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56 Commits

Author SHA1 Message Date
ALEXTANG
d6dcd8851c 更新文档
更新文档
2023-08-18 17:49:28 +08:00
ALEXTANG
bbea9c4cee Update UIExtension.cs 2023-08-18 17:10:41 +08:00
ALEXTANG
b1ccb1fd53 Update Utility.Http.cs 2023-08-18 16:54:17 +08:00
ALEXTANG
0f2ad3c71d [+] UI循环列表拓展Grid 用法和List一样
[+] UI循环列表拓展Grid 用法和List一样
2023-08-18 16:32:08 +08:00
ALEXTANG
0e6851e691 Remove unused ogg
Remove unused ogg
2023-08-18 15:24:33 +08:00
ALEXTANG
75b9956261 流程初始音效设置开启 2023-08-18 14:33:49 +08:00
ALEXTANG
401c397fc8 流程初始音效设置开启
流程初始音效设置开启
2023-08-18 14:25:10 +08:00
ALEXTANG
94b314e91f TEngine设置面板增加从Hybrid同步AOT与热更程序集的按钮
TEngine设置面板增加从Hybrid同步AOT与热更程序集的按钮
2023-08-18 13:06:08 +08:00
ALEXTANG
a6573d9336 Update ConfigLoader.cs 2023-08-18 13:05:02 +08:00
ALEXTANG
abf5357f49 给不支持WEBGL的增加宏定义
给不支持WEBGL的增加宏定义
2023-08-18 13:04:53 +08:00
ALEXTANG
aab353cca3 Remove Unused Codes.
Remove Unused Codes.
2023-08-17 23:11:11 +08:00
ALEXTANG
e13071c4db 移除调试luban残留的日志
移除调试luban残留的日志
2023-08-17 23:10:14 +08:00
ALEXTANG
e071c20214 拓展自定义鲁班加载配置,支持懒加载 默认使用懒加载,未使用的配置不会载入内存
拓展自定义鲁班加载配置,支持懒加载 默认使用懒加载,未使用的配置不会载入内存
2023-08-17 23:07:07 +08:00
ALEXTANG
bf73ce333b 拓展自定义鲁班加载配置,支持UniTask异步 默认使用同步加载
拓展自定义鲁班加载配置,支持UniTask异步 默认使用同步加载
2023-08-17 22:00:55 +08:00
ALEXTANG
d7a60002d4 ErrorLog使用异步显示UI
ErrorLog使用异步显示UI
2023-08-17 21:41:30 +08:00
ALEXTANG
61f657322d 增加WebGLUpdateDataUrl
增加WebGLUpdateDataUrl
2023-08-17 21:41:07 +08:00
ALEXTANG
33223dc02e 处理DotNet网络层对WebGL导出的兼容 2023-08-17 21:38:21 +08:00
ALEXTANG
0661c59877 处理DotNet网络层对WebGL导出的兼容
处理DotNet网络层对WebGL导出的兼容
2023-08-17 14:06:09 +08:00
ALEXTANG
7c74e10857 提供单独销毁UIWidget的接口。增加UIWidget异步创建接口。
提供单独销毁UIWidget的接口。增加UIWidget异步创建接口。
2023-08-17 10:59:37 +08:00
ALEXTANG
db935bfb5f DotNet 加入热更域,修正GameProto的依赖
DotNet 加入热更域,修正GameProto的依赖
2023-08-16 15:31:16 +08:00
ALEXTANG
dc6b7bb21e 增加使用UniTask的常用资源加载接口
增加使用UniTask的常用资源加载接口
2023-08-15 17:24:02 +08:00
ALEXTANG
d32f3cb768 增加使用UniTask的常用资源加载接口
增加使用UniTask的常用资源加载接口
2023-08-15 17:22:05 +08:00
ALEXTANG
a32ab30444 修改luban模板配置,支持异步加载配置实例,客户端使用UniTask异步加载配置,避免WebGL不支持原生Task
修改luban模板配置,支持异步加载配置实例,客户端使用UniTask异步加载配置,避免WebGL不支持原生Task
2023-08-15 12:54:15 +08:00
ALEXTANG
aa0d40c758 修改luban模板配置,支持异步加载配置实例
修改luban模板配置,支持异步加载配置实例
2023-08-15 12:07:21 +08:00
ALEXTANGXIAO
5239b89326 DotNet 加入热更域
DotNet 加入热更域
2023-08-12 23:39:21 +08:00
ALEXTANG
53f0ecb6c1 [+] UI循环列表拓展与示例
[+] UI循环列表拓展与示例
2023-08-10 23:25:43 +08:00
ALEXTANG
ea9447d0ea Update ClientGm.cs 2023-08-10 10:10:50 +08:00
ALEXTANG
0c6d59f53e Fixed BehaviourSingleton #45
Fixed BehaviourSingleton #45
2023-08-10 10:09:59 +08:00
ALEXTANG
9986e22d18 [-] Remove Old ProtoGenerate
[-] Remove Old Proto Generate
2023-08-09 14:22:39 +08:00
ALEXTANG
7deb049769 更新Entity接口 泛型获取父级、Define增加unit[]类型
更新Entity接口 泛型获取父级、Define增加unit[]类型
2023-08-09 11:09:38 +08:00
ALEXTANG
fce8bd4d60 Update DebuggerModule.SettingsWindow.cs 2023-08-08 19:54:37 +08:00
ALEXTANG
7ec14c670f Luban配置表拓展分组-分组为c和client的为仅客户端字段s和server为仅服务器字段
Luban配置表拓展分组-分组为c和client的为仅客户端字段s和server为仅服务器字段
2023-08-07 15:14:43 +08:00
ALEXTANGXIAO
efe3d2b25b Update README
Update README
2023-08-06 00:36:29 +08:00
ALEXTANGXIAO
2107282368 Update Readme
Update Readme
2023-08-05 00:54:25 +08:00
ALEXTANG
fb26ea2297 Update AddressableManageComponent.cs 2023-08-04 01:42:26 +08:00
ALEXTANG
9ac150425f Update IntDictionaryConfig.cs 2023-08-04 01:42:00 +08:00
ALEXTANG
36d2c146b0 1、修复了MongoDB在2.18.0以后需要自定义注册ObjectSerializer的问题。 2、Addressable的AddAddressable接口增加isLock参数、用来决定是否需要添加携程锁。 3、修复了APackInfo因为网络多线程的原因导致线程安全的问题。
1、修复了MongoDB在2.18.0以后需要自定义注册ObjectSerializer的问题。
2、Addressable的AddAddressable接口增加isLock参数、用来决定是否需要添加携程锁。
3、修复了APackInfo因为网络多线程的原因导致线程安全的问题。
2023-08-04 01:41:31 +08:00
ALEXTANG
774b73bbbf 注释防裁剪脚本中相机权限的引用
注释防裁剪脚本中相机权限的引用
2023-08-01 16:57:43 +08:00
ALEXTANG
32366eb127 移除防裁剪脚本中相机权限的引用
移除防裁剪脚本中相机权限的引用
2023-08-01 16:54:49 +08:00
ALEXTANG
a843617e5f Update README.md 2023-08-01 10:44:15 +08:00
ALEXTANGXIAO
46b139f7cf 补充IOS运行快照到Books下
补充IOS运行快照到Books下
2023-08-01 00:06:07 +08:00
ALEXTANG
e6ff1dec3f Update BuglyAgent.cs 2023-07-31 20:36:44 +08:00
ALEXTANG
4429732010 Update ConfigLoader.cs 2023-07-31 15:01:11 +08:00
ALEXTANGXIAO
60a5caebae 1、Scene.Create接口增加了一个泛型方法接口。 2、SceneConfig增加了SceneTypeConfig和SceneSubType
1、Scene.Create接口增加了一个泛型方法接口。 2、SceneConfig增加了SceneTypeConfig和SceneSubType
2023-07-29 01:03:35 +08:00
ALEXTANGXIAO
f7c95d8216 服务器启动防呆提示需要转表
服务器启动防呆提示需要转表
2023-07-29 00:12:52 +08:00
ALEXTANGXIAO
98dcb80942 更新编辑器MenuItem导表与导出协议
更新编辑器MenuItem导表与导出协议
2023-07-29 00:03:54 +08:00
ALEXTANG
30192d52cf 调整网络demo场景路径
调整网络demo场景路径
2023-07-27 10:18:02 +08:00
ALEXTANGXIAO
b7b2262d53 合理化服务器命名,使开发者更容易理解。
Scene的routeId更名为locationId
2023-07-27 00:33:39 +08:00
ALEXTANG
d1c93f15d6 Application.OpenURL 调用bat的cmd运行时问题
Application.OpenURL 调用bat的cmd运行时问题
2023-07-26 15:39:20 +08:00
ALEXTANGXIAO
1ac1ff7d56 [+] Update HybridCLR v3.4.0
[+] Update HybridCLR v3.4.0
2023-07-26 00:07:47 +08:00
ALEXTANG
863788f303 Update UIWidget.cs 2023-07-25 23:37:02 +08:00
ALEXTANG
74790c7486 Update UIWindow.cs 2023-07-25 23:34:42 +08:00
ALEXTANG
1c223c8ad0 [+] DOTweenExtension
[+] DOTweenExtension
2023-07-25 17:08:57 +08:00
ALEXTANG
e75b3a4e66 [+] UniTask External YooAsset、Dotween、TextMeshPro 2023-07-25 16:28:09 +08:00
ALEXTANG
91b0995911 [+] UniTask External YooAsset、Dotween、TextMeshPro
[+] UniTask External YooAsset、Dotween、TextMeshPro
2023-07-25 16:22:13 +08:00
ALEXTANG
14c886ea8f [+] UniTask External YooAsset、Dotween、TextMeshPro
[+] UniTask External YooAsset、Dotween、TextMeshPro
2023-07-25 16:20:26 +08:00
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m_Layer: 5 m_Layer: 5
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@@ -1962,104 +1785,27 @@ GameObject:
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View File

@@ -64,6 +64,14 @@ namespace TEngine.Core
LoadAssembly(assemblyName, assembly); LoadAssembly(assemblyName, assembly);
} }
public static IEnumerable<int> ForEachAssemblyName()
{
foreach (var (key, _) in AssemblyList)
{
yield return key;
}
}
public static IEnumerable<Type> ForEach() public static IEnumerable<Type> ForEach()
{ {
foreach (var (_, assemblyInfo) in AssemblyList) foreach (var (_, assemblyInfo) in AssemblyList)

View File

@@ -6,5 +6,7 @@ namespace TEngine.Core
public const uint ErrNotFoundRoute = 100000003; // 没有找到Route消息 public const uint ErrNotFoundRoute = 100000003; // 没有找到Route消息
public const uint ErrRouteTimeout = 100000004; // 发送Route消息超时 public const uint ErrRouteTimeout = 100000004; // 发送Route消息超时
public const uint Error_NotFindEntity = 100000008; // 没有找到Entity public const uint Error_NotFindEntity = 100000008; // 没有找到Entity
public const uint Error_CopyTimeout = 100000009; // CopyTimeout不能小于或等于0
public const uint Error_Transfer = 100000010;// 传送发生了错误
} }
} }

View File

@@ -79,7 +79,8 @@ public static class Define
public static readonly HashSet<string> ColTypeSet = new HashSet<string>() public static readonly HashSet<string> ColTypeSet = new HashSet<string>()
{ {
"", "0", "bool", "byte", "short", "ushort", "int", "uint", "long", "ulong", "float", "string", "AttrConfig", "", "0", "bool", "byte", "short", "ushort", "int", "uint", "long", "ulong", "float", "string", "AttrConfig",
"short[]", "int[]", "long[]", "float[]", "string[]" "IntDictionaryConfig", "StringDictionaryConfig",
"short[]", "int[]", "long[]", "float[]", "string[]","uint[]"
}; };
/// <summary> /// <summary>
/// Excel生成代码模板的位置 /// Excel生成代码模板的位置

