Files
TEngine/UnityProject/Packages/YooAsset/Runtime/ResourceManager/Provider/SubAssetsProvider.cs
2025-07-08 23:02:24 +08:00

44 lines
1.4 KiB
C#

namespace YooAsset
{
internal sealed class SubAssetsProvider : ProviderOperation
{
private FSLoadSubAssetsOperation _loadSubAssetsOp;
public SubAssetsProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo) : base(manager, providerGUID, assetInfo)
{
}
protected override void ProcessBundleResult()
{
if (_loadSubAssetsOp == null)
{
_loadSubAssetsOp = BundleResultObject.LoadSubAssetsAsync(MainAssetInfo);
_loadSubAssetsOp.StartOperation();
AddChildOperation(_loadSubAssetsOp);
#if UNITY_WEBGL
if (_resManager.WebGLForceSyncLoadAsset())
_loadSubAssetsOp.WaitForAsyncComplete();
#endif
}
if (IsWaitForAsyncComplete)
_loadSubAssetsOp.WaitForAsyncComplete();
_loadSubAssetsOp.UpdateOperation();
Progress = _loadSubAssetsOp.Progress;
if (_loadSubAssetsOp.IsDone == false)
return;
if (_loadSubAssetsOp.Status != EOperationStatus.Succeed)
{
InvokeCompletion(_loadSubAssetsOp.Error, EOperationStatus.Failed);
}
else
{
SubAssetObjects = _loadSubAssetsOp.Result;
InvokeCompletion(string.Empty, EOperationStatus.Succeed);
}
}
}
}