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TEngine/HybridCLRData/init_local_il2cpp_data.sh
ALEXTANG cc908c2b99 重置2.0.0(beta)
重置2.0.0(beta)
2022-08-25 22:53:10 +08:00

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#!/bin/bash
# 设置默认分支为2020.3.33,避免很多人忘了切分支
IL2CPP_BRANCH=__VERSION__
rm -rf hybridclr_repo
# clone huatuo仓库,国内推荐用 gitee
# git clone https://github.com/focus-creative-games/hybridclr
git clone --depth=1 https://gitee.com/focus-creative-games/hybridclr hybridclr_repo
rm -rf il2cpp_plus_repo
# git clone https://github.com/focus-creative-games/il2cpp_plus
git clone --depth=1 -b $IL2CPP_BRANCH https://gitee.com/focus-creative-games/il2cpp_plus il2cpp_plus_repo
# 请修改为你所用Unity的il2cpp目录
# 一般像这样
# C:\Program Files\Unity\Hub\Editor\2020.3.33f1c2\Editor\Data\il2cpp
# /Applications/Unity/Hub/Editor/2020.3.33f1/Unity.app/Contents/il2cpp
IL2CPP_PATH='__PATH__'
if [ ! -d "$IL2CPP_PATH" ] ; then
echo "你未指定正确的il2cpp路径"
exit 1
fi
LOCAL_IL2CPP_DATA=LocalIl2CppData
if [ ! -d "$LOCAL_IL2CPP_DATA" ]; then
mkdir $LOCAL_IL2CPP_DATA
fi
# Unity 打包时允许使用环境变量UNITY_IL2CPP_PATH自定义%IL2CPP_PATH%的位置
# 但同时又要求同级目录包含MonoBleedingEdge因此需要拷贝这两个目录
# 拷贝 MonoBleedingEdge 目录
MBE=$LOCAL_IL2CPP_DATA/MonoBleedingEdge
if [ ! -d "$MBE" ]; then
cp -r "$IL2CPP_PATH/../MonoBleedingEdge" $MBE
fi
# 拷贝il2cpp目录
IL2CPP=$LOCAL_IL2CPP_DATA/il2cpp
if [ ! -d "$IL2CPP" ]; then
cp -r "$IL2CPP_PATH" "$IL2CPP"
fi
# 接下来替换 il2cpp目录下的libil2cpp为 huatuo修改后的版本
# 需要使用 {https://gitee.com/focus-creative-games/il2cpp_plus}/libil2cpp 替换 il2cpp/libil2cpp目录
# 需要使用 {https://gitee.com/focus-creative-games/hybridclr}/huatuo 添加到 il2cpp/libil2cpp目录下即il2cpp/libil2cpp/huatuo
HYBRIDCLR_REPO_DIR=hybridclr_repo
IL2CPP_PLUS_REPO_DIR=il2cpp_plus_repo
LIBIL2CPP_PATH=$LOCAL_IL2CPP_DATA/il2cpp/libil2cpp
rm -rf "$LIBIL2CPP_PATH"
cp -r "$IL2CPP_PLUS_REPO_DIR/libil2cpp" "$LIBIL2CPP_PATH"
cp -r "$HYBRIDCLR_REPO_DIR/huatuo" "$LIBIL2CPP_PATH/huatuo"
# 务必清除缓存不然build仍然使用旧版本。
# 只影响直接build的情况不影响导出工程的情形。
echo 清除 Library/Il2cppBuildCache 缓存目录
rm -rf ../Library/Il2cppBuildCache
echo 初始化成功