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https://github.com/Alex-Rachel/TEngine.git
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60 lines
1.4 KiB
C#
60 lines
1.4 KiB
C#
using UnityEngine.UI;
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namespace TEngineCore
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{
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public class TEngineUI : UIWindow
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{
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#region 脚本工具生成的代码
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private Image m_imgbg;
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private Text m_textTittle;
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private Text m_textVer;
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protected override void ScriptGenerator()
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{
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m_imgbg = FindChildComponent<Image>("m_imgbg");
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m_textTittle = FindChildComponent<Text>("m_textTittle");
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m_textVer = FindChildComponent<Text>("m_textVer");
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TLogger.LogInfo("TEngineUI ScriptGenerator");
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}
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#endregion
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protected override void RegisterEvent()
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{
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GameEventMgr.Instance.AddEventListener<string>(2,((s) =>
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{
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TLogger.LogWarning("RegisterEvent");
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}));
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}
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protected override void BindMemberProperty()
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{
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base.BindMemberProperty();
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TLogger.LogInfo("TEngineUI BindMemberProperty");
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}
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protected override void OnCreate()
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{
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base.OnCreate();
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TLogger.LogInfo("TEngineUI OnCreate");
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}
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protected override void OnVisible()
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{
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base.OnVisible();
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TLogger.LogInfo("TEngineUI OnVisible");
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}
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protected override void OnUpdate()
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{
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}
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#region 事件
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#endregion
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}
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}
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