Update ScriptGenerator.cs

This commit is contained in:
ALEXTANG
2022-05-21 00:27:35 +08:00
parent 90ae4874a9
commit 347a09024f

View File

@@ -1,4 +1,6 @@
#if UNITY_EDITOR
using ScriptGenerator = TEngine.Editor.ScriptGenerator;
#if UNITY_EDITOR
namespace TEngine.Editor
{
using System.Collections.Generic;
@@ -30,7 +32,7 @@ namespace TEngine.Editor
return;
}
var content = SwitchGroupGenerator.Instance.Process(root);
var content = ScriptGenerator.SwitchGroupGenerator.Instance.Process(root);
TextEditor te = new TextEditor();
te.text = content;
te.SelectAll();
@@ -52,8 +54,6 @@ namespace TEngine.Editor
if (includeListener)
{
strFile.Append("using TEngine;\n");
strFile.Append("using TEngine;\n");
strFile.Append("using TEngine.Unitity;\n");
strFile.Append("using UnityEngine;\n");
strFile.Append("using UnityEngine.UI;\n\n");
strFile.Append("\tclass " + root.name + " : UIWindow\n");
@@ -217,7 +217,7 @@ namespace TEngine.Editor
[MenuItem("GameObject/ScriptGenerator/About", priority = 49)]
public static void About()
{
GeneratorHelper welcomeWindow = (GeneratorHelper)EditorWindow.GetWindow(typeof(GeneratorHelper), false, "About ScriptGenerator");
ScriptGenerator.GeneratorHelper welcomeWindow = (ScriptGenerator.GeneratorHelper)EditorWindow.GetWindow(typeof(ScriptGenerator.GeneratorHelper), false, "About ScriptGenerator");
}
public void Awake()