View File

@@ -13,6 +13,7 @@ using Newtonsoft.Json;
// ReSharper disable SuspiciousTypeConversion.Global // ReSharper disable SuspiciousTypeConversion.Global
// ReSharper disable InconsistentNaming // ReSharper disable InconsistentNaming
// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
namespace TEngine namespace TEngine
{ {
@@ -194,14 +195,14 @@ namespace TEngine
public static T Create<T>(Scene scene, bool isRunEvent = true) where T : Entity, new() public static T Create<T>(Scene scene, bool isRunEvent = true) where T : Entity, new()
{ {
var entity = Create<T>(scene.RouteId, isRunEvent); var entity = Create<T>(scene.LocationId, isRunEvent);
entity.Scene = scene; entity.Scene = scene;
return entity; return entity;
} }
public static T Create<T>(Scene scene, long id, bool isRunEvent = true) where T : Entity, new() public static T Create<T>(Scene scene, long id, bool isRunEvent = true) where T : Entity, new()
{ {
var entity = Create<T>(id, scene.RouteId, isRunEvent); var entity = Create<T>(id, scene.LocationId, isRunEvent);
entity.Scene = scene; entity.Scene = scene;
return entity; return entity;
} }
@@ -235,12 +236,12 @@ namespace TEngine
return entity; return entity;
} }
private static T Create<T>(long id, uint routeId, bool isRunEvent = true) where T : Entity, new() protected static T Create<T>(long id, uint locationId, bool isRunEvent = true) where T : Entity, new()
{ {
return Create<T>(id, IdFactory.NextEntityId(routeId), isRunEvent); return Create<T>(id, IdFactory.NextEntityId(locationId), isRunEvent);
} }
private static T Create<T>(long id, long runtimeId, bool isRunEvent = true) where T : Entity, new() protected static T Create<T>(long id, long runtimeId, bool isRunEvent = true) where T : Entity, new()
{ {
var entity = Rent<T>(typeof(T)); var entity = Rent<T>(typeof(T));
entity.Id = id; entity.Id = id;
@@ -264,13 +265,6 @@ namespace TEngine
return entity; return entity;
} }
protected static Scene CreateScene(long id, bool isRunEvent = true)
{
var entity = Create<Scene>(id, id, isRunEvent);
entity.Scene = entity;
return entity;
}
#endregion #endregion
#region Members #region Members
@@ -293,12 +287,12 @@ namespace TEngine
[BsonIgnore] [BsonIgnore]
[JsonIgnore] [JsonIgnore]
[IgnoreDataMember] [IgnoreDataMember]
public Scene Scene { get; private set; } public Scene Scene { get; protected set; }
[BsonIgnore] [BsonIgnore]
[JsonIgnore] [JsonIgnore]
[IgnoreDataMember] [IgnoreDataMember]
public Entity Parent { get; private set; } public Entity Parent { get; protected set; }
[BsonElement("t")] [BsonElement("t")]
[BsonIgnoreIfNull] [BsonIgnoreIfNull]
@@ -321,7 +315,7 @@ namespace TEngine
public T AddComponent<T>() where T : Entity, new() public T AddComponent<T>() where T : Entity, new()
{ {
var entity = Create<T>(Id, Scene.RouteId, false); var entity = Create<T>(Id, Scene.LocationId, false);
AddComponent(entity); AddComponent(entity);
EntitiesSystem.Instance.Awake(entity); EntitiesSystem.Instance.Awake(entity);
EntitiesSystem.Instance.StartUpdate(entity); EntitiesSystem.Instance.StartUpdate(entity);
@@ -330,7 +324,7 @@ namespace TEngine
public T AddComponent<T>(long id) where T : Entity, new() public T AddComponent<T>(long id) where T : Entity, new()
{ {
var entity = Create<T>(id, Scene.RouteId, false); var entity = Create<T>(id, Scene.LocationId, false);
AddComponent(entity); AddComponent(entity);
EntitiesSystem.Instance.Awake(entity); EntitiesSystem.Instance.Awake(entity);
EntitiesSystem.Instance.StartUpdate(entity); EntitiesSystem.Instance.StartUpdate(entity);
@@ -409,9 +403,57 @@ namespace TEngine
#endregion #endregion
#region GetComponent #if TENGINE_NET
#region ForEach
public IEnumerable<Entity> ForEachSingleCollection
{
get
{
foreach (var (_, treeEntity) in _tree)
{
if (treeEntity is not ISupportedSingleCollection)
{
continue;
}
yield return treeEntity;
}
}
}
public IEnumerable<Entity> ForEachTransfer
{
get
{
if (_tree != null)
{
foreach (var (_, treeEntity) in _tree)
{
if (treeEntity is ISupportedSingleCollection || treeEntity is ISupportedTransfer)
{
yield return treeEntity;
}
}
}
if (_multiDb != null)
{
foreach (var treeEntity in _multiDb)
{
if (treeEntity is not ISupportedTransfer)
{
continue;
}
yield return treeEntity;
}
}
}
}
#endregion
#endif
public DictionaryPool<Type, Entity> GetTree => _tree; #region GetComponent
public T GetParent<T>() where T : Entity, new()
{
return (T)Parent;
}
public T GetComponent<T>() where T : Entity, new() public T GetComponent<T>() where T : Entity, new()
{ {
@@ -538,7 +580,7 @@ namespace TEngine
{ {
Scene = scene; Scene = scene;
#if TENGINE_NET #if TENGINE_NET
RuntimeId = IdFactory.NextEntityId(scene.RouteId); RuntimeId = IdFactory.NextEntityId(scene.LocationId);
#else #else
RuntimeId = IdFactory.NextRunTimeId(); RuntimeId = IdFactory.NextRunTimeId();
#endif #endif

View File

@@ -0,0 +1,30 @@
// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
namespace TEngine
{
public readonly struct EntityReference<T> where T : Entity
{
private readonly T _entity;
private readonly long _runTimeId;
private EntityReference(T t)
{
_entity = t;
_runTimeId = t.RuntimeId;
}
public static implicit operator EntityReference<T>(T t)
{
return new EntityReference<T>(t);
}
public static implicit operator T(EntityReference<T> v)
{
if (v._entity == null)
{
return null;
}
return v._entity.RuntimeId != v._runTimeId ? null : v._entity;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: c827c6f914b64f5d9eb0a1f29cc2c018
timeCreated: 1691083017

View File

@@ -0,0 +1,8 @@
#if TENGINE_NET
namespace TEngine;
/// <summary>
/// Entity支持传送。
/// </summary>
public interface ISupportedTransfer { }
#endif

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 06770f37cdfc480fb0c270ea93a10d26
timeCreated: 1691083054

View File

@@ -9,19 +9,19 @@ using TEngine.Core.DataBase;
#pragma warning disable CS8618 #pragma warning disable CS8618
namespace TEngine namespace TEngine
{ {
public sealed class Scene : Entity, INotSupportedPool public class Scene : Entity, INotSupportedPool
{ {
public string Name { get; private set; } public string Name { get; private set; }
public uint RouteId { get; private set; } public uint LocationId { get; private set; }
#if TENGINE_UNITY #if TENGINE_UNITY
public Session Session { get; private set; } public Session Session { get; private set; }
public SceneConfigInfo SceneInfo { get; private set; } public SceneConfigInfo SceneInfo { get; private set; }
#endif #endif
#if TENGINE_NET #if TENGINE_NET
public int SceneType { get; private set; }
public int SceneSubType { get; private set; }
public World World { get; private set; } public World World { get; private set; }
public Server Server { get; private set; } public Server Server { get; private set; }
public uint SceneConfigId { get; private set; }
public SceneConfigInfo SceneInfo => ConfigTableManage.SceneConfig(SceneConfigId);
#endif #endif
public static readonly List<Scene> Scenes = new List<Scene>(); public static readonly List<Scene> Scenes = new List<Scene>();
@@ -33,11 +33,12 @@ namespace TEngine
} }
Name = null; Name = null;
RouteId = 0; this.LocationId = 0;
#if TENGINE_NET #if TENGINE_NET
World = null; World = null;
Server = null; Server = null;
SceneConfigId = 0; SceneType = 0;
SceneSubType = 0;
#endif #endif
#if TENGINE_UNITY #if TENGINE_UNITY
SceneInfo = null; SceneInfo = null;
@@ -59,14 +60,27 @@ namespace TEngine
} }
} }
#if TENGINE_UNITY #if TENGINE_UNITY
public static Scene Create()
{
var sceneId = IdFactory.NextRunTimeId();
var scene = Create<Scene>(sceneId, sceneId);
scene.Scene = scene;
scene.Parent = scene;
Scenes.Add(scene);
return scene;
}
public static Scene Create(string name) public static Scene Create(string name)
{ {
var runTimeId = IdFactory.NextRunTimeId(); var sceneId = IdFactory.NextRunTimeId();
var scene = CreateScene(runTimeId); var scene = Create<Scene>(sceneId, sceneId);
scene.Scene = scene;
scene.Parent = scene;
scene.Name = name; scene.Name = name;
Scenes.Add(scene); Scenes.Add(scene);
return scene; return scene;
} }
public void CreateSession(string remoteAddress, NetworkProtocolType networkProtocolType, Action onConnectComplete, Action onConnectFail,Action onConnectDisconnect, int connectTimeout = 5000) public void CreateSession(string remoteAddress, NetworkProtocolType networkProtocolType, Action onConnectComplete, Action onConnectFail,Action onConnectDisconnect, int connectTimeout = 5000)
{ {
var address = NetworkHelper.ToIPEndPoint(remoteAddress); var address = NetworkHelper.ToIPEndPoint(remoteAddress);
@@ -77,96 +91,96 @@ namespace TEngine
} }
#else #else
/// <summary> /// <summary>
/// 创建一个Scene /// 创建一个Scene
/// </summary> /// </summary>
/// <param name="server"></param> /// <param name="scene"></param>
/// <param name="outerBindIp"></param> /// <param name="sceneType"></param>
/// <param name="sceneInfo"></param> /// <param name="sceneSubType"></param>
/// <param name="runEvent"></param> /// <typeparam name="T"></typeparam>
/// <param name="onSetNetworkComplete"></param>
/// <returns></returns> /// <returns></returns>
public static async FTask<Scene> Create(Server server, string outerBindIp, SceneConfigInfo sceneInfo, Action<Session> onSetNetworkComplete = null, bool runEvent = true) public static async FTask<T> Create<T>(Scene scene, int sceneType, int sceneSubType) where T : Scene, new()
{ {
var scene = CreateScene(sceneInfo.EntityId); var newScene = Create<T>(scene);
sceneInfo.Scene = scene; newScene.Scene = newScene;
scene.Name = sceneInfo.Name; newScene.Parent = scene;
scene.RouteId = sceneInfo.RouteId; newScene.SceneType = sceneType;
scene.Server = server; newScene.SceneSubType = sceneSubType;
scene.SceneConfigId = sceneInfo.Id; newScene.Server = scene.Server;
newScene.LocationId = scene.Server.Id;
if (sceneInfo.WorldId != 0) if (scene.World != null)
{ {
// 有可能不需要数据库、所以这里默认0的情况下就不创建数据库了 newScene.World = scene.World;
scene.World = World.Create(sceneInfo.WorldId);
} }
if (!string.IsNullOrEmpty(sceneInfo.NetworkProtocol) && !string.IsNullOrEmpty(outerBindIp) && sceneInfo.OuterPort != 0) if (sceneType > 0)
{
await EventSystem.Instance.PublishAsync(new OnCreateScene(newScene));
}
Scenes.Add(newScene);
return newScene;
}
/// <summary>
/// 创建一个Scene。
/// </summary>
/// <param name="server"></param>
/// <param name="sceneType"></param>
/// <param name="sceneSubType"></param>
/// <param name="sceneId"></param>
/// <param name="worldId"></param>
/// <param name="networkProtocol"></param>
/// <param name="outerBindIp"></param>
/// <param name="outerPort"></param>
/// <returns></returns>
public static async FTask<Scene> Create(Server server, int sceneType = 0, int sceneSubType = 0, long sceneId = 0, uint worldId = 0, string networkProtocol = null, string outerBindIp = null, int outerPort = 0)
{
if (sceneId == 0)
{
sceneId = new EntityIdStruct(server.Id, 0, 0);
}
var scene = Create<Scene>(sceneId, sceneId);
scene.Scene = scene;
scene.Parent = scene;
scene.SceneType = sceneType;
scene.SceneSubType = sceneSubType;
scene.Server = server;
scene.LocationId = server.Id;
if (worldId != 0)
{
// 有可能不需要数据库、所以这里默认0的情况下就不创建数据库了
scene.World = World.Create(worldId);
}
if (!string.IsNullOrEmpty(networkProtocol) && !string.IsNullOrEmpty(outerBindIp) && outerPort != 0)
{ {
// 设置Scene的网络、目前只支持KCP和TCP // 设置Scene的网络、目前只支持KCP和TCP
var networkProtocolType = Enum.Parse<NetworkProtocolType>(sceneInfo.NetworkProtocol); var networkProtocolType = Enum.Parse<NetworkProtocolType>(networkProtocol);
var serverNetworkComponent = scene.AddComponent<ServerNetworkComponent>(); var serverNetworkComponent = scene.AddComponent<ServerNetworkComponent>();
var address = NetworkHelper.ToIPEndPoint($"{outerBindIp}:{sceneInfo.OuterPort}"); var address = NetworkHelper.ToIPEndPoint($"{outerBindIp}:{outerPort}");
serverNetworkComponent.Initialize(networkProtocolType, NetworkTarget.Outer, address); serverNetworkComponent.Initialize(networkProtocolType, NetworkTarget.Outer, address);
} }
if (runEvent && sceneInfo.SceneType != null) if (sceneType > 0)
{ {
switch (sceneInfo.SceneType) await EventSystem.Instance.PublishAsync(new OnCreateScene(scene));
{
case "Addressable":
{
scene.AddComponent<AddressableManageComponent>();
break;
}
default:
{
// 没有SceneType目前只有代码创建的Scene才会这样、目前只有Server的Scene是这样
await EventSystem.Instance.PublishAsync(new OnCreateScene(sceneInfo, onSetNetworkComplete));
break;
}
}
} }
Scenes.Add(scene); Scenes.Add(scene);
return scene; return scene;
} }
/// <summary> public static List<SceneConfigInfo> GetSceneInfoByServerConfigId(uint serverConfigId)
/// 一般用于创建临时Scene、如果不是必要不建议使用这个接口
/// </summary>
/// <param name="name"></param>
/// <param name="server"></param>
/// <param name="entityId"></param>
/// <param name="sceneConfigId"></param>
/// <param name="networkProtocol"></param>
/// <param name="outerBindIp"></param>
/// <param name="outerPort"></param>
/// <param name="runEvent"></param>
/// <param name="onSetNetworkComplete"></param>
/// <returns></returns>
public static async FTask<Scene> Create(string name, Server server, long entityId, uint sceneConfigId = 0, string networkProtocol = null, string outerBindIp = null, int outerPort = 0, Action<Session> onSetNetworkComplete = null, bool runEvent = true)
{
var sceneInfo = new SceneConfigInfo()
{
Name = name,
EntityId = entityId,
Id = sceneConfigId,
NetworkProtocol = networkProtocol,
OuterPort = outerPort,
WorldId = ((EntityIdStruct)entityId).WordId
};
return await Create(server, outerBindIp, sceneInfo, onSetNetworkComplete, runEvent);
}
public static List<SceneConfigInfo> GetSceneInfoByRouteId(uint routeId)
{ {
var list = new List<SceneConfigInfo>(); var list = new List<SceneConfigInfo>();
var allSceneConfig = ConfigTableManage.AllSceneConfig(); var allSceneConfig = ConfigTableManage.AllSceneConfig();
foreach (var sceneConfigInfo in allSceneConfig) foreach (var sceneConfigInfo in allSceneConfig)
{ {
if (sceneConfigInfo.RouteId != routeId) if (sceneConfigInfo.ServerConfigId != serverConfigId)
{ {
continue; continue;
} }

