Files
TEngine/Assets/GameScripts/HotFix/GameLogic/Demo/Actor/ActorEventDefine.cs
ALEXTANG 7bf081269c Demo
Demo
2023-05-13 11:57:11 +08:00

15 lines
841 B
C#

using TEngine;
namespace GameLogic
{
public static class ActorEventDefine
{
public static readonly int ScoreChange = StringId.StringToHash("ActorEventDefine.ScoreChange");
public static readonly int GameOver = StringId.StringToHash("ActorEventDefine.GameOver");
public static readonly int EnemyDead = StringId.StringToHash("ActorEventDefine.EnemyDead");
public static readonly int PlayerDead = StringId.StringToHash("ActorEventDefine.PlayerDead");
public static readonly int AsteroidExplosion = StringId.StringToHash("ActorEventDefine.AsteroidExplosion");
public static readonly int EnemyFireBullet = StringId.StringToHash("ActorEventDefine.EnemyFireBullet");
public static readonly int PlayerFireBullet = StringId.StringToHash("ActorEventDefine.PlayerFireBullet");
}
}