Files
TEngine/Assets/GameMain/Scripts/GameProcedure/ProcedureCheckVersion.cs
ALEXTANG 54ff5fab41 更新HybirdCLR Procedure
更新HybirdCLR Procedure
2022-10-25 11:06:27 +08:00

346 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using TEngine.Runtime.HotUpdate;
using UnityEngine;
using UnityEngine.Networking;
namespace TEngine.Runtime
{
/// <summary>
/// 流程加载器 - 检查版本更新
/// </summary>
public class ProcedureCheckVersion:ProcedureBase
{
private bool m_CheckVersionComplete = false;
private bool m_NeedUpdateVersion = false;
private OnlineVersionInfo m_VersionInfo = null;
private UnityWebRequest m_UnityWebRequest;
private UnityWebRequestAsyncOperation m_result;
private int _curTryCount;
private const int MaxTryCount = 3;
private void PreLoadHotUpdate()
{
//热更新阶段文本初始化
LoadText.Instance.InitConfigData(null);
//热更新UI初始化
UILoadMgr.Initialize();
UILoadMgr.Show(UIDefine.UILoadUpdate);
}
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
{
base.OnEnter(procedureOwner);
m_CheckVersionComplete = false;
m_NeedUpdateVersion = false;
m_VersionInfo = null;
PreLoadHotUpdate();
RequestVersion();
}
/// <summary>
/// 请求热更数据
/// </summary>
private void RequestVersion()
{
_curTryCount++;
if (_curTryCount > MaxTryCount)
{
LoaderUtilities.ShowMessageBox(LoadText.Instance.Label_Net_Error, MessageShowType.TwoButton,
LoadStyle.StyleEnum.Style_Retry,
() => {
_curTryCount = 0;
RequestVersion();
}, () =>
{
Application.Quit();
});
return;
}
var checkVersionUrl = Utility.Text.Format(HotUpdateMgr.Instance.BuildInfo.CheckVersionUrl,
GetPlatformPath());
UILoadMgr.Show(UIDefine.UILoadUpdate, string.Format(LoadText.Instance.Label_Load_Checking, _curTryCount));
if (string.IsNullOrEmpty(checkVersionUrl))
{
TLogger.LogError("LoadMgr.RequestVersion, remote url is empty or null");
LoaderUtilities.ShowMessageBox(LoadText.Instance.Label_RemoteUrlisNull, MessageShowType.OneButton,
LoadStyle.StyleEnum.Style_QuitApp,
Application.Quit);
return;
}
TLogger.LogInfo("LoadMgr.RequestVersion, proxy:" + checkVersionUrl);
Log.Info($"Check Version Url=>{checkVersionUrl}");
m_UnityWebRequest = UnityWebRequest.Get(checkVersionUrl);
m_result = m_UnityWebRequest.SendWebRequest();
}
private LoadData GenLoadData()
{
var onlineResListUrl = m_VersionInfo.UpdatePrefixUri + "/" + m_VersionInfo.ResourceVersion +"/";
Log.Warning(onlineResListUrl);
string resListStr = string.Empty;
try
{
resListStr = LoaderUtilities.HttpGet(onlineResListUrl + "Md5List.json");
}
catch (Exception e)
{
LoaderUtilities.ShowMessageBox(LoadText.Instance.Label_Net_Error+e.Message, MessageShowType.TwoButton,
LoadStyle.StyleEnum.Style_Retry,
() => {
RequestVersion();
}, () =>
{
Application.Quit();
});
return null;
}
var resDic = (Dictionary<string, object>)MiniJSON.Json.Deserialize(resListStr);
List<object> resList = (List<object>)resDic["_target"];
var data = new LoadData();
data.Type = UpdateType.ResourceUpdate;
data.Style = UpdateStyle.Optional;
data.Notice = UpdateNotice.Notice;
data.Type = m_VersionInfo.UpdateType;
if (GameConfig.Instance.ResId == m_VersionInfo.ResourceVersion.ToString())
{
TLogger.LogInfo("GameConfig.Instance.ResId 匹配,无需更新");
UILoadMgr.Show(UIDefine.UILoadUpdate, "校验资源版中...");
LoaderUtilities.DelayFun((() =>
{
UILoadMgr.Show(UIDefine.UILoadUpdate, "资源版校验完成!!!");
}), new WaitForSeconds(1f));
LoaderUtilities.DelayFun((() =>
{
UILoadMgr.HideAll();
}),new WaitForSeconds(2f));
data.Type = UpdateType.None;
}
if (data.Type != UpdateType.PackageUpdate)
{
data.Style = m_VersionInfo.UpdateStyle;
data.Notice = m_VersionInfo.UpdateNotice;
}
data.List = new List<LoadResource>();
data.All = new List<LoadResource>();
if (resList != null)
{
for (int i = 0; i < resList.Count; i++)
{
var item = (Dictionary<string, object>)resList[i];
string fileName = item["fileName"].ToString();
var itemTemp = new LoadResource
{
RemoteUrl = onlineResListUrl + fileName,
Md5 = item["md5"].ToString(),
Size = (long)item["fileSize"],
