Update ProcedureCodeInit.cs

This commit is contained in:
ALEXTANG
2022-08-29 15:51:03 +08:00
parent 8e563e4877
commit 2c7367fab7

View File

@@ -29,10 +29,10 @@ namespace TEngine.Runtime
}
#if UNITY_EDITOR
Assembly hotfixAssembly = System.AppDomain.CurrentDomain.GetAssemblies().First(assembly => assembly.GetName().Name == "Game.Hotfix");
Assembly hotfixAssembly = System.AppDomain.CurrentDomain.GetAssemblies().First(assembly => assembly.GetName().Name == "HotFix");
StartHotfix(hotfixAssembly);
#else
TResources.LoadAsync("Assets/Game/Hotfix/Game.Hotfix.dll.bytes", (data =>
TResources.LoadAsync("Dll/HotFix.dll.bytes", (data =>
{
if (data == null)
{
@@ -69,7 +69,7 @@ namespace TEngine.Runtime
private void StartHotfix(Assembly hotfixAssembly)
{
var hotfixEntry = hotfixAssembly.GetType("Game.Hotfix.GameHotfixEntry");
var hotfixEntry = hotfixAssembly.GetType("HotFix.GameHotfixEntry");
var start = hotfixEntry.GetMethod("Start");
start?.Invoke(null, null);
ChangeState<ProcedureStartGame>(m_procedureOwner);