Files
TEngine/Assets/GameScripts/DotNet/Hotfix/Server/LockStep/Gate/Match2G_NotifyMatchSuccessHandler.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

17 lines
474 B
C#

using System;
namespace ET.Server
{
[ActorMessageHandler(SceneType.Gate)]
public class Match2G_NotifyMatchSuccessHandler : ActorMessageHandler<Player, Match2G_NotifyMatchSuccess>
{
protected override async ETTask Run(Player player, Match2G_NotifyMatchSuccess message)
{
player.AddComponent<PlayerRoomComponent>().RoomActorId = message.ActorId;
player.GetComponent<PlayerSessionComponent>().Session.Send(message);
await ETTask.CompletedTask;
}
}
}