Files
TEngine/TEngineHotUpdate/TEngineHotUpdate.csproj
ALEXTANG 0a737248fe Update DLL Path
Update DLL Path
2022-05-24 20:43:27 +08:00

97 lines
4.1 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0"
xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{2A2B3DF5-EA8B-4D32-A1B0-F09C9AF5E24E}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>TEngineHotUpdate</RootNamespace>
<AssemblyName>TEngineHotUpdate</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;UNITY_EDITOR;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;ASSETBUNDLE_ENABLE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="UnityEngine">
<HintPath>UnityLib\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>UnityLib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>UnityLib\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>UnityLib\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>UnityLib\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>UnityLib\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>UnityLib\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="protobuf-net">
<HintPath>UnityLib\protobuf-net.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>UnityLib\Google.Protobuf.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>UnityLib\UnityEditor.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.JSONSerializeModule">
<HintPath>UnityLib\UnityEngine.JSONSerializeModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UnityWebRequestModule">
<HintPath>UnityLib\UnityEngine.UnityWebRequestModule.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="GameApp.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\**" />
</ItemGroup>
<ItemGroup>
<Folder Include="src\GameLogic\" />
<Folder Include="src\TEngineCore\3rd\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>call copy /y $(TargetDir)TEngineHotUpdate.dll $(ProjectDir)..\Assets\DLL\;
call "$(SolutionDir)..\Tools\pdb2mdb.exe" "$(TargetDir)TEngineHotUpdate.dll"
call copy /y $(TargetDir)TEngineHotUpdate.dll.mdb $(ProjectDir)..\Assets\DLL\;
del $(TargetDir)TEngineHotUpdate.dll.mdb;
</PostBuildEvent>
</PropertyGroup>
</Project>