Files
TEngine/Assets/GameScripts/DotNet/Hotfix/Server/LockStep/Room/RoomManager2Room_InitHandler.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

18 lines
629 B
C#

using System.Collections.Generic;
namespace ET.Server
{
[ActorMessageHandler(SceneType.RoomRoot)]
public class RoomManager2Room_InitHandler: ActorMessageHandler<Scene, RoomManager2Room_Init, Room2RoomManager_Init>
{
protected override async ETTask Run(Scene root, RoomManager2Room_Init request, Room2RoomManager_Init response)
{
Room room = root.AddComponent<Room>();
room.AddComponent<RoomServerComponent, List<long>>(request.PlayerIds);
room.LSWorld = new LSWorld(SceneType.LockStepServer);
await ETTask.CompletedTask;
}
}
}