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49 lines
1.2 KiB
C#
49 lines
1.2 KiB
C#
using System;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
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public class AssetBundleBuilderSetting : ScriptableObject
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{
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/// <summary>
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/// 构建管线
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/// </summary>
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public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
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/// <summary>
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/// 构建模式
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/// </summary>
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public EBuildMode BuildMode = EBuildMode.ForceRebuild;
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/// <summary>
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/// 构建的包裹名称
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/// </summary>
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public string BuildPackage = string.Empty;
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/// <summary>
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/// 压缩方式
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/// </summary>
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public ECompressOption CompressOption = ECompressOption.LZ4;
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/// <summary>
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/// 输出文件名称样式
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/// </summary>
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public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
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/// <summary>
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/// 首包资源文件的拷贝方式
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/// </summary>
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public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
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/// <summary>
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/// 首包资源文件的标签集合
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/// </summary>
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public string CopyBuildinFileTags = string.Empty;
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/// <summary>
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/// 加密类名称
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/// </summary>
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public string EncyptionClassName = string.Empty;
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}
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} |