Url = fileName,
};
data.List.Add(itemTemp);
data.All.Add(itemTemp);
}
}
return data;
}
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
if (m_result == null || !m_result.isDone)
{
return;
}
else
{
CheckWebRequest();
}
if (!m_CheckVersionComplete)
{
return;
}
if (m_NeedUpdateVersion)
{
var data = GenLoadData();
if (data == null)
{
m_UnityWebRequest.Dispose();
m_result = null;
m_UnityWebRequest = null;
return;
}
procedureOwner.SetData<LoadData>("LoadData", data);
procedureOwner.SetData<OnlineVersionInfo>("OnlineVersionInfo", m_VersionInfo);
ChangeState<ProcedureResourcesUpdate>(procedureOwner);
}
else
{
var data = GenLoadData();
if (data == null)
{
m_UnityWebRequest.Dispose();
m_result = null;
m_UnityWebRequest = null;
return;
}
procedureOwner.SetData<LoadData>("LoadData", data);
procedureOwner.SetData<OnlineVersionInfo>("OnlineVersionInfo", m_VersionInfo);
ChangeState<ProcedureCodeInit>(procedureOwner);
}
}
/// <summary>
/// 检测版本检查网络请求
/// </summary>
private void CheckWebRequest()
{
if (m_result == null || !m_result.isDone)
{
return;
}
if (m_UnityWebRequest != null && m_UnityWebRequest.isDone)
{
if (m_UnityWebRequest.error == null)
{
byte[] versionInfoBytes = m_UnityWebRequest.downloadHandler.data;
string versionInfoString = Utility.Converter.GetString(versionInfoBytes);
m_VersionInfo = Utility.Json.ToObject<OnlineVersionInfo>(versionInfoString);
if (m_VersionInfo == null)
{
Log.Fatal("Parse VersionInfo failure.");
return;
}
Log.Info("Latest game version is '{0} ({1})', local game version is '{2} ({3})'.",
m_VersionInfo.GameVersion,
m_VersionInfo.InternalResourceVersion.ToString(),
Version.GameVersion,
Version.InternalGameVersion.ToString());
Log.Warning("GameConfig.Instance.ResId " + GameConfig.Instance.ResId);
Log.Warning("Version.ResourceVersion " + m_VersionInfo.ResourceVersion);
if (string.Equals(GameConfig.Instance.ResId, m_VersionInfo.ResourceVersion.ToString()))
{
m_NeedUpdateVersion = false;
}
else
{
m_NeedUpdateVersion = true;
}
m_CheckVersionComplete = true;
}
else
{
Log.Fatal($"Check version failure :{m_UnityWebRequest.error}");
m_UnityWebRequest.Dispose();
m_result = null;
m_UnityWebRequest = null;
LoaderUtilities.DelayFun(RequestVersion, new WaitForSeconds(1f));
}
}
}
/// <summary>
/// 跳转到APP下载路径
/// </summary>
/// <param name="userData"></param>
private void GotoUpdateApp(object userData)
{
string url = null;
#if UNITY_EDITOR_WIN || UNITY_STANDALONE_WIN
url = HotUpdateMgr.Instance.BuildInfo.WindowsAppUrl;
#elif UNITY_EDITOR_OSX || UNITY_STANDALONE_OSX
url = HotUpdateMgr.Instance.BuildInfo.MacOSAppUrl;
#elif UNITY_IOS
url = HotUpdateMgr.Instance.BuildInfo.IOSAppUrl;
#elif UNITY_ANDROID
url = HotUpdateMgr.Instance.BuildInfo.AndroidAppUrl;
#endif
if (!string.IsNullOrEmpty(url))
{
Application.OpenURL(url);
}
}
/// <summary>
/// 获取不同平台的资源检测路径
/// </summary>
/// <returns></returns>
private string GetPlatformPath()
{
#if UNITY_EDITOR
#if UNITY_STANDALONE_WIN
return "Windows";
#elif UNITY_EDITOR_OSX
return "IOS";
#elif UNITY_IOS
return "IOS";
#elif UNITY_ANDROID
return "Android";
#else
return "Unknow"
#endif
#else
// 这里和 PlatformUtility.GetPlatformPath() 对应。由 Unity.RuntimePlatform 得到 平台标识符
switch (Application.platform)
{
case RuntimePlatform.WindowsEditor:
case RuntimePlatform.WindowsPlayer:
return "Windows";
case RuntimePlatform.OSXEditor:
case RuntimePlatform.OSXPlayer:
return "MacOS";
case RuntimePlatform.IPhonePlayer:
return "IOS";
case RuntimePlatform.Android:
return "Android";
case RuntimePlatform.WSAPlayerX64:
case RuntimePlatform.WSAPlayerX86:
case RuntimePlatform.WSAPlayerARM:
return "WSA";
case RuntimePlatform.WebGLPlayer:
return "WebGL";
case RuntimePlatform.LinuxEditor:
case RuntimePlatform.LinuxPlayer:
return "Linux";
default:
Log.Fatal(Application.platform.ToString());
throw new System.NotSupportedException(Utility.Text.Format("Platform '{0}' is not supported.", Application.platform));
}
#endif
}
}
}