View File

@@ -5,13 +5,11 @@ namespace TEngine
{ {
public struct OnCreateScene public struct OnCreateScene
{ {
public readonly SceneConfigInfo SceneInfo; public readonly Scene Scene;
public readonly Action<Session> OnSetNetworkComplete;
public OnCreateScene(SceneConfigInfo sceneInfo, Action<Session> onSetNetworkComplete) public OnCreateScene(Scene scene)
{ {
SceneInfo = sceneInfo; Scene = scene;
OnSetNetworkComplete = onSetNetworkComplete;
} }
} }
} }

View File

@@ -0,0 +1,89 @@
#if TENGINE_NET
using System.Text;
using TEngine.Core;
using TEngine.Helper;
namespace TEngine.CustomExport;
public sealed class SceneTypeConfigToEnum : ACustomExport
{
public override void Run()
{
var fullPath = FileHelper.GetFullPath("../../../Config/Excel/Server/SceneConfig.xlsx");
using var excelPackage = ExcelHelper.LoadExcel(fullPath);
var sceneType = new Dictionary<string, string>();
var sceneSubType = new Dictionary<string, string>();
var sceneTypeConfig = excelPackage.Workbook.Worksheets["SceneTypeConfig"];
for (var row = 3; row <= sceneTypeConfig.Dimension.Rows; row++)
{
var sceneTypeId = sceneTypeConfig.GetCellValue(row, 1);
var sceneTypeStr = sceneTypeConfig.GetCellValue(row, 2);
if (string.IsNullOrEmpty(sceneTypeId) || string.IsNullOrEmpty(sceneTypeStr))
{
continue;
}
sceneType.Add(sceneTypeId, sceneTypeStr);
}
var sceneSubTypeConfig = excelPackage.Workbook.Worksheets["SceneSubTypeConfig"];
for (var row = 3; row <= sceneSubTypeConfig.Dimension.Rows; row++)
{
var sceneSubTypeId = sceneSubTypeConfig.GetCellValue(row, 1);
var sceneSubTypeStr = sceneSubTypeConfig.GetCellValue(row, 2);
if (string.IsNullOrEmpty(sceneSubTypeId) || string.IsNullOrEmpty(sceneSubTypeStr))
{
continue;
}
sceneSubType.Add(sceneSubTypeId, sceneSubTypeStr);
}
if (sceneType.Count > 0 || sceneSubType.Count > 0)
{
Write(CustomExportType.Server, sceneType, sceneSubType);
}
}
private void Write(CustomExportType customExportType, Dictionary<string, string> sceneTypes, Dictionary<string, string> sceneSubType)
{
var strBuilder = new StringBuilder();
var dicBuilder = new StringBuilder();
strBuilder.AppendLine("namespace TEngine\n{");
strBuilder.AppendLine("\t// 生成器自动生成,请不要手动编辑。");
strBuilder.AppendLine("\tpublic static class SceneType\n\t{");
dicBuilder.AppendLine("\n\t\tpublic static readonly Dictionary<string, int> SceneTypeDic = new Dictionary<string, int>()\n\t\t{");
foreach (var (sceneTypeId, sceneTypeStr) in sceneTypes)
{
dicBuilder.AppendLine($"\t\t\t{{ \"{sceneTypeStr}\", {sceneTypeId} }},");
strBuilder.AppendLine($"\t\tpublic const int {sceneTypeStr} = {sceneTypeId};");
}
dicBuilder.AppendLine("\t\t};");
strBuilder.Append(dicBuilder);
strBuilder.AppendLine("\t}\n");
strBuilder.AppendLine("\t// 生成器自动生成,请不要手动编辑。");
strBuilder.AppendLine("\tpublic static class SceneSubType\n\t{");
dicBuilder.Clear();
dicBuilder.AppendLine("\n\t\tpublic static readonly Dictionary<string, int> SceneSubTypeDic = new Dictionary<string, int>()\n\t\t{");
foreach (var (sceneSubTypeId, sceneSubTypeStr) in sceneSubType)
{
dicBuilder.AppendLine($"\t\t\t{{ \"{sceneSubTypeStr}\", {sceneSubTypeId} }},");
strBuilder.AppendLine($"\t\tpublic const int {sceneSubTypeStr} = {sceneSubTypeId};");
}
dicBuilder.AppendLine("\t\t};");
strBuilder.Append(dicBuilder);
strBuilder.AppendLine("\t}\n}");
Write("SceneType.cs", strBuilder.ToString(), customExportType);
}
}
#endif

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d254c1aefb624046ab545bd8cebbe57c
timeCreated: 1690561569

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2da9efac32374cb1a88c500e7ed43344
timeCreated: 1691084274

View File

@@ -0,0 +1,32 @@
using System.Collections.Generic;
using ProtoBuf;
namespace TEngine.Core
{
[ProtoContract]
public class IntDictionaryConfig
{
[ProtoMember(1, IsRequired = true)]
public Dictionary<int, int> Dic;
public int this[int key] => GetValue(key);
public bool TryGetValue(int key, out int value)
{
value = default;
if (!Dic.ContainsKey(key))
{
return false;
}
value = Dic[key];
return true;
}
private int GetValue(int key)
{
return Dic.TryGetValue(key, out var value) ? value : default;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 34b41344fd6e462bae371207cdf8a5cd
timeCreated: 1691084286

View File

@@ -0,0 +1,32 @@
using System.Collections.Generic;
using ProtoBuf;
namespace TEngine.Core
{
[ProtoContract]
public sealed class StringDictionaryConfig
{
[ProtoMember(1, IsRequired = true)]
public Dictionary<int, string> Dic;
public string this[int key] => GetValue(key);
public bool TryGetValue(int key, out string value)
{
value = default;
if (!Dic.ContainsKey(key))
{
return false;
}
value = Dic[key];
return true;
}
private string GetValue(int key)
{
return Dic.TryGetValue(key, out var value) ? value : default;
}
}
}

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: a26ad73832de4b3e986ddb58426bcced
timeCreated: 1691084294

