Files
TEngine/Assets/GameMain/Scripts/GameProcedure/ProcedureSplash.cs
ALEXTANG 54ff5fab41 更新HybirdCLR Procedure
更新HybirdCLR Procedure
2022-10-25 11:06:27 +08:00

43 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TEngine.Runtime
{
/// <summary>
/// 流程加载器 - 闪屏
/// </summary>
public class ProcedureSplash : ProcedureBase
{
protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
{
base.OnInit(procedureOwner);
}
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
base.OnEnter(procedureOwner);
}
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
// TODO: 这里可以播放一个 Splash 动画
// ...
if (ResourceComponent.Instance.ResourceMode == ResourceMode.Package)
{
Log.Info("单机模式 ChangeState<ProcedureInitResources>");
ChangeState<ProcedureResourcesInit>(procedureOwner);
}
else
{
Log.Info("可更新模式 ChangeState<ProcedureCheckVersion>");
ChangeState<ProcedureCheckVersion>(procedureOwner);
}
}
}
}