Files
TEngine/UnityProject/Packages/YooAsset/Runtime/ResourceManager/Provider/AssetProvider.cs
2025-07-08 23:02:24 +08:00

44 lines
1.3 KiB
C#

namespace YooAsset
{
internal sealed class AssetProvider : ProviderOperation
{
private FSLoadAssetOperation _loadAssetOp;
public AssetProvider(ResourceManager manager, string providerGUID, AssetInfo assetInfo) : base(manager, providerGUID, assetInfo)
{
}
protected override void ProcessBundleResult()
{
if (_loadAssetOp == null)
{
_loadAssetOp = BundleResultObject.LoadAssetAsync(MainAssetInfo);
_loadAssetOp.StartOperation();
AddChildOperation(_loadAssetOp);
#if UNITY_WEBGL
if (_resManager.WebGLForceSyncLoadAsset())
_loadAssetOp.WaitForAsyncComplete();
#endif
}
if (IsWaitForAsyncComplete)
_loadAssetOp.WaitForAsyncComplete();
_loadAssetOp.UpdateOperation();
Progress = _loadAssetOp.Progress;
if (_loadAssetOp.IsDone == false)
return;
if (_loadAssetOp.Status != EOperationStatus.Succeed)
{
InvokeCompletion(_loadAssetOp.Error, EOperationStatus.Failed);
}
else
{
AssetObject = _loadAssetOp.Result;
InvokeCompletion(string.Empty, EOperationStatus.Succeed);
}
}
}
}