View File

@@ -4,17 +4,12 @@ using System.Reflection;
using System.Runtime.Loader; using System.Runtime.Loader;
using System.Text; using System.Text;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
using TEngine.CustomExport;
using TEngine.DataStructure; using TEngine.DataStructure;
using TEngine.Core;
using Newtonsoft.Json; using Newtonsoft.Json;
using OfficeOpenXml; using OfficeOpenXml;
using TEngine.Helper;
using static System.String; using static System.String;
#pragma warning disable CS8625
#pragma warning disable CS8604
#pragma warning disable CS8602
#pragma warning disable CS8601
#pragma warning disable CS8600
#pragma warning disable CS8618
namespace TEngine.Core; namespace TEngine.Core;
@@ -29,9 +24,13 @@ public sealed class ExcelExporter
private readonly ConcurrentDictionary<string, ExcelTable> _excelTables = new ConcurrentDictionary<string, ExcelTable>(); private readonly ConcurrentDictionary<string, ExcelTable> _excelTables = new ConcurrentDictionary<string, ExcelTable>();
private readonly ConcurrentDictionary<string, ExcelWorksheet> _worksheets = new ConcurrentDictionary<string, ExcelWorksheet>(); private readonly ConcurrentDictionary<string, ExcelWorksheet> _worksheets = new ConcurrentDictionary<string, ExcelWorksheet>();
public ExcelExporter(ExportType exportType) static ExcelExporter()
{ {
ExcelPackage.LicenseContext = LicenseContext.NonCommercial; ExcelPackage.LicenseContext = LicenseContext.NonCommercial;
}
public ExcelExporter(ExportType exportType)
{
var versionFilePath = Define.ExcelVersionFile; var versionFilePath = Define.ExcelVersionFile;
switch (exportType) switch (exportType)
@@ -87,6 +86,9 @@ public sealed class ExcelExporter
} }
} }
// 添加生成SceneType的自定义导出
task.Add(Task.Run(new SceneTypeConfigToEnum().Run));
Task.WaitAll(task.ToArray()); Task.WaitAll(task.ToArray());
} }
@@ -226,7 +228,7 @@ public sealed class ExcelExporter
{ {
// 列名字第一个字符是#不参与导出 // 列名字第一个字符是#不参与导出
var colName = GetCellValue(worksheet, 5, col); var colName = worksheet.GetCellValue(5, col);
if (colName.StartsWith("#", StringComparison.Ordinal)) if (colName.StartsWith("#", StringComparison.Ordinal))
{ {
continue; continue;
@@ -234,14 +236,14 @@ public sealed class ExcelExporter
// 数值列不参与导出 // 数值列不参与导出
var numericalCol = GetCellValue(worksheet, 3, col); var numericalCol = worksheet.GetCellValue(3, col);
if (numericalCol != "" && numericalCol != "0") if (numericalCol != "" && numericalCol != "0")
{ {
continue; continue;
} }
var serverType = GetCellValue(worksheet, 1, col); var serverType = worksheet.GetCellValue(1, col);
var clientType = GetCellValue(worksheet, 2, col); var clientType = worksheet.GetCellValue(2, col);
var isExportServer = !IsNullOrEmpty(serverType) && serverType != "0"; var isExportServer = !IsNullOrEmpty(serverType) && serverType != "0";
var isExportClient = !IsNullOrEmpty(clientType) && clientType != "0"; var isExportClient = !IsNullOrEmpty(clientType) && clientType != "0";
@@ -350,7 +352,7 @@ public sealed class ExcelExporter
foreach (var colIndex in cols) foreach (var colIndex in cols)
{ {
var colName = GetCellValue(excelWorksheet, 5, colIndex); var colName = excelWorksheet.GetCellValue(5, colIndex);
if (colNameSet.Contains(colName)) if (colNameSet.Contains(colName))
{ {
@@ -363,19 +365,19 @@ public sealed class ExcelExporter
if (isServer) if (isServer)
{ {
colType = GetCellValue(excelWorksheet, 1, colIndex); colType = excelWorksheet.GetCellValue(1, colIndex);
if (IsNullOrEmpty(colType) || colType == "0") if (IsNullOrEmpty(colType) || colType == "0")
{ {
colType = GetCellValue(excelWorksheet, 2, colIndex); colType = excelWorksheet.GetCellValue(2, colIndex);
} }
} }
else else
{ {
colType = GetCellValue(excelWorksheet, 2, colIndex); colType = excelWorksheet.GetCellValue(2, colIndex);
} }
var remarks = GetCellValue(excelWorksheet, 4, colIndex); var remarks = excelWorksheet.GetCellValue(4, colIndex);
fileBuilder.Append($"\n\t\t[ProtoMember({++index}, IsRequired = true)]\n"); fileBuilder.Append($"\n\t\t[ProtoMember({++index}, IsRequired = true)]\n");
fileBuilder.Append( fileBuilder.Append(
@@ -436,12 +438,12 @@ public sealed class ExcelExporter
for (var row = 7; row <= rows; row++) for (var row = 7; row <= rows; row++)
{ {
if (GetCellValue(excelWorksheet, row, 1).StartsWith("#", StringComparison.Ordinal)) if (excelWorksheet.GetCellValue(row, 1).StartsWith("#", StringComparison.Ordinal))
{ {
continue; continue;
} }
var id = GetCellValue(excelWorksheet, row, 3); var id = excelWorksheet.GetCellValue(row, 3);
if (idCheck.Contains(id)) if (idCheck.Contains(id))
{ {
@@ -525,21 +527,21 @@ public sealed class ExcelExporter
{ {
string colType; string colType;
var colIndex = cols[i]; var colIndex = cols[i];
var colName = GetCellValue(excelWorksheet, 5, colIndex); var colName = excelWorksheet.GetCellValue(5, colIndex);
var value = GetCellValue(excelWorksheet, row, colIndex); var value = excelWorksheet.GetCellValue(row, colIndex);
if (isServer) if (isServer)
{ {
colType = GetCellValue(excelWorksheet, 1, colIndex); colType = excelWorksheet.GetCellValue(1, colIndex);
if (IsNullOrEmpty(colType) || colType == "0") if (IsNullOrEmpty(colType) || colType == "0")
{ {
colType = GetCellValue(excelWorksheet, 2, colIndex); colType = excelWorksheet.GetCellValue(2, colIndex);
} }
} }
else else
{ {
colType = GetCellValue(excelWorksheet, 2, colIndex); colType = excelWorksheet.GetCellValue(2, colIndex);
} }
try try
@@ -574,7 +576,7 @@ public sealed class ExcelExporter
return worksheet; return worksheet;
} }
worksheet = new ExcelPackage(name).Workbook.Worksheets[0]; worksheet = ExcelHelper.LoadExcel(name).Workbook.Worksheets[0];
if (isAddToDic) if (isAddToDic)
{ {
@@ -585,26 +587,6 @@ public sealed class ExcelExporter
return worksheet; return worksheet;
} }
private string GetCellValue(ExcelWorksheet sheet, int row, int column)
{
var cell = sheet.Cells[row, column];
try
{
if (cell.Value == null)
{
return "";
}
var s = cell.GetValue<string>();
return s.Trim();
}
catch (Exception e)
{
throw new Exception($"Rows {row} Columns {column} Content {cell.Text} {e}");
}
}
private void SetNewValue(PropertyInfo propertyInfo, AProto config, string type, string value) private void SetNewValue(PropertyInfo propertyInfo, AProto config, string type, string value)
{ {
if (IsNullOrWhiteSpace(value)) if (IsNullOrWhiteSpace(value))
@@ -753,20 +735,34 @@ public sealed class ExcelExporter
return; return;
} }
// case "AttrConfig": case "IntDictionaryConfig":
// { {
// if (value.Trim() == "" || value.Trim() == "{}") if (value.Trim() == "" || value.Trim() == "{}")
// { {
// propertyInfo.SetValue(config, null); propertyInfo.SetValue(config, null);
// return; return;
// } }
//
// var attr = new AttrConfig {KV = JsonConvert.DeserializeObject<Dictionary<int, int>>(value)}; var attr = new IntDictionaryConfig {Dic = JsonConvert.DeserializeObject<Dictionary<int, int>>(value)};
//
// propertyInfo.SetValue(config, attr); propertyInfo.SetValue(config, attr);
//
// return; return;
// } }
case "StringDictionaryConfig":
{
if (value.Trim() == "" || value.Trim() == "{}")
{
propertyInfo.SetValue(config, null);
return;
}
var attr = new StringDictionaryConfig {Dic = JsonConvert.DeserializeObject<Dictionary<int, string>>(value)};
propertyInfo.SetValue(config, attr);
return;
}
default: default:
throw new NotSupportedException($"不支持此类型: {type}"); throw new NotSupportedException($"不支持此类型: {type}");
} }

View File

@@ -33,8 +33,6 @@ namespace TEngine.Core
{ {
var configFile = GetConfigPath(dataConfig); var configFile = GetConfigPath(dataConfig);
var bytes = File.ReadAllBytes(configFile); var bytes = File.ReadAllBytes(configFile);
// var data = (AProto) ProtoBufHelper.FromBytes(typeof(T), bytes, 0, bytes.Length);
// var data = ProtoBufHelper.FromBytes<T>(bytes, 0, bytes.Length);
var data = (T)ProtoBufHelper.FromBytes(typeof(T), bytes, 0, bytes.Length); var data = (T)ProtoBufHelper.FromBytes(typeof(T), bytes, 0, bytes.Length);
data.AfterDeserialization(); data.AfterDeserialization();
ConfigDic[dataConfig] = data; ConfigDic[dataConfig] = data;

View File

@@ -25,8 +25,8 @@ public sealed class Exporter
LogInfo("请输入你想要做的操作:"); LogInfo("请输入你想要做的操作:");
LogInfo("1:导出网络协议ProtoBuf"); LogInfo("1:导出网络协议ProtoBuf");
LogInfo("2:增量导出Excel包含常量枚举"); LogInfo("2:增量导出服务器启动Excel包含常量枚举");
LogInfo("3:全量导出Excel包含常量枚举"); LogInfo("3:全量导出服务器启动Excel包含常量枚举");
var keyChar = Console.ReadKey().KeyChar; var keyChar = Console.ReadKey().KeyChar;

View File

@@ -424,7 +424,9 @@ public sealed class ProtoBufExporter
"int32[]" => "int[] { }", "int32[]" => "int[] { }",
"int64[]" => "long[] { }", "int64[]" => "long[] { }",
"int32" => "int", "int32" => "int",
"uint32" => "uint",
"int64" => "long", "int64" => "long",
"uint64" => "ulong",
_ => type _ => type
}; };
} }

View File

@@ -0,0 +1,34 @@
#if TENGINE_NET
using OfficeOpenXml;
namespace TEngine.Helper;
public static class ExcelHelper
{
public static ExcelPackage LoadExcel(string name)
{
return new ExcelPackage(name);
}
public static string GetCellValue(this ExcelWorksheet sheet, int row, int column)
{
ExcelRange cell = sheet.Cells[row, column];
try
{
if (cell.Value == null)
{
return "";
}
string s = cell.GetValue<string>();
return s.Trim();
}
catch (Exception e)
{
throw new Exception($"Rows {row} Columns {column} Content {cell.Text} {e}");
}
}
}
#endif

View File

@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: 2ea3356f30cb40949949691a0e258a05
timeCreated: 1690561972

View File

@@ -5,6 +5,16 @@ namespace TEngine.Core
{ {
public static class FileHelper public static class FileHelper
{ {
/// <summary>
/// 获取文件全路径。
/// </summary>
/// <param name="relativePath"></param>
/// <returns></returns>
public static string GetFullPath(string relativePath)
{
return Path.GetFullPath(Path.Combine(Directory.GetCurrentDirectory(), relativePath));
}
/// <summary> /// <summary>
/// 拷贝文件到目标路径、如果目标目录不存在会自动创建目录 /// 拷贝文件到目标路径、如果目标目录不存在会自动创建目录
/// </summary> /// </summary>

View File

@@ -179,9 +179,8 @@ public sealed class MongoHelper : Singleton<MongoHelper>
public void SerializeTo<T>(T t, MemoryStream stream) public void SerializeTo<T>(T t, MemoryStream stream)
{ {
var bytes = t.ToBson(); using var writer = new BsonBinaryWriter(stream, BsonBinaryWriterSettings.Defaults);
BsonSerializer.Serialize(writer, typeof(T), t);
stream.Write(bytes, 0, bytes.Length);
} }
public T Clone<T>(T t) public T Clone<T>(T t)

View File

@@ -14,26 +14,26 @@ namespace TEngine.Core
public uint Time{ get; private set; } public uint Time{ get; private set; }
public uint Sequence{ get; private set; } public uint Sequence{ get; private set; }
public uint RouteId { get; private set; } public uint LocationId { get; private set; }
public ushort AppId => (ushort)(RouteId >> 10 & RouteIdStruct.MaskAppId); public ushort AppId => (ushort)(this.LocationId >> 10 & RouteIdStruct.MaskAppId);
public ushort WordId=> (ushort)(RouteId & RouteIdStruct.MaskWordId); public ushort WordId=> (ushort)(this.LocationId & RouteIdStruct.MaskWordId);
public const int MaskRouteId = 0x3FFFF; public const int MaskRouteId = 0x3FFFF;
public const int MaskSequence = 0xFFFF; public const int MaskSequence = 0xFFFF;
public EntityIdStruct(uint routeId, uint time, uint sequence) public EntityIdStruct(uint locationId, uint time, uint sequence)
{ {
Time = time; Time = time;
Sequence = sequence; Sequence = sequence;
RouteId = routeId; LocationId = locationId;
} }
public static implicit operator long(EntityIdStruct entityIdStruct) public static implicit operator long(EntityIdStruct entityIdStruct)
{ {
ulong result = 0; ulong result = 0;
result |= entityIdStruct.Sequence; result |= entityIdStruct.Sequence;
result |= (ulong)entityIdStruct.RouteId << 16; result |= (ulong)entityIdStruct.LocationId << 16;
result |= (ulong)entityIdStruct.Time << 34; result |= (ulong)entityIdStruct.Time << 34;
return (long)result; return (long)result;
} }
@@ -46,7 +46,7 @@ namespace TEngine.Core
Sequence = (uint) (result & MaskSequence) Sequence = (uint) (result & MaskSequence)
}; };
result >>= 16; result >>= 16;
idStruct.RouteId = (uint) (result & 0x3FFFF); idStruct.LocationId = (uint) (result & 0x3FFFF);
result >>= 18; result >>= 18;
idStruct.Time = (uint) result; idStruct.Time = (uint) result;
return idStruct; return idStruct;

View File

@@ -32,7 +32,7 @@ namespace TEngine.Core
return new RuntimeIdStruct(_lastRunTimeIdTime, _lastRunTimeIdSequence); return new RuntimeIdStruct(_lastRunTimeIdTime, _lastRunTimeIdSequence);
} }
public static long NextEntityId(uint routeId) public static long NextEntityId(uint locationId)
{ {
var time = (uint)((TimeHelper.Now - Epoch2023) / 1000); var time = (uint)((TimeHelper.Now - Epoch2023) / 1000);
@@ -47,7 +47,7 @@ namespace TEngine.Core
_lastEntityIdSequence = 0; _lastEntityIdSequence = 0;
} }
return new EntityIdStruct(routeId, _lastEntityIdTime, _lastEntityIdSequence); return new EntityIdStruct(locationId, _lastEntityIdTime, _lastEntityIdSequence);
} }
public static uint GetRouteId(long entityId) public static uint GetRouteId(long entityId)

