+ }
+
+ ///
+ /// 获取用户自定义网络错误事件编号。
+ ///
+ public override int Id
+ {
+ get
+ {
+ return EventId;
+ }
+ }
+
+ ///
+ /// 获取网络频道。
+ ///
+ public INetworkChannel NetworkChannel
+ {
+ get;
+ private set;
+ }
+
+ ///
+ /// 获取用户自定义错误数据。
+ ///
+ public object CustomErrorData
+ {
+ get;
+ private set;
+ }
+
+ ///
+ /// 创建用户自定义网络错误事件。
+ ///
+ /// 内部事件。
+ /// 创建的用户自定义网络错误事件。
+ public static NetworkCustomErrorEvent Create(NetworkCustomErrorEventArgs e)
+ {
+ NetworkCustomErrorEvent networkCustomErrorEventArgs = MemoryPool.Acquire();
+ networkCustomErrorEventArgs.NetworkChannel = e.NetworkChannel;
+ networkCustomErrorEventArgs.CustomErrorData = e.CustomErrorData;
+ return networkCustomErrorEventArgs;
+ }
+
+ ///
+ /// 清理用户自定义网络错误事件。
+ ///
+ public override void Clear()
+ {
+ NetworkChannel = null;
+ CustomErrorData = null;
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkCustomErrorEventArgs.cs.meta b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkCustomErrorEvent.cs.meta
similarity index 100%
rename from Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkCustomErrorEventArgs.cs.meta
rename to Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkCustomErrorEvent.cs.meta
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkErrorEventArgs.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkErrorEvent.cs
similarity index 54%
rename from Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkErrorEventArgs.cs
rename to Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkErrorEvent.cs
index cb3f073e..d89a65bd 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkErrorEventArgs.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkErrorEvent.cs
@@ -99,4 +99,97 @@ namespace TEngine.Runtime
ErrorMessage = null;
}
}
+
+ ///
+ /// 网络错误事件。
+ ///
+ public sealed class NetworkErrorEvent : GameEventArgs
+ {
+ ///
+ /// 网络错误事件编号。
+ ///
+ public static readonly int EventId = typeof(NetworkErrorEvent).GetHashCode();
+
+ ///
+ /// 初始化网络错误事件的新实例。
+ ///
+ public NetworkErrorEvent()
+ {
+ NetworkChannel = null;
+ ErrorCode = NetworkErrorCode.Unknown;
+ ErrorMessage = null;
+ }
+
+ ///
+ /// 获取网络错误事件编号。
+ ///
+ public override int Id
+ {
+ get
+ {
+ return EventId;
+ }
+ }
+
+ ///
+ /// 获取网络频道。
+ ///
+ public INetworkChannel NetworkChannel
+ {
+ get;
+ private set;
+ }
+
+ ///
+ /// 获取错误码。
+ ///
+ public NetworkErrorCode ErrorCode
+ {
+ get;
+ private set;
+ }
+
+ ///
+ /// 获取 Socket 错误码。
+ ///
+ public SocketError SocketErrorCode
+ {
+ get;
+ private set;
+ }
+
+ ///
+ /// 获取错误信息。
+ ///
+ public string ErrorMessage
+ {
+ get;
+ private set;
+ }
+
+ ///
+ /// 创建网络错误事件。
+ ///
+ /// 内部事件。
+ /// 创建的网络错误事件。
+ public static NetworkErrorEvent Create(NetworkErrorEventArgs e)
+ {
+ NetworkErrorEvent networkErrorEventArgs = MemoryPool.Acquire();
+ networkErrorEventArgs.NetworkChannel = e.NetworkChannel;
+ networkErrorEventArgs.ErrorCode = e.ErrorCode;
+ networkErrorEventArgs.SocketErrorCode = e.SocketErrorCode;
+ networkErrorEventArgs.ErrorMessage = e.ErrorMessage;
+ return networkErrorEventArgs;
+ }
+
+ ///
+ /// 清理网络错误事件。
+ ///
+ public override void Clear()
+ {
+ NetworkChannel = null;
+ ErrorCode = NetworkErrorCode.Unknown;
+ ErrorMessage = null;
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkErrorEventArgs.cs.meta b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkErrorEvent.cs.meta
similarity index 100%
rename from Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkErrorEventArgs.cs.meta
rename to Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkErrorEvent.cs.meta
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkMissHeartBeatEventArgs.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkMissHeartBeatEvent.cs
similarity index 51%
rename from Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkMissHeartBeatEventArgs.cs
