using System.Collections.Generic; namespace ET.Server { [ActorMessageHandler(SceneType.RoomRoot)] public class RoomManager2Room_InitHandler: ActorMessageHandler { protected override async ETTask Run(Scene root, RoomManager2Room_Init request, Room2RoomManager_Init response) { Room room = root.AddComponent(); room.AddComponent>(request.PlayerIds); room.LSWorld = new LSWorld(SceneType.LockStepServer); await ETTask.CompletedTask; } } }