View File

@@ -51,7 +51,7 @@ public class SessionIdleCheckerComponent: Entity
return; return;
} }
Log.Warning($"session timeout id:{Id}"); Log.Warning($"session timeout id:{Id} timeNow:{timeNow} _session.LastReceiveTime:{_session.LastReceiveTime} _timeOut:{_timeOut}");
_session.Dispose(); _session.Dispose();
} }
} }

View File

@@ -4,6 +4,7 @@ namespace TEngine.Core.Network
{ {
None = 0, None = 0,
KCP = 1, KCP = 1,
TCP = 2 TCP = 2,
WebSocket = 3,
} }
} }

View File

@@ -2,7 +2,9 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Net; using System.Net;
using System.Net.NetworkInformation; using System.Net.NetworkInformation;
#if !UNITY_WEBGL
using System.Net.Sockets; using System.Net.Sockets;
#endif
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// ReSharper disable InconsistentNaming // ReSharper disable InconsistentNaming
@@ -49,6 +51,7 @@ namespace TEngine.Core
return $"{self.Address}:{self.Port}"; return $"{self.Address}:{self.Port}";
} }
#if !UNITY_WEBGL
public static void SetSioUdpConnReset(Socket socket) public static void SetSioUdpConnReset(Socket socket)
{ {
if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows)) if (!RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
@@ -70,5 +73,6 @@ namespace TEngine.Core
socket.IOControl(SIO_UDP_CONNRESET, new[] {Convert.ToByte(false)}, null); socket.IOControl(SIO_UDP_CONNRESET, new[] {Convert.ToByte(false)}, null);
} }
#endif
} }
} }

View File

@@ -2,16 +2,16 @@ namespace TEngine
{ {
public class SceneConfigInfo public class SceneConfigInfo
{ {
public Scene Scene;
public long EntityId;
public uint Id; public uint Id;
public string SceneType; public long EntityId;
public string Name; public int SceneType;
public string NetworkProtocol; public int SceneSubType;
public uint RouteId; public string SceneTypeStr;
public string SceneSubTypeStr;
public uint ServerConfigId;
public uint WorldId; public uint WorldId;
public int OuterPort; public int OuterPort;
public string NetworkProtocol;
} }
} }

View File

@@ -103,13 +103,13 @@ namespace TEngine
private static readonly Dictionary<uint, Server> Servers = new Dictionary<uint, Server>(); private static readonly Dictionary<uint, Server> Servers = new Dictionary<uint, Server>();
public static async FTask Create(uint routeId) public static async FTask Create(uint serverConfigId)
{ {
var serverConfigInfo = ConfigTableManage.ServerConfig(routeId); var serverConfigInfo = ConfigTableManage.ServerConfig(serverConfigId);
if (serverConfigInfo == null) if (serverConfigInfo == null)
{ {
Log.Error($"not found server by Id:{routeId}"); Log.Error($"not found server by Id:{serverConfigId}");
return; return;
} }
@@ -121,14 +121,14 @@ namespace TEngine
return; return;
} }
var sceneInfos = Scene.GetSceneInfoByRouteId(routeId); var sceneInfos = Scene.GetSceneInfoByServerConfigId(serverConfigId);
await Create(routeId, machineConfigInfo.InnerBindIP, serverConfigInfo.InnerPort, machineConfigInfo.OuterBindIP, sceneInfos); await Create(serverConfigId, machineConfigInfo.InnerBindIP, serverConfigInfo.InnerPort, machineConfigInfo.OuterBindIP, sceneInfos);
// Log.Info($"ServerId:{routeId} is start complete"); // Log.Info($"ServerId:{serverConfigId} is start complete");
} }
public static async FTask<Server> Create(uint routeId, string innerBindIp, int innerPort, string outerBindIp, List<SceneConfigInfo> sceneInfos) public static async FTask<Server> Create(uint serverConfigId, string innerBindIp, int innerPort, string outerBindIp, List<SceneConfigInfo> sceneInfos)
{ {
if (Servers.TryGetValue(routeId, out var server)) if (Servers.TryGetValue(serverConfigId, out var server))
{ {
return server; return server;
} }
@@ -137,10 +137,10 @@ namespace TEngine
server = new Server server = new Server
{ {
Id = routeId Id = serverConfigId
}; };
server.Scene = await Scene.Create($"ServerScene{routeId}", server, new EntityIdStruct(routeId, 0, 0)); server.Scene = await Scene.Create(server);
// 创建网络、Server下的网络只能是内部网络、外部网络是在Scene中定义 // 创建网络、Server下的网络只能是内部网络、外部网络是在Scene中定义
@@ -155,16 +155,17 @@ namespace TEngine
foreach (var sceneConfig in sceneInfos) foreach (var sceneConfig in sceneInfos)
{ {
await Scene.Create(server, outerBindIp, sceneConfig); await Scene.Create(server, sceneConfig.SceneType, sceneConfig.SceneSubType, sceneConfig.EntityId,
sceneConfig.WorldId, sceneConfig.NetworkProtocol, outerBindIp, sceneConfig.OuterPort);
} }
Servers.Add(routeId, server); Servers.Add(serverConfigId, server);
return server; return server;
} }
public static Server Get(uint routeId) public static Server Get(uint serverConfigId)
{ {
return Servers.TryGetValue(routeId, out var server) ? server : null; return Servers.TryGetValue(serverConfigId, out var server) ? server : null;
} }
#endregion #endregion

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System.Net.Sockets; using System.Net.Sockets;
namespace TEngine.Core.Network namespace TEngine.Core.Network
@@ -49,3 +50,4 @@ namespace TEngine.Core.Network
} }
} }
} }
#endif

View File

@@ -14,6 +14,7 @@ namespace TEngine.Core.Network
{ {
switch (networkProtocolType) switch (networkProtocolType)
{ {
#if !UNITY_WEBGL
case NetworkProtocolType.KCP: case NetworkProtocolType.KCP:
{ {
Network = new KCPClientNetwork(Scene, networkTarget); Network = new KCPClientNetwork(Scene, networkTarget);
@@ -24,6 +25,7 @@ namespace TEngine.Core.Network
Network = new TCPClientNetwork(Scene, networkTarget); Network = new TCPClientNetwork(Scene, networkTarget);
return; return;
} }
#endif
default: default:
{ {
throw new NotSupportedException($"Unsupported NetworkProtocolType:{networkProtocolType}"); throw new NotSupportedException($"Unsupported NetworkProtocolType:{networkProtocolType}");

View File

@@ -13,6 +13,7 @@ namespace TEngine.Core.Network
{ {
switch (networkProtocolType) switch (networkProtocolType)
{ {
#if !UNITY_WEBGL
case NetworkProtocolType.KCP: case NetworkProtocolType.KCP:
{ {
Network = new KCPServerNetwork(Scene, networkTarget, address); Network = new KCPServerNetwork(Scene, networkTarget, address);
@@ -25,6 +26,7 @@ namespace TEngine.Core.Network
// Log.Info($"NetworkProtocol:TCP IPEndPoint:{address}"); // Log.Info($"NetworkProtocol:TCP IPEndPoint:{address}");
return; return;
} }
#endif
default: default:
{ {
throw new NotSupportedException($"Unsupported NetworkProtocolType:{networkProtocolType}"); throw new NotSupportedException($"Unsupported NetworkProtocolType:{networkProtocolType}");

View File

@@ -12,22 +12,21 @@ namespace TEngine.Core.Network
foreach (var sceneConfigInfo in sceneConfigInfos) foreach (var sceneConfigInfo in sceneConfigInfos)
{ {
if (sceneConfigInfo.SceneType == "Addressable") if (sceneConfigInfo.SceneTypeStr == "Addressable")
{ {
AddressableScenes.Add(sceneConfigInfo); AddressableScenes.Add(sceneConfigInfo);
} }
} }
} }
public static async FTask AddAddressable(Scene scene, long addressableId, long routeId) public static async FTask AddAddressable(Scene scene, long addressableId, long routeId, bool isLock = true)
{ {
var addressableScene = AddressableScenes[(int)addressableId % AddressableScenes.Count]; var addressableScene = AddressableScenes[(int)addressableId % AddressableScenes.Count];
var response = await MessageHelper.CallInnerRoute(scene, addressableScene.EntityId, var response = await MessageHelper.CallInnerRoute(scene, addressableScene.EntityId,
new I_AddressableAdd_Request new I_AddressableAdd_Request
{ {
AddressableId = addressableId, RouteId = routeId AddressableId = addressableId, RouteId = routeId, IsLock = isLock
}); });
if (response.ErrorCode != 0) if (response.ErrorCode != 0)
{ {
Log.Error($"AddAddressable error is {response.ErrorCode}"); Log.Error($"AddAddressable error is {response.ErrorCode}");

View File

@@ -1,3 +1,4 @@
using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace TEngine.Core.Network namespace TEngine.Core.Network
@@ -8,13 +9,28 @@ namespace TEngine.Core.Network
private readonly Dictionary<long, WaitCoroutineLock> _locks = new(); private readonly Dictionary<long, WaitCoroutineLock> _locks = new();
private readonly CoroutineLockQueueType _addressableLock = new CoroutineLockQueueType("AddressableLock"); private readonly CoroutineLockQueueType _addressableLock = new CoroutineLockQueueType("AddressableLock");
public async FTask Add(long addressableId, long routeId) public async FTask Add(long addressableId, long routeId, bool isLock)
{ {
using (await _addressableLock.Lock(addressableId)) WaitCoroutineLock waitCoroutineLock = null;
try
{ {
if (isLock)
{
waitCoroutineLock = await _addressableLock.Lock(addressableId);
}
_addressable[addressableId] = routeId; _addressable[addressableId] = routeId;
Log.Debug($"AddressableManageComponent Add addressableId:{addressableId} routeId:{routeId}"); Log.Debug($"AddressableManageComponent Add addressableId:{addressableId} routeId:{routeId}");
} }
catch (Exception e)
{
Log.Error(e);
}
finally
{
waitCoroutineLock?.Dispose();
}
} }
public async FTask<long> Get(long addressableId) public async FTask<long> Get(long addressableId)
@@ -31,6 +47,7 @@ namespace TEngine.Core.Network
using (await _addressableLock.Lock(addressableId)) using (await _addressableLock.Lock(addressableId))
{ {
_addressable.Remove(addressableId); _addressable.Remove(addressableId);
Log.Debug($"Addressable Remove addressableId: {addressableId} _addressable:{_addressable.Count}");
} }
} }

View File

@@ -19,7 +19,7 @@ namespace TEngine.Core.Network
base.Dispose(); base.Dispose();
} }
public FTask Register() public FTask Register(bool isLock = true)
{ {
if (Parent == null) if (Parent == null)
{ {
@@ -36,7 +36,7 @@ namespace TEngine.Core.Network
#if TENGINE_DEVELOP #if TENGINE_DEVELOP
Log.Debug($"AddressableMessageComponent Register addressableId:{AddressableId} RouteId:{Parent.RuntimeId}"); Log.Debug($"AddressableMessageComponent Register addressableId:{AddressableId} RouteId:{Parent.RuntimeId}");
#endif #endif
return AddressableHelper.AddAddressable(Scene, AddressableId, Parent.RuntimeId); return AddressableHelper.AddAddressable(Scene, AddressableId, Parent.RuntimeId, isLock);
} }
public FTask Lock() public FTask Lock()

View File

@@ -5,7 +5,7 @@ public sealed class I_AddressableAddHandler : RouteRPC<Scene, I_AddressableAdd_R
{ {
protected override async FTask Run(Scene scene, I_AddressableAdd_Request request, I_AddressableAdd_Response response, Action reply) protected override async FTask Run(Scene scene, I_AddressableAdd_Request request, I_AddressableAdd_Response response, Action reply)
{ {
await scene.GetComponent<AddressableManageComponent>().Add(request.AddressableId, request.RouteId); await scene.GetComponent<AddressableManageComponent>().Add(request.AddressableId, request.RouteId, request.IsLock);
} }
} }
#endif #endif

