Files
TEngine/Assets/GameScripts/DotNet/Hotfix/Server/LockStep/Gate/C2G_MatchHandler.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

16 lines
531 B
C#

namespace ET.Server
{
[MessageHandler(SceneType.Gate)]
public class C2G_MatchHandler : MessageHandler<C2G_Match, G2C_Match>
{
protected override async ETTask Run(Session session, C2G_Match request, G2C_Match response)
{
Player player = session.GetComponent<SessionPlayerComponent>().Player;
StartSceneConfig startSceneConfig = StartSceneConfigCategory.Instance.Match;
await session.Root().GetComponent<ActorSenderComponent>().Call(startSceneConfig.ActorId,
new G2Match_Match() { Id = player.Id });
}
}
}