[+] 接入ET8服务端

[+] 接入ET8服务端
This commit is contained in:
ALEXTANG
2023-07-13 12:23:48 +08:00
parent e0be062006
commit 336d4b2eb9
1316 changed files with 130657 additions and 626 deletions

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namespace ET.Server
{
[MessageHandler(SceneType.Gate)]
public class C2G_MatchHandler : MessageHandler<C2G_Match, G2C_Match>
{
protected override async ETTask Run(Session session, C2G_Match request, G2C_Match response)
{
Player player = session.GetComponent<SessionPlayerComponent>().Player;
StartSceneConfig startSceneConfig = StartSceneConfigCategory.Instance.Match;
await session.Root().GetComponent<ActorSenderComponent>().Call(startSceneConfig.ActorId,
new G2Match_Match() { Id = player.Id });
}
}
}

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using System;
namespace ET.Server
{
[ActorMessageHandler(SceneType.Gate)]
public class Match2G_NotifyMatchSuccessHandler : ActorMessageHandler<Player, Match2G_NotifyMatchSuccess>
{
protected override async ETTask Run(Player player, Match2G_NotifyMatchSuccess message)
{
player.AddComponent<PlayerRoomComponent>().RoomActorId = message.ActorId;
player.GetComponent<PlayerSessionComponent>().Session.Send(message);
await ETTask.CompletedTask;
}
}
}

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