Files
TEngine/UnityProject/Assets/GameScripts/Procedure/ProcedureBase.cs
Alex-Rachel 551727687f TEngine 6
2025-03-07 23:09:46 +08:00

20 lines
617 B
C#

using TEngine;
namespace Procedure
{
public abstract class ProcedureBase : TEngine.ProcedureBase
{
/// <summary>
/// 获取流程是否使用原生对话框
/// 在一些特殊的流程(如游戏逻辑对话框资源更新完成前的流程)中,可以考虑调用原生对话框进行消息提示行为
/// </summary>
public abstract bool UseNativeDialog { get; }
protected IResourceModule _resourceModule;
protected ProcedureBase()
{
_resourceModule = ModuleSystem.GetModule<IResourceModule>();
}
}
}