using TEngine; namespace GameLogic { public static class ActorEventDefine { public static readonly int ScoreChange = StringId.StringToHash("ActorEventDefine.ScoreChange"); public static readonly int GameOver = StringId.StringToHash("ActorEventDefine.GameOver"); public static readonly int EnemyDead = StringId.StringToHash("ActorEventDefine.EnemyDead"); public static readonly int PlayerDead = StringId.StringToHash("ActorEventDefine.PlayerDead"); public static readonly int AsteroidExplosion = StringId.StringToHash("ActorEventDefine.AsteroidExplosion"); public static readonly int EnemyFireBullet = StringId.StringToHash("ActorEventDefine.EnemyFireBullet"); public static readonly int PlayerFireBullet = StringId.StringToHash("ActorEventDefine.PlayerFireBullet"); } }