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[+] 接入ET8服务端
[+] 接入ET8服务端
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namespace ET.Server
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{
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[MessageHandler(SceneType.Gate)]
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public class C2G_MatchHandler : MessageHandler<C2G_Match, G2C_Match>
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{
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protected override async ETTask Run(Session session, C2G_Match request, G2C_Match response)
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{
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Player player = session.GetComponent<SessionPlayerComponent>().Player;
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StartSceneConfig startSceneConfig = StartSceneConfigCategory.Instance.Match;
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await session.Root().GetComponent<ActorSenderComponent>().Call(startSceneConfig.ActorId,
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new G2Match_Match() { Id = player.Id });
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}
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}
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}
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serializedVersion: 2
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using System;
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namespace ET.Server
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{
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[ActorMessageHandler(SceneType.Gate)]
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public class Match2G_NotifyMatchSuccessHandler : ActorMessageHandler<Player, Match2G_NotifyMatchSuccess>
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{
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protected override async ETTask Run(Player player, Match2G_NotifyMatchSuccess message)
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{
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player.AddComponent<PlayerRoomComponent>().RoomActorId = message.ActorId;
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player.GetComponent<PlayerSessionComponent>().Session.Send(message);
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await ETTask.CompletedTask;
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}
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}
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}
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