Update ProcedureCodeInit.cs

This commit is contained in:
ALEXTANG
2022-08-29 15:51:03 +08:00
parent 8e563e4877
commit 2c7367fab7

View File

@@ -29,10 +29,10 @@ namespace TEngine.Runtime
} }
#if UNITY_EDITOR #if UNITY_EDITOR
Assembly hotfixAssembly = System.AppDomain.CurrentDomain.GetAssemblies().First(assembly => assembly.GetName().Name == "Game.Hotfix"); Assembly hotfixAssembly = System.AppDomain.CurrentDomain.GetAssemblies().First(assembly => assembly.GetName().Name == "HotFix");
StartHotfix(hotfixAssembly); StartHotfix(hotfixAssembly);
#else #else
TResources.LoadAsync("Assets/Game/Hotfix/Game.Hotfix.dll.bytes", (data => TResources.LoadAsync("Dll/HotFix.dll.bytes", (data =>
{ {
if (data == null) if (data == null)
{ {
@@ -69,7 +69,7 @@ namespace TEngine.Runtime
private void StartHotfix(Assembly hotfixAssembly) private void StartHotfix(Assembly hotfixAssembly)
{ {
var hotfixEntry = hotfixAssembly.GetType("Game.Hotfix.GameHotfixEntry"); var hotfixEntry = hotfixAssembly.GetType("HotFix.GameHotfixEntry");
var start = hotfixEntry.GetMethod("Start"); var start = hotfixEntry.GetMethod("Start");
start?.Invoke(null, null); start?.Invoke(null, null);
ChangeState<ProcedureStartGame>(m_procedureOwner); ChangeState<ProcedureStartGame>(m_procedureOwner);