diff --git a/Assets/TEngine/Editor/UI/ScriptGenerator.cs b/Assets/TEngine/Editor/UI/ScriptGenerator.cs index 989d928c..dbe3f149 100644 --- a/Assets/TEngine/Editor/UI/ScriptGenerator.cs +++ b/Assets/TEngine/Editor/UI/ScriptGenerator.cs @@ -1,4 +1,6 @@ -#if UNITY_EDITOR +using ScriptGenerator = TEngine.Editor.ScriptGenerator; + +#if UNITY_EDITOR namespace TEngine.Editor { using System.Collections.Generic; @@ -30,7 +32,7 @@ namespace TEngine.Editor return; } - var content = SwitchGroupGenerator.Instance.Process(root); + var content = ScriptGenerator.SwitchGroupGenerator.Instance.Process(root); TextEditor te = new TextEditor(); te.text = content; te.SelectAll(); @@ -52,8 +54,6 @@ namespace TEngine.Editor if (includeListener) { strFile.Append("using TEngine;\n"); - strFile.Append("using TEngine;\n"); - strFile.Append("using TEngine.Unitity;\n"); strFile.Append("using UnityEngine;\n"); strFile.Append("using UnityEngine.UI;\n\n"); strFile.Append("\tclass " + root.name + " : UIWindow\n"); @@ -217,7 +217,7 @@ namespace TEngine.Editor [MenuItem("GameObject/ScriptGenerator/About", priority = 49)] public static void About() { - GeneratorHelper welcomeWindow = (GeneratorHelper)EditorWindow.GetWindow(typeof(GeneratorHelper), false, "About ScriptGenerator"); + ScriptGenerator.GeneratorHelper welcomeWindow = (ScriptGenerator.GeneratorHelper)EditorWindow.GetWindow(typeof(ScriptGenerator.GeneratorHelper), false, "About ScriptGenerator"); } public void Awake()