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Update ProcedurePreload.cs
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@@ -139,8 +139,8 @@ namespace GameMain
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LoadConfig(assetInfo.Address);
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}
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#if UNITY_WEBGL
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AssetInfo[] assetInfos = GameModule.Resource.GetAssetInfos("WEBGL_PRELOAD");
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foreach (var assetInfo in assetInfos)
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AssetInfo[] webAssetInfos = GameModule.Resource.GetAssetInfos("WEBGL_PRELOAD");
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foreach (var assetInfo in webAssetInfos)
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{
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LoadConfig(assetInfo.Address);
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}
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