mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
Update ClientSaveData
Update ClientSaveData
This commit is contained in:
114
Assets/TEngine/Runtime/ClientSaveMgr/ClientSaveData.cs
Normal file
114
Assets/TEngine/Runtime/ClientSaveMgr/ClientSaveData.cs
Normal file
@@ -0,0 +1,114 @@
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using Newtonsoft.Json;
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using UnityEngine;
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namespace TEngine
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{
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public abstract class BaseClientData<T> where T :class
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{
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public T Value;
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private string m_configName;
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public void Init(string configName)
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{
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m_configName = configName;
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Load();
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}
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public void Load()
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{
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string fullName = ClientSaveData.GetSaveUniqPrefix() + m_configName;
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var jsonString = PlayerPrefs.GetString(fullName);
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if (!string.IsNullOrEmpty(jsonString))
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{
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Value = ClientSaveData.Deserialize<T>(jsonString);
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}
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}
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public void Save()
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{
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string fullName = ClientSaveData.GetSaveUniqPrefix() + m_configName;
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var jsonTex = ClientSaveData.Serialize<T>(Value);
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if (!string.IsNullOrEmpty(jsonTex))
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{
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PlayerPrefs.SetString(fullName, jsonTex);
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PlayerPrefs.Save();
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}
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}
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protected abstract string Serialize(T type);
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protected abstract T Deserialize(string value);
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}
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public class ClientSaveData
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{
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public static string GetSaveUniqPrefix()
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{
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string hashPath = UnityUtil.GetHashCodeByString(Application.dataPath).ToString();
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string uniqInstance = SystemInfo.deviceUniqueIdentifier;
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string uniqKey = hashPath + uniqInstance;
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return uniqKey;
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}
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public static string Serialize<T>(T type) where T:class
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{
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var ret= JsonConvert.SerializeObject(type);
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return ret;
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}
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public static T Deserialize<T>(string json) where T : class
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{
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var ret = JsonConvert.DeserializeObject<T>(json);
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return ret;
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}
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public static T Load<T>(T type) where T : class
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{
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T ret = default(T);
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string typeName = typeof(T).Name;
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string fullName = GetSaveUniqPrefix() + typeName;
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var jsonString = PlayerPrefs.GetString(fullName);
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if (!string.IsNullOrEmpty(jsonString))
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{
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ret = Deserialize<T>(jsonString);
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}
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return ret;
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}
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public static bool Save<T>(T type) where T : class
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{
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var jsonTex = ClientSaveData.Serialize<T>(type);
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if (!string.IsNullOrEmpty(jsonTex))
