diff --git a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs index 8f560f9c..a54a2a4e 100644 --- a/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs +++ b/Assets/TEngine/Scripts/Runtime/GameProcedure/ProcedureCodeInit.cs @@ -29,10 +29,10 @@ namespace TEngine.Runtime } #if UNITY_EDITOR - Assembly hotfixAssembly = System.AppDomain.CurrentDomain.GetAssemblies().First(assembly => assembly.GetName().Name == "Game.Hotfix"); + Assembly hotfixAssembly = System.AppDomain.CurrentDomain.GetAssemblies().First(assembly => assembly.GetName().Name == "HotFix"); StartHotfix(hotfixAssembly); #else - TResources.LoadAsync("Assets/Game/Hotfix/Game.Hotfix.dll.bytes", (data => + TResources.LoadAsync("Dll/HotFix.dll.bytes", (data => { if (data == null) { @@ -69,7 +69,7 @@ namespace TEngine.Runtime private void StartHotfix(Assembly hotfixAssembly) { - var hotfixEntry = hotfixAssembly.GetType("Game.Hotfix.GameHotfixEntry"); + var hotfixEntry = hotfixAssembly.GetType("HotFix.GameHotfixEntry"); var start = hotfixEntry.GetMethod("Start"); start?.Invoke(null, null); ChangeState(m_procedureOwner);