View File

@@ -41,7 +41,7 @@ namespace TEngine.Core.Network
scene = entity.Scene; scene = entity.Scene;
} }
Log.Error($"SceneWorld:{session.Scene.World.Id} SceneRouteId:{scene.RouteId} SceneType:{scene.SceneInfo.SceneType} EntityId {tEntity.Id} : Error {e}"); Log.Error($"SceneWorld:{session.Scene.World.Id} ServerConfigId:{scene.Server?.Id} SceneType:{scene.SceneType} EntityId {tEntity.Id} : Error {e}");
} }
} }
@@ -100,7 +100,7 @@ namespace TEngine.Core.Network
scene = entity.Scene; scene = entity.Scene;
} }
Log.Error($"SceneWorld:{session.Scene.World.Id} SceneRouteId:{scene.RouteId} SceneType:{scene.SceneInfo.SceneType} EntityId {tEntity.Id} : Error {e}"); Log.Error($"SceneWorld:{session.Scene.World?.Id} ServerConfigId:{scene.Server?.Id} SceneType:{scene.SceneType} EntityId {tEntity.Id} : Error {e}");
response.ErrorCode = CoreErrorCode.ErrRpcFail; response.ErrorCode = CoreErrorCode.ErrRpcFail;
} }
finally finally
@@ -144,7 +144,7 @@ namespace TEngine.Core.Network
scene = entity.Scene; scene = entity.Scene;
} }
Log.Error($"SceneWorld:{session.Scene.World?.Id} SceneRouteId:{scene.RouteId} SceneType:{scene.SceneInfo.SceneType} EntityId {tEntity.Id} : Error {e}"); Log.Error($"SceneWorld:{session.Scene.World.Id} ServerConfigId:{scene.Server?.Id} SceneType:{scene.SceneType} EntityId {tEntity.Id} : Error {e}");
} }
finally finally
{ {
@@ -207,7 +207,7 @@ namespace TEngine.Core.Network
scene = entity.Scene; scene = entity.Scene;
} }
Log.Error($"SceneWorld:{session.Scene.World.Id} SceneRouteId:{scene.RouteId} SceneType:{scene.SceneInfo.SceneType} EntityId {tEntity.Id} : Error {e}"); Log.Error($"SceneWorld:{session.Scene.World?.Id} ServerConfigId:{scene.Server?.Id} SceneType:{scene.SceneType} EntityId {tEntity.Id} : Error {e}");
response.ErrorCode = CoreErrorCode.ErrRpcFail; response.ErrorCode = CoreErrorCode.ErrRpcFail;
} }
finally finally

View File

@@ -78,7 +78,7 @@ namespace TEngine.Core.Network
{ {
if (DisposePackInfo) if (DisposePackInfo)
{ {
packInfo.Dispose(); NetworkThread.Instance.SynchronizationContext.Post(packInfo.Dispose);
} }
} }
} }

View File

@@ -35,7 +35,7 @@ public static class MessageHelper
} }
EntityIdStruct entityIdStruct = entityId; EntityIdStruct entityIdStruct = entityId;
var session = scene.Server.GetSession(entityIdStruct.RouteId); var session = scene.Server.GetSession(entityIdStruct.LocationId);
session.Send(message, 0, entityId); session.Send(message, 0, entityId);
} }
@@ -48,7 +48,7 @@ public static class MessageHelper
} }
EntityIdStruct entityIdStruct = entityId; EntityIdStruct entityIdStruct = entityId;
var session = scene.Server.GetSession(entityIdStruct.RouteId); var session = scene.Server.GetSession(entityIdStruct.LocationId);
session.Send(message, 0, routeTypeOpCode, entityId); session.Send(message, 0, routeTypeOpCode, entityId);
} }
@@ -81,7 +81,7 @@ public static class MessageHelper
EntityIdStruct entityIdStruct = entityId; EntityIdStruct entityIdStruct = entityId;
var rpcId = ++_rpcId; var rpcId = ++_rpcId;
var session = scene.Server.GetSession(entityIdStruct.RouteId); var session = scene.Server.GetSession(entityIdStruct.LocationId);
var requestCallback = FTask<IResponse>.Create(false); var requestCallback = FTask<IResponse>.Create(false);
RequestCallback.Add(rpcId, MessageSender.Create(rpcId, requestType, requestCallback)); RequestCallback.Add(rpcId, MessageSender.Create(rpcId, requestType, requestCallback));
session.Send(request, rpcId, routeTypeOpCode, entityId); session.Send(request, rpcId, routeTypeOpCode, entityId);
@@ -98,7 +98,7 @@ public static class MessageHelper
EntityIdStruct entityIdStruct = entityId; EntityIdStruct entityIdStruct = entityId;
var rpcId = ++_rpcId; var rpcId = ++_rpcId;
var session = scene.Server.GetSession(entityIdStruct.RouteId); var session = scene.Server.GetSession(entityIdStruct.LocationId);
var requestCallback = FTask<IResponse>.Create(false); var requestCallback = FTask<IResponse>.Create(false);
RequestCallback.Add(rpcId, MessageSender.Create(rpcId, request, requestCallback)); RequestCallback.Add(rpcId, MessageSender.Create(rpcId, request, requestCallback));
session.Send(request, rpcId, entityId); session.Send(request, rpcId, entityId);

View File

@@ -63,6 +63,8 @@ namespace TEngine
public long AddressableId { get; set; } public long AddressableId { get; set; }
[ProtoMember(2)] [ProtoMember(2)]
public long RouteId { get; set; } public long RouteId { get; set; }
[ProtoMember(3)]
public bool IsLock { get; set; }
} }
[ProtoContract] [ProtoContract]
public partial class I_AddressableAdd_Response : AProto, IRouteResponse public partial class I_AddressableAdd_Response : AProto, IRouteResponse

View File

@@ -46,7 +46,7 @@ namespace TEngine.Core.Network
} }
finally finally
{ {
packInfo.Dispose(); NetworkThread.Instance.SynchronizationContext.Post(packInfo.Dispose);
} }
await FTask.CompletedTask; await FTask.CompletedTask;

View File

@@ -103,7 +103,7 @@ namespace TEngine.Core.Network
} }
finally finally
{ {
packInfo.Dispose(); NetworkThread.Instance.SynchronizationContext.Post(packInfo.Dispose);
} }
} }

View File

@@ -120,7 +120,7 @@ namespace TEngine.Core.Network
} }
finally finally
{ {
packInfo.Dispose(); NetworkThread.Instance.SynchronizationContext.Post(packInfo.Dispose);
} }
throw new NotSupportedException($"Received unsupported message protocolCode:{packInfo.ProtocolCode} messageType:{messageType}"); throw new NotSupportedException($"Received unsupported message protocolCode:{packInfo.ProtocolCode} messageType:{messageType}");

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System; using System;
using System.Buffers; using System.Buffers;
using System.Collections.Generic; using System.Collections.Generic;
@@ -566,3 +567,4 @@ namespace TEngine.Core.Network
#endregion #endregion
} }
} }
#endif

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
@@ -460,3 +461,4 @@ namespace TEngine.Core.Network
#endregion #endregion
} }
} }
#endif

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System; using System;
using System.Buffers; using System.Buffers;
using System.IO; using System.IO;
@@ -233,3 +234,4 @@ namespace TEngine.Core.Network
#endregion #endregion
} }
} }
#endif

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
@@ -539,3 +540,4 @@ namespace TEngine.Core.Network
#endregion #endregion
} }
} }
#endif

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
@@ -236,3 +237,4 @@ namespace TEngine.Core.Network
#endregion #endregion
} }
} }
#endif

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using System; using System;
using System.IO; using System.IO;
using System.Net.Sockets; using System.Net.Sockets;
@@ -347,3 +348,4 @@ namespace TEngine.Core.Network
#endregion #endregion
} }
} }
#endif

View File

@@ -1,6 +1,8 @@
#if TENGINE_NET #if TENGINE_NET
using System.Buffers; using System.Buffers;
using TEngine.DataStructure; using TEngine.DataStructure;
using MongoDB.Bson.Serialization;
using MongoDB.Bson.Serialization.Serializers;
// ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract // ReSharper disable ConditionIsAlwaysTrueOrFalseAccordingToNullableAPIContract
namespace TEngine.Core.Network; namespace TEngine.Core.Network;
@@ -199,8 +201,17 @@ public sealed class InnerPacketParser : APacketParser
{ {
if (message is IBsonMessage) if (message is IBsonMessage)
{ {
try
{
MongoHelper.Instance.SerializeTo(message, memoryStream); MongoHelper.Instance.SerializeTo(message, memoryStream);
} }
catch (Exception e)
{
Log.Fatal(e);
throw;
}
}
else else
{ {
ProtoBufHelper.ToStream(message, memoryStream); ProtoBufHelper.ToStream(message, memoryStream);

View File

@@ -92,7 +92,7 @@ public class SingleCollection : Singleton<SingleCollection>
using var collections = ListPool<Entity>.Create(); using var collections = ListPool<Entity>.Create();
foreach (var (_, treeEntity) in entity.GetTree) foreach (var treeEntity in entity.ForEachSingleCollection)
{ {
if (treeEntity is not ISupportedSingleCollection) if (treeEntity is not ISupportedSingleCollection)
{ {

View File

@@ -3,7 +3,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Reflection; using System.Reflection;
#if UNITY_WEBGL
using Cysharp.Threading.Tasks;
#else
using System.Threading.Tasks; using System.Threading.Tasks;
#endif
using TEngine.DataStructure; using TEngine.DataStructure;
#pragma warning disable CS8601 #pragma warning disable CS8601
#pragma warning disable CS8604 #pragma warning disable CS8604
@@ -25,10 +29,10 @@ namespace TEngine.Core
private static void Load(int assemblyName) private static void Load(int assemblyName)
{ {
var count = 0; var count = 0;
#if !UNITY_WEBGL
var task = new List<Task>(); var task = new List<Task>();
#endif
UnLoad(assemblyName); UnLoad(assemblyName);
foreach (var singletonType in AssemblyManager.ForEach(assemblyName, typeof(ISingleton))) foreach (var singletonType in AssemblyManager.ForEach(assemblyName, typeof(ISingleton)))
{ {
var instance = (ISingleton) Activator.CreateInstance(singletonType); var instance = (ISingleton) Activator.CreateInstance(singletonType);
@@ -38,7 +42,11 @@ namespace TEngine.Core
if (initializeMethodInfo != null) if (initializeMethodInfo != null)
{ {
#if !UNITY_WEBGL
task.Add((Task) initializeMethodInfo.Invoke(instance, null)); task.Add((Task) initializeMethodInfo.Invoke(instance, null));
#else
initializeMethodInfo.Invoke(instance, null);
#endif
} }
registerMethodInfo?.Invoke(instance, new object[] {instance}); registerMethodInfo?.Invoke(instance, new object[] {instance});
@@ -58,7 +66,9 @@ namespace TEngine.Core
Singletons.Enqueue(assemblyName, instance); Singletons.Enqueue(assemblyName, instance);
} }
#if !UNITY_WEBGL
Task.WaitAll(task.ToArray()); Task.WaitAll(task.ToArray());
#endif
Log.Info($"assembly:{assemblyName} load Singleton count:{count}"); Log.Info($"assembly:{assemblyName} load Singleton count:{count}");
} }

