using System; namespace ET.Server { [ActorMessageHandler(SceneType.Gate)] public class Match2G_NotifyMatchSuccessHandler : ActorMessageHandler { protected override async ETTask Run(Player player, Match2G_NotifyMatchSuccess message) { player.AddComponent().RoomActorId = message.ActorId; player.GetComponent().Session.Send(message); await ETTask.CompletedTask; } } }