using System;
using UnityEngine;
namespace YooAsset.Editor
{
[CreateAssetMenu(fileName = "AssetBundleBuilderSetting", menuName = "YooAsset/Create AssetBundle Builder Settings")]
public class AssetBundleBuilderSetting : ScriptableObject
{
///
/// 构建管线
///
public EBuildPipeline BuildPipeline = EBuildPipeline.BuiltinBuildPipeline;
///
/// 构建模式
///
public EBuildMode BuildMode = EBuildMode.ForceRebuild;
///
/// 构建的包裹名称
///
public string BuildPackage = string.Empty;
///
/// 压缩方式
///
public ECompressOption CompressOption = ECompressOption.LZ4;
///
/// 输出文件名称样式
///
public EOutputNameStyle OutputNameStyle = EOutputNameStyle.HashName;
///
/// 首包资源文件的拷贝方式
///
public ECopyBuildinFileOption CopyBuildinFileOption = ECopyBuildinFileOption.None;
///
/// 首包资源文件的标签集合
///
public string CopyBuildinFileTags = string.Empty;
///
/// 加密类名称
///
public string EncyptionClassName = string.Empty;
}
}