View File

@@ -36,46 +36,41 @@ public static class TEngineSettingsHelper
private static void LoadProtoConfig(IConfigurationRoot root) private static void LoadProtoConfig(IConfigurationRoot root)
{ {
// ProtoBuf文件所在的位置文件夹位置 // ProtoBuf文件所在的位置文件夹位置
Define.ProtoBufDirectory = root["Export:ProtoBufDirectory:Value"].GetFullPath(); Define.ProtoBufDirectory = FileHelper.GetFullPath(root["Export:ProtoBufDirectory:Value"]);
// ProtoBuf生成到服务端的文件夹位置 // ProtoBuf生成到服务端的文件夹位置
Define.ProtoBufServerDirectory = root["Export:ProtoBufServerDirectory:Value"].GetFullPath(); Define.ProtoBufServerDirectory = FileHelper.GetFullPath(root["Export:ProtoBufServerDirectory:Value"]);
// ProtoBuf生成到客户端的文件夹位置 // ProtoBuf生成到客户端的文件夹位置
Define.ProtoBufClientDirectory = root["Export:ProtoBufClientDirectory:Value"].GetFullPath(); Define.ProtoBufClientDirectory = FileHelper.GetFullPath(root["Export:ProtoBufClientDirectory:Value"]);
// ProtoBuf生成代码模板的位置 // ProtoBuf生成代码模板的位置
Define.ProtoBufTemplatePath = root["Export:ProtoBufTemplatePath:Value"].GetFullPath(); Define.ProtoBufTemplatePath = FileHelper.GetFullPath(root["Export:ProtoBufTemplatePath:Value"]);
} }
private static void LoadExcelConfig(IConfigurationRoot root) private static void LoadExcelConfig(IConfigurationRoot root)
{ {
// Excel配置文件根目录 // Excel配置文件根目录
Define.ExcelProgramPath = root["Export:ExcelProgramPath:Value"].GetFullPath(); Define.ExcelProgramPath = FileHelper.GetFullPath(root["Export:ExcelProgramPath:Value"]);
// Excel版本文件的位置 // Excel版本文件的位置
Define.ExcelVersionFile = root["Export:ExcelVersionFile:Value"].GetFullPath(); Define.ExcelVersionFile = FileHelper.GetFullPath(root["Export:ExcelVersionFile:Value"]);
// Excel生成服务器代码的文件夹位置 // Excel生成服务器代码的文件夹位置
Define.ExcelServerFileDirectory = root["Export:ExcelServerFileDirectory:Value"].GetFullPath(); Define.ExcelServerFileDirectory = FileHelper.GetFullPath(root["Export:ExcelServerFileDirectory:Value"]);
// Excel生成客户端代码文件夹位置 // Excel生成客户端代码文件夹位置
Define.ExcelClientFileDirectory = root["Export:ExcelClientFileDirectory:Value"].GetFullPath(); Define.ExcelClientFileDirectory = FileHelper.GetFullPath(root["Export:ExcelClientFileDirectory:Value"]);
// Excel生成服务器二进制数据文件夹位置 // Excel生成服务器二进制数据文件夹位置
Define.ExcelServerBinaryDirectory = root["Export:ExcelServerBinaryDirectory:Value"].GetFullPath(); Define.ExcelServerBinaryDirectory = FileHelper.GetFullPath(root["Export:ExcelServerBinaryDirectory:Value"]);
// Excel生成客户端二进制数据文件夹位置 // Excel生成客户端二进制数据文件夹位置
Define.ExcelClientBinaryDirectory = root["Export:ExcelClientBinaryDirectory:Value"].GetFullPath(); Define.ExcelClientBinaryDirectory = FileHelper.GetFullPath(root["Export:ExcelClientBinaryDirectory:Value"]);
// Excel生成服务器Json数据文件夹位置 // Excel生成服务器Json数据文件夹位置
Define.ExcelServerJsonDirectory = root["Export:ExcelServerJsonDirectory:Value"].GetFullPath(); Define.ExcelServerJsonDirectory = FileHelper.GetFullPath(root["Export:ExcelServerJsonDirectory:Value"]);
// Excel生成客户端Json数据文件夹位置 // Excel生成客户端Json数据文件夹位置
Define.ExcelClientJsonDirectory = root["Export:ExcelClientJsonDirectory:Value"].GetFullPath(); Define.ExcelClientJsonDirectory = FileHelper.GetFullPath(root["Export:ExcelClientJsonDirectory:Value"]);
// Excel生成代码模板的位置 // Excel生成代码模板的位置
Define.ExcelTemplatePath = root["Export:ExcelTemplatePath:Value"].GetFullPath(); Define.ExcelTemplatePath = FileHelper.GetFullPath(root["Export:ExcelTemplatePath:Value"]);
// 服务器自定义导出代码文件夹位置 // 服务器自定义导出代码文件夹位置
Define.ServerCustomExportDirectory = root["Export:ServerCustomExportDirectory:Value"].GetFullPath(); Define.ServerCustomExportDirectory = FileHelper.GetFullPath(root["Export:ServerCustomExportDirectory:Value"]);
// 客户端自定义导出代码 // 客户端自定义导出代码
Define.ClientCustomExportDirectory = root["Export:ClientCustomExportDirectory:Value"].GetFullPath(); Define.ClientCustomExportDirectory = FileHelper.GetFullPath(root["Export:ClientCustomExportDirectory:Value"]);
// 自定义导出代码存放的程序集 // 自定义导出代码存放的程序集
Define.CustomExportAssembly = root["Export:CustomExportAssembly:Value"].GetFullPath(); Define.CustomExportAssembly = FileHelper.GetFullPath(root["Export:CustomExportAssembly:Value"]);
}
private static string GetFullPath(this string relativePath)
{
return Path.GetFullPath(Path.Combine(Directory.GetCurrentDirectory(), relativePath));
} }
} }
#endif #endif

View File

@@ -1,12 +1,13 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace TEngine namespace TEngine
{ {
/// <summary> /// <summary>
/// 通过LogicSys来驱动且具备Unity完整生命周期的单例不继承MonoBehaviour /// 通过LogicSys来驱动且具备Unity完整生命周期的单例不继承MonoBehaviour
/// <remarks>Update、FixUpdate以及LateUpdate这些敏感帧更新需要加上对应的Attribute以最优化性能。</remarks>
/// </summary> /// </summary>
/// <typeparam name="T"></typeparam> /// <typeparam name="T">完整生命周期的类型。</typeparam>
public abstract class BehaviourSingleton<T> : BaseBehaviourSingleton where T : BaseBehaviourSingleton, new() public abstract class BehaviourSingleton<T> : BaseBehaviourSingleton where T : BaseBehaviourSingleton, new()
{ {
private static T _instance; private static T _instance;
@@ -45,11 +46,6 @@ namespace TEngine
{ {
} }
public virtual bool IsHaveLateUpdate()
{
return false;
}
public virtual void Start() public virtual void Start()
{ {
} }
@@ -159,7 +155,6 @@ namespace TEngine
{ {
var listStart = _listStart; var listStart = _listStart;
var listToUpdate = _listUpdate; var listToUpdate = _listUpdate;
var listToLateUpdate = _listLateUpdate;
if (listStart.Count > 0) if (listStart.Count > 0)
{ {
for (int i = 0; i < listStart.Count; i++) for (int i = 0; i < listStart.Count; i++)
@@ -169,12 +164,6 @@ namespace TEngine
inst.IsStart = true; inst.IsStart = true;
inst.Start(); inst.Start();
listToUpdate.Add(inst);
if (inst.IsHaveLateUpdate())
{
listToLateUpdate.Add(inst);
}
} }
listStart.Clear(); listStart.Clear();

View File

@@ -1,3 +1,4 @@
#if !UNITY_WEBGL
using UnityEngine; using UnityEngine;
using System.Collections.Generic; using System.Collections.Generic;
using System; using System;
@@ -22,7 +23,6 @@ using System.Linq;
*******************************************************************************/ *******************************************************************************/
namespace GameBase namespace GameBase
{ {
/// <summary> /// <summary>
/// Loom多线程通信。 /// Loom多线程通信。
/// <remarks></remarks> /// <remarks></remarks>
@@ -188,3 +188,4 @@ namespace GameBase
} }
} }
} }
#endif

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: ab10a5a730054c5aaa942164c750abfb
timeCreated: 1689576189

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 94212c40840344b5bd6ba4fc82097d47
timeCreated: 1689576337

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 78e93a657ea64d5d97000e8b6cc83ffc
timeCreated: 1689576342

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 3212280593954784b888cf6e9fa088a8
timeCreated: 1689584199

View File

@@ -1,11 +0,0 @@
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// Actor属性数据管理。
/// </summary>
public class ActorData : EntityLogicComponent
{
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: a344b822c96449a29d78fb64b02c762d
timeCreated: 1689584206

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: cc314cd9682f4c1d8a870e2b4c6a5c88
timeCreated: 1689584122

View File

@@ -1,86 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 实体类的Buff管理。
/// </summary>
public class BuffComponent:EntityLogicComponent
{
private readonly Dictionary<int, BufferItem> _allBuff = new Dictionary<int, BufferItem>();
private readonly List<BufferItem> _listBuff = new List<BufferItem>();
public override void Dispose()
{
foreach (var bufferItem in _listBuff)
{
BufferItem.Release(bufferItem);
}
_listBuff.Clear();
_allBuff.Clear();
base.Dispose();
}
/// <summary>
/// 增加Buff。
/// </summary>
/// <param name="buffId">BuffId。</param>
/// <param name="caster">施法者。</param>
/// <param name="addStackNum">增加层数。</param>
/// <param name="skillId">技能Id。</param>
/// <returns></returns>
public bool AddBuff(int buffId, EntityLogic caster, int addStackNum = 1, uint skillId = 0)
{
BufferItem bufferItem = BufferItem.Alloc(buffId);
if (bufferItem == null)
{
return false;
}
RefreshBuffAttr();
UpdateBuffState();
_allBuff.Add(buffId, bufferItem);
_listBuff.Add(bufferItem);
return true;
}
/// <summary>
/// 移除Buff。
/// </summary>
/// <param name="buffID">BuffID。</param>
/// <param name="caster">移除施放来源。</param>
public void RmvBuff(int buffID, EntityLogic caster)
{
if (_allBuff.TryGetValue(buffID, out BufferItem buffItem))
{
RemoveBuffFromList(buffItem);
RefreshBuffAttr();
UpdateBuffState();
}
}
private void RemoveBuffFromList(BufferItem buffItem)
{
Log.Info("remove buff: {0}", buffItem.BuffID);
BufferItem.Release(buffItem);
_allBuff.Remove(buffItem.BuffID);
_listBuff.Remove(buffItem);
}
/// <summary>
/// 刷新Buff带来的属性。
/// </summary>
private void RefreshBuffAttr()
{
}
/// <summary>
/// 刷新Buff改变的状态。
/// </summary>
private void UpdateBuffState()
{
}
}
}

View File

@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 29088ba5001247628aefb072c6d82705
timeCreated: 1689582372

View File

@@ -1,62 +0,0 @@
using GameConfig.Battle;
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// Buff实例。
/// </summary>
public class BufferItem:IMemory
{
/// <summary>
/// BuffId。
/// </summary>
public int BuffID => BuffConfig?.BuffID ?? 0;
/// <summary>
/// BUff配置表。
/// </summary>
public BuffConfig BuffConfig { private set; get; }
/// <summary>
/// 清理内存。
/// </summary>
public void Clear()
{
BuffConfig = null;
}
/// <summary>
/// 生成Buff实例。
/// </summary>
/// <param name="buffId">buffId。</param>
/// <returns>Buff实例。</returns>
public static BufferItem Alloc(int buffId)
{
Log.Debug($"Alloc buffItem buffId:{buffId}");
BuffConfig buffConfig = ConfigLoader.Instance.Tables.TbBuff.Get(buffId);
if (buffConfig == null)
{
Log.Warning($"Alloc buffItem Failed ! buffId:{buffId}");
return null;
}
BufferItem ret = MemoryPool.Acquire<BufferItem>();
ret.BuffConfig = buffConfig;
return ret;
}
/// <summary>
/// 释放Buff实例。
/// </summary>
/// <param name="bufferItem"></param>
public static void Release(BufferItem bufferItem)
{
if (bufferItem == null)
{
return;
}
MemoryPool.Release(bufferItem);
}
}
}

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fileFormatVersion: 2
guid: 8915b9545484419eb2642a69d4056daf
timeCreated: 1689584322

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@@ -1,39 +0,0 @@
using TEngine;
using UnityEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 实体创建预数据。
/// </summary>
public class EntityCreateData:IMemory
{
public ActorEntityType actorEntityType;
public bool HasBornPos = false;
public Vector3 BornPos;
public Vector3 BornForward;
/// <summary>
/// 设置出生点。
/// </summary>
/// <param name="bornPos"></param>
/// <param name="forward"></param>
public void SetBornPos(Vector3 bornPos, Vector3 forward)
{
HasBornPos = true;
BornPos = bornPos;
BornForward = forward;
}
public void Clear()
{
actorEntityType = ActorEntityType.None;
HasBornPos = false;
BornPos = Vector3.zero;
BornForward = Vector3.zero;
}
}
}

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fileFormatVersion: 2
guid: 4ba847c6eb944645a4b693f1a432d933
timeCreated: 1689583498