rename to Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkMissHeartBeatEvent.cs
index bf189d6d..e035b266 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkMissHeartBeatEventArgs.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkMissHeartBeatEvent.cs
@@ -71,4 +71,75 @@
MissCount = 0;
}
}
+
+ ///
+ /// 网络心跳包丢失事件。
+ ///
+ public sealed class NetworkMissHeartBeatEvent : GameEventArgs
+ {
+ ///
+ /// 网络心跳包丢失事件编号。
+ ///
+ public static readonly int EventId = typeof(NetworkMissHeartBeatEvent).GetHashCode();
+
+ ///
+ /// 初始化网络心跳包丢失事件的新实例。
+ ///
+ public NetworkMissHeartBeatEvent()
+ {
+ NetworkChannel = null;
+ MissCount = 0;
+ }
+
+ ///
+ /// 获取网络心跳包丢失事件编号。
+ ///
+ public override int Id
+ {
+ get
+ {
+ return EventId;
+ }
+ }
+
+ ///
+ /// 获取网络频道。
+ ///
+ public INetworkChannel NetworkChannel
+ {
+ get;
+ private set;
+ }
+
+ ///
+ /// 获取心跳包已丢失次数。
+ ///
+ public int MissCount
+ {
+ get;
+ private set;
+ }
+
+ ///
+ /// 创建网络心跳包丢失事件。
+ ///
+ /// 内部事件。
+ /// 创建的网络心跳包丢失事件。
+ public static NetworkMissHeartBeatEvent Create(NetworkMissHeartBeatEventArgs e)
+ {
+ NetworkMissHeartBeatEvent networkMissHeartBeatEventArgs = MemoryPool.Acquire();
+ networkMissHeartBeatEventArgs.NetworkChannel = e.NetworkChannel;
+ networkMissHeartBeatEventArgs.MissCount = e.MissCount;
+ return networkMissHeartBeatEventArgs;
+ }
+
+ ///
+ /// 清理网络心跳包丢失事件。
+ ///
+ public override void Clear()
+ {
+ NetworkChannel = null;
+ MissCount = 0;
+ }
+ }
}
\ No newline at end of file
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkMissHeartBeatEventArgs.cs.meta b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkMissHeartBeatEvent.cs.meta
similarity index 100%
rename from Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkMissHeartBeatEventArgs.cs.meta
rename to Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventArgs/NetworkMissHeartBeatEvent.cs.meta
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventManager.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventManager.cs
index 6dc69906..1e38928d 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventManager.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventManager.cs
@@ -44,7 +44,7 @@ namespace TEngine.Runtime
///
/// 逻辑流逝时间,以秒为单位。
/// 真实流逝时间,以秒为单位。
- internal void Update(float elapseSeconds, float realElapseSeconds)
+ public void Update(float elapseSeconds, float realElapseSeconds)
{
m_EventPool.Update(elapseSeconds, realElapseSeconds);
}
@@ -52,7 +52,7 @@ namespace TEngine.Runtime
///
/// 关闭并清理事件管理器。
///
- internal void Shutdown()
+ public void Shutdown()
{
m_EventPool.Shutdown();
}
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventPool/EventPool.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventPool/EventPool.cs
index a7c20998..1d751a87 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventPool/EventPool.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/EventPool/EventPool.cs
@@ -188,7 +188,7 @@ namespace TEngine.Runtime
}
}
- if (!m_EventHandlers.Remove(id, handler))
+ if (m_EventHandlers.Count >=0 && !m_EventHandlers.Remove(id, handler))
{
throw new Exception(Utility.Text.Format("Event '{0}' not exists specified handler.", id));
}
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/IEventManager.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/IEventManager.cs
index d6075ed4..e4f53c67 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/IEventManager.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/IEventManager.cs
@@ -71,5 +71,17 @@ namespace TEngine.Runtime
/// 事件源。
/// 事件参数。
void FireNow(object sender, GameEventArgs e);
+
+ ///
+ /// 事件管理器轮询。
+ ///
+ /// 逻辑流逝时间,以秒为单位。
+ /// 真实流逝时间,以秒为单位。
+ void Update(float elapseSeconds, float realElapseSeconds);
+
+ ///
+ /// 关闭并清理事件管理器。
+ ///
+ void Shutdown();
}
}
