Files
TEngine/UnityProject/Packages/YooAsset/Runtime/ResourcePackage/BundleInfo.cs
Alex-Rachel 551727687f TEngine 6
2025-03-07 23:09:46 +08:00

62 lines
1.7 KiB
C#

namespace YooAsset
{
internal class BundleInfo
{
private readonly IFileSystem _fileSystem;
private readonly string _importFilePath;
/// <summary>
/// 资源包对象
/// </summary>
public readonly PackageBundle Bundle;
public BundleInfo(IFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
Bundle = bundle;
_importFilePath = null;
}
public BundleInfo(IFileSystem fileSystem, PackageBundle bundle, string importFilePath)
{
_fileSystem = fileSystem;
Bundle = bundle;
_importFilePath = importFilePath;
}
/// <summary>
/// 加载资源包
/// </summary>
public FSLoadBundleOperation LoadBundleFile()
{
return _fileSystem.LoadBundleFile(Bundle);
}
/// <summary>
/// 创建下载器
/// </summary>
public FSDownloadFileOperation CreateDownloader(int failedTryAgain, int timeout)
{
DownloadParam downloadParam = new DownloadParam(failedTryAgain, timeout);
downloadParam.ImportFilePath = _importFilePath;
return _fileSystem.DownloadFileAsync(Bundle, downloadParam);
}
/// <summary>
/// 是否需要从远端下载
/// </summary>
public bool IsNeedDownloadFromRemote()
{
return _fileSystem.NeedDownload(Bundle);
}
/// <summary>
/// 下载器合并识别码
/// </summary>
public string GetDownloadCombineGUID()
{
return $"{_fileSystem.GetHashCode()}_{Bundle.BundleGUID}";
}
}
}