using UnityEngine.UI; namespace TEngineCore { public class TEngineUI : UIWindow { #region 脚本工具生成的代码 private Image m_imgbg; private Text m_textTittle; private Text m_textVer; protected override void ScriptGenerator() { m_imgbg = FindChildComponent("m_imgbg"); m_textTittle = FindChildComponent("m_textTittle"); m_textVer = FindChildComponent("m_textVer"); TLogger.LogInfo("TEngineUI ScriptGenerator"); } #endregion protected override void RegisterEvent() { GameEventMgr.Instance.AddEventListener(2,((s) => { TLogger.LogWarning("RegisterEvent"); })); } protected override void BindMemberProperty() { base.BindMemberProperty(); TLogger.LogInfo("TEngineUI BindMemberProperty"); } protected override void OnCreate() { base.OnCreate(); TLogger.LogInfo("TEngineUI OnCreate"); } protected override void OnVisible() { base.OnVisible(); TLogger.LogInfo("TEngineUI OnVisible"); } protected override void OnUpdate() { } #region 事件 #endregion } }