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/NetEvent.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/NetEvent.cs
index b12813cf..f3984e43 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/NetEvent.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Event/NetEvent.cs
@@ -1,4 +1,5 @@
using System;
+using UnityEngine;
namespace TEngine.Runtime
{
@@ -38,7 +39,24 @@ namespace TEngine.Runtime
Log.Fatal("Event manager is invalid.");
return;
}
- }///
+ }
+
+ public override void Update()
+ {
+ base.Update();
+
+ if (m_EventManager != null)
+ {
+ m_EventManager.Update(Time.deltaTime, Time.unscaledDeltaTime);;
+ }
+ }
+
+ public override void Destroy()
+ {
+ base.Destroy();
+ }
+
+ ///
/// 获取事件处理函数的数量。
///
/// 事件类型编号。
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Helper/NetworkChannelHelper.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Helper/NetworkChannelHelper.cs
index 23522103..cb52245e 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Helper/NetworkChannelHelper.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Helper/NetworkChannelHelper.cs
@@ -57,11 +57,11 @@ namespace TEngine.Runtime
}
}
- NetEvent.Instance.Subscribe(NetworkConnectedEventArgs.EventId, OnNetworkConnected);
- NetEvent.Instance.Subscribe(NetworkClosedEventArgs.EventId, OnNetworkClosed);
- NetEvent.Instance.Subscribe(NetworkMissHeartBeatEventArgs.EventId, OnNetworkMissHeartBeat);
- NetEvent.Instance.Subscribe(NetworkErrorEventArgs.EventId, OnNetworkError);
- NetEvent.Instance.Subscribe(NetworkCustomErrorEventArgs.EventId, OnNetworkCustomError);
+ NetEvent.Instance.Subscribe(NetworkConnectedEvent.EventId, OnNetworkConnected);
+ NetEvent.Instance.Subscribe(NetworkClosedEvent.EventId, OnNetworkClosed);
+ NetEvent.Instance.Subscribe(NetworkMissHeartBeatEvent.EventId, OnNetworkMissHeartBeat);
+ NetEvent.Instance.Subscribe(NetworkErrorEvent.EventId, OnNetworkError);
+ NetEvent.Instance.Subscribe(NetworkCustomErrorEvent.EventId, OnNetworkCustomError);
}
///
@@ -182,11 +182,11 @@ namespace TEngine.Runtime
///
public void Shutdown()
{
- NetEvent.Instance.Unsubscribe(NetworkConnectedEventArgs.EventId, OnNetworkConnected);
- NetEvent.Instance.Unsubscribe(NetworkClosedEventArgs.EventId, OnNetworkClosed);
- NetEvent.Instance.Unsubscribe(NetworkMissHeartBeatEventArgs.EventId, OnNetworkMissHeartBeat);
- NetEvent.Instance.Unsubscribe(NetworkErrorEventArgs.EventId, OnNetworkError);
- NetEvent.Instance.Unsubscribe(NetworkCustomErrorEventArgs.EventId, OnNetworkCustomError);
+ NetEvent.Instance.Unsubscribe(NetworkConnectedEvent.EventId, OnNetworkConnected);
+ NetEvent.Instance.Unsubscribe(NetworkClosedEvent.EventId, OnNetworkClosed);
+ NetEvent.Instance.Unsubscribe(NetworkMissHeartBeatEvent.EventId, OnNetworkMissHeartBeat);
+ NetEvent.Instance.Unsubscribe(NetworkErrorEvent.EventId, OnNetworkError);
+ NetEvent.Instance.Unsubscribe(NetworkCustomErrorEvent.EventId, OnNetworkCustomError);
m_NetworkChannel = null;
}
@@ -194,7 +194,7 @@ namespace TEngine.Runtime
#region Handle
private void OnNetworkConnected(object sender, GameEventArgs e)
{
- NetworkConnectedEventArgs ne = (NetworkConnectedEventArgs)e;
+ NetworkConnectedEvent ne = (NetworkConnectedEvent)e;
if (ne.NetworkChannel != m_NetworkChannel)
{
return;
@@ -204,7 +204,7 @@ namespace TEngine.Runtime
private void OnNetworkClosed(object sender, GameEventArgs e)
{
- NetworkClosedEventArgs ne = (NetworkClosedEventArgs)e;
+ NetworkClosedEvent ne = (NetworkClosedEvent)e;
if (ne.NetworkChannel != m_NetworkChannel)
{
return;
@@ -214,7 +214,7 @@ namespace TEngine.Runtime
private void OnNetworkMissHeartBeat(object sender, GameEventArgs e)
{
- NetworkMissHeartBeatEventArgs ne = (NetworkMissHeartBeatEventArgs)e;
+ NetworkMissHeartBeatEvent ne = (NetworkMissHeartBeatEvent)e;
if (ne.NetworkChannel != m_NetworkChannel)
{
return;