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@@ -1,65 +0,0 @@
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 逻辑层实体。
/// </summary>
public abstract class EntityLogic : Entity
{
/// <summary>
/// 逻辑层实体类型。
/// </summary>
/// <returns></returns>
public abstract ActorEntityType GetActorEntityType();
/// <summary>
/// 是否是战斗起始的Actor。
/// <remarks>,比如双方参与战斗的玩家或者技能编辑器里的Caster。</remarks>
/// </summary>
public bool IsStartActor;
public EntityCreateData CreateData { private set; get; }
public virtual string GetActorName()
{
return string.Empty;
}
#region
public ActorData ActorData { protected set; get; }
public BuffComponent BuffComponent { protected set; get; }
public SkillCasterComponent SkillCaster { protected set; get; }
#endregion
#region
internal bool LogicCreate(EntityCreateData entityCreateData)
{
CreateData = entityCreateData;
OnLogicCreate();
return true;
}
protected virtual void OnLogicCreate()
{
}
internal void LogicDestroy()
{
OnLogicDestroy();
if (CreateData != null)
{
MemoryPool.Release(CreateData);
}
}
protected virtual void OnLogicDestroy()
{
}
#endregion
}
}

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fileFormatVersion: 2
guid: e7b01c5b166445d680dc411dfbe5c781
timeCreated: 1689576203

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@@ -1,12 +0,0 @@
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 逻辑层组件实体。
/// </summary>
public abstract class EntityLogicComponent: Entity
{
public EntityLogic Owner => (EntityLogic)Parent;
}
}

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fileFormatVersion: 2
guid: 92574294d8144f218f323f63f72a8374
timeCreated: 1689585864

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@@ -1,143 +0,0 @@
using System;
using System.Collections.Generic;
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 实体类型。
/// </summary>
public enum ActorEntityType
{
None,
Player,
Monster,
Pet,
Npc,
}
/// <summary>
/// 逻辑层实体管理器。
/// </summary>
public class EntityLogicMgr
{
private static readonly Dictionary<long, EntityLogic> EntityLogicPool = new Dictionary<long, EntityLogic>();
private static readonly List<EntityLogic> ListEntityLogics = new List<EntityLogic>();
public static event Action<EntityLogic> OnEntityCreate;
public static event Action<EntityLogic> OnEntityDestroy;
public static List<EntityLogic> GetAllActor(ref List<EntityLogic> temp)
{
if (temp == null)
{
temp = new List<EntityLogic>();
}
temp.AddRange(ListEntityLogics);
return temp;
}
public static List<EntityLogic> GetTypeActor(ref List<EntityLogic> temp,ActorEntityType type)
{
if (temp == null)
{
temp = new List<EntityLogic>();
}
foreach (var actor in ListEntityLogics)
{
if (actor.GetActorEntityType() == type)
{
temp.Add(actor);
}
}
return temp;
}
public static EntityLogic CreateEntityLogic(EntityCreateData entityCreateData, bool isStartActor = false)
{
if (entityCreateData == null)
{
Log.Error("create actor failed, create data is null");
return null;
}
var actor = CreateActorEntityObject(entityCreateData.actorEntityType);
if (actor == null)
{
Log.Error("create actor failed, create data is {0}", entityCreateData);
return null;
}
actor.IsStartActor = isStartActor;
if (!actor.LogicCreate(entityCreateData))
{
DestroyActor(actor);
return null;
}
if (OnEntityCreate != null)
{
OnEntityCreate(actor);
}
Log.Debug("entityLogic created: {0}", actor.GetActorName());
return actor;
}
private static EntityLogic CreateActorEntityObject(ActorEntityType actorType)
{
EntityLogic entityLogic = null;
switch (actorType)
{
case ActorEntityType.Player:
{
entityLogic = Entity.Create<PlayerEntity>(GameApp.Instance.Scene);
break;
}
default:
{
Log.Error("unknown actor type:{0}", actorType);
break;
}
}
if (entityLogic != null)
{
EntityLogicPool.Add(entityLogic.RuntimeId, entityLogic);
ListEntityLogics.Add(entityLogic);
}
return entityLogic;
}
public static bool DestroyActor(long runtimeId)
{
EntityLogicPool.TryGetValue(runtimeId, out EntityLogic entityLogic);
if (entityLogic != null)
{
return DestroyActor(entityLogic);
}
return false;
}
public static bool DestroyActor(EntityLogic entityLogic)
{
Log.Debug("on destroy entityLogic {0}", entityLogic.RuntimeId);
var runtimeId = entityLogic.RuntimeId;
Log.Assert(EntityLogicPool.ContainsKey(runtimeId));
if (OnEntityDestroy != null)
{
OnEntityDestroy(entityLogic);
}
entityLogic.LogicDestroy();
EntityLogicPool.Remove(runtimeId);
ListEntityLogics.Remove(entityLogic);
return true;
}
}
}

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fileFormatVersion: 2
guid: 513b12007c8f408698d12aee22fc44db
timeCreated: 1689579220

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namespace GameLogic.BattleDemo
{
public class PlayerEntity : EntityLogic
{
public override ActorEntityType GetActorEntityType()
{
return ActorEntityType.Player;
}
protected override void OnLogicCreate()
{
base.OnLogicCreate();
ActorData = AddComponent<ActorData>();
BuffComponent = AddComponent<BuffComponent>();
SkillCaster = AddComponent<SkillCasterComponent>();
}
}
}

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fileFormatVersion: 2
guid: 9939517fe9f04f0d9c0c544fbdd43564
timeCreated: 1689576650

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@@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 8d126355d2da45c8899a7a4fff5d376c
timeCreated: 1689584135

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@@ -1,35 +0,0 @@
using TEngine;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 技能释放组件。
/// </summary>
public class SkillCasterComponent:EntityLogicComponent
{
/// <summary>
/// 播放技能。
/// </summary>
/// <param name="skillId">技能Id。</param>
/// <param name="target">目标。</param>
/// <param name="checkCd">是否检测CD。</param>
/// <param name="forceCaster">是否强制释放。</param>
/// <returns>是否播放成功。</returns>
internal void PlaySkill(int skillId, EntityLogic target = null, bool forceCaster = false, bool checkCd = true)
{
Log.Assert(skillId > 0, $"ActorName: {Owner.GetActorName()}");
Log.Debug("Start Play SKill[{0}]", skillId);
var skillBaseConfig = ConfigLoader.Instance.Tables.TbSkill.Get(skillId);
if (skillBaseConfig == null)
{
Log.Error("GetSkillBaseConfig Failed, invalid skillID: {0}", skillId);
return;
}
}
}
}

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fileFormatVersion: 2
guid: 9b445989d175457db064ef74adeb4181
timeCreated: 1689582410

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fileFormatVersion: 2
guid: 0c20684aa6954a80abe88ef8ee599800
timeCreated: 1689585664

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using System;
namespace GameLogic.BattleDemo
{
/// <summary>
/// 技能表现数据。
/// <remarks>表现数据再由SkillElementData组成。</remarks>
/// </summary>
[Serializable]
public class SkillDisplayData
{
}
}

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fileFormatVersion: 2
guid: 7ffa4d74525b4c55ac6013a4372c6d42
timeCreated: 1689586727

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using System.Collections.Generic;
using GameConfig.Battle;
using TEngine;
namespace GameLogic.BattleDemo
{
public enum SkillPlayStatus
{
/// <summary>
/// 初始状态。
/// </summary>
PlayInit,
/// <summary>
/// 技能施法前摇。
/// <remarks>播放动作阶段。</remarks>
/// </summary>
PlayingAim,
/// <summary>
/// 播放技能阶段,该阶段同时只能有一个技能播放。
/// </summary>
PlayingFront,
/// <summary>
/// 后台播放阶段,前台播放完后,可能还有一些元素要继续生效,这个时候转为后台播放阶段。
/// 同时玩家可以释放新的技能。
/// </summary>
PlayingBack,
/// <summary>
/// 播放完毕,等待播放.
/// </summary>
PlayingToFree
}
/// <summary>
/// 技能播放的数据。
/// </summary>
public class SkillPlayData:IMemory
{
/// <summary>
/// 技能内存Id,代表该玩家当前的唯一技能Id。
/// </summary>
public uint skillGid = 0;
/// <summary>
/// 技能的配置Id。
/// </summary>
public uint skillId;
/// <summary>
/// 技能的配置。
/// </summary>
public SkillBaseConfig skillBaseConfig;
/// <summary>
/// 技能表现ID.
/// </summary>
public int skillDisplayId;
/// <summary>
/// 技能表现数据。
/// </summary>
public SkillDisplayData skillDisplayData;
/// <summary>
/// 是否已经创建过visual表现层。
/// </summary>
public bool HasVisualPlayData = false;
/// <summary>
/// 开始时间。
/// </summary>
public float startTime;
/// <summary>
/// 开始技能进入后台的时间。
/// </summary>
public float startBackTime;
private SkillPlayStatus _status = SkillPlayStatus.PlayInit;
/// <summary>
/// 播放状态
/// </summary>
public SkillPlayStatus Status
{
set
{
if (_status != value)
{
_status = value;
if (_status == SkillPlayStatus.PlayingBack)
{
startBackTime = GameTime.time;
}
}
}
get => _status;
}
public bool IsFrontStatus => _status == SkillPlayStatus.PlayingAim || _status == SkillPlayStatus.PlayingFront;
public bool IsRunningStatus => _status == SkillPlayStatus.PlayingFront || _status == SkillPlayStatus.PlayingBack;
private EntityLogic _casterActor = null;
private SkillCasterComponent _skillCaster = null;
/// <summary>
/// 获取技能施法者。
/// </summary>
public EntityLogic CasterActor
{
get => _casterActor;
set
{
_casterActor = value;
_skillCaster = _casterActor.SkillCaster;
}
}
/// <summary>
/// 获取施法者的运行时ID。
/// </summary>
public long CasterId
{
get
{
if (_casterActor != null)
{
return _casterActor.RuntimeId;
}
return 0;
}
}
/// <summary>
/// 目标对象。
/// </summary>
public EntityLogic targetActor;
/// <summary>
/// 获取技能播放模块。
/// </summary>
internal SkillCasterComponent SkillCaster => _skillCaster;
/// <summary>
/// 处理动画元素。
/// </summary>
internal SkillAnimationHandle animHandle;
/// <summary>
/// 技能元素处理列表。
/// </summary>
internal List<SkillElementHandle> handleList = new List<SkillElementHandle>();
public void Clear()
{
skillId = 0;
skillGid = 0;
skillDisplayId = 0;
skillDisplayData = null;
skillBaseConfig = null;
Status = SkillPlayStatus.PlayInit;
startTime = 0;
startBackTime = 0;
CasterActor = null;
targetActor = null;
DestroyAllElement();
}
private void DestroyAllElement()
{
//销毁所有的ElementHandle
foreach (var elemHandle in handleList)
{
elemHandle?.Destroy();
}
handleList.Clear();
animHandle = null;
}
/// <summary>
/// 增加技能元素处理。
/// </summary>
/// <param name="handle">技能元素处理。</param>
/// <returns>是否增加成功。</returns>
internal bool AddElementHandle(SkillElementHandle handle)
{
string errField = null;
string checkResult = handle.CheckElementConfig(ref errField);
if (!string.IsNullOrEmpty(checkResult))
{
Log.Warning("skill Element config[{0}] error: {1}, RandomSkillLibraryId[{2}]", handle.GetType().ToString(), checkResult, skillId);
return false;
}
handleList.Add(handle);
return true;
}
/// <summary>
/// 创建表现层技能对象。
/// </summary>
internal void CreateVisualObject()
{
if (HasVisualPlayData)
{
return;
}
HasVisualPlayData = true;
//发送给visual事件
//TODO
}
/// <summary>
/// 销毁表现层技能对象。
/// </summary>
internal void DestroyVisualObject()
{
if (HasVisualPlayData && _casterActor != null)
{
HasVisualPlayData = false;
//TODO
}
}
}
}

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fileFormatVersion: 2
guid: 05013b249849443eb8c5cb10491233ed
timeCreated: 1689586140

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fileFormatVersion: 2
guid: 29cd06d7bab9405481fc35365616dac3
timeCreated: 1689587459

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namespace GameLogic.BattleDemo
{
public abstract class SkillElementData
{
}
}

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