@@ -231,7 +231,7 @@ namespace TEngine.Runtime
private void OnNetworkError(object sender, GameEventArgs e)
{
- NetworkErrorEventArgs ne = (NetworkErrorEventArgs)e;
+ NetworkErrorEvent ne = (NetworkErrorEvent)e;
if (ne.NetworkChannel != m_NetworkChannel)
{
return;
@@ -244,7 +244,7 @@ namespace TEngine.Runtime
private void OnNetworkCustomError(object sender, GameEventArgs e)
{
- NetworkCustomErrorEventArgs ne = (NetworkCustomErrorEventArgs)e;
+ NetworkCustomErrorEvent ne = (NetworkCustomErrorEvent)e;
if (ne.NetworkChannel != m_NetworkChannel)
{
return;
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Helper/ProtoUtils.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Helper/ProtoUtils.cs
index af5d18da..d21d6413 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Helper/ProtoUtils.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Helper/ProtoUtils.cs
@@ -41,7 +41,7 @@ namespace TEngine.Runtime
}
catch (IOException ex)
{
- Log.Error(($"[DeSerialize] 错误:{ex.Message}, {ex.Data["StackTrace"]}"));
+ Log.Error(($"[DeSerialize] Error:{ex.Message}, {ex.Data["StackTrace"]}"));
return null;
}
}
diff --git a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Network.cs b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Network.cs
index 852eeee5..090a648b 100644
--- a/Assets/TEngine/Scripts/Runtime/Core/NetWork/Network.cs
+++ b/Assets/TEngine/Scripts/Runtime/Core/NetWork/Network.cs
@@ -34,6 +34,26 @@ namespace TEngine.Runtime
base.OnLoad();
GameEventMgr.Instance.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
+
+ m_NetworkManager = new NetworkManager();
+ NetworkManager = m_NetworkManager as NetworkManager;
+ if (m_NetworkManager == null)
+ {
+ Log.Fatal("Network manager is invalid.");
+ return;
+ }
+
+ m_NetworkManager.NetworkConnected += OnNetworkConnected;
+ m_NetworkManager.NetworkClosed += OnNetworkClosed;
+ m_NetworkManager.NetworkMissHeartBeat += OnNetworkMissHeartBeat;
+ m_NetworkManager.NetworkError += OnNetworkError;
+ m_NetworkManager.NetworkCustomError += OnNetworkCustomError;
+
+ if (NetEvent.Instance == null)
+ {
+ Log.Fatal("Event component is invalid.");
+ return;
+ }
}
private void Update()
@@ -55,25 +75,7 @@ namespace TEngine.Runtime
private void OnStartGame()
{
- m_NetworkManager = new NetworkManager();
- NetworkManager = m_NetworkManager as NetworkManager;
- if (m_NetworkManager == null)
- {
- Log.Fatal("Network manager is invalid.");
- return;
- }
-
- m_NetworkManager.NetworkConnected += OnNetworkConnected;
- m_NetworkManager.NetworkClosed += OnNetworkClosed;
- m_NetworkManager.NetworkMissHeartBeat += OnNetworkMissHeartBeat;
- m_NetworkManager.NetworkError += OnNetworkError;
- m_NetworkManager.NetworkCustomError += OnNetworkCustomError;
- if (NetEvent.Instance == null)
- {
- Log.Fatal("Event component is invalid.");
- return;
- }
}
///
@@ -138,27 +140,27 @@ namespace TEngine.Runtime
private void OnNetworkConnected(object sender, NetworkConnectedEventArgs e)
{
- NetEvent.Instance.Fire(this, e);
+ NetEvent.Instance.Fire(this, NetworkConnectedEvent.Create(e));
}
private void OnNetworkClosed(object sender, NetworkClosedEventArgs e)
{
- NetEvent.Instance.Fire(this, e);
+ NetEvent.Instance.Fire(this, NetworkClosedEvent.Create(e));
}
private void OnNetworkMissHeartBeat(object sender, NetworkMissHeartBeatEventArgs e)
{
- NetEvent.Instance.Fire(this, e);
+ NetEvent.Instance.Fire(this, NetworkMissHeartBeatEvent.Create(e));
}
private void OnNetworkError(object sender, NetworkErrorEventArgs e)
{
- NetEvent.Instance.Fire(this, e);
+ NetEvent.Instance.Fire(this, NetworkErrorEvent.Create(e));
}
private void OnNetworkCustomError(object sender, NetworkCustomErrorEventArgs e)
{
- NetEvent.Instance.Fire(this, e);
+ NetEvent.Instance.Fire(this, NetworkCustomErrorEvent.Create(e));
}
}
}
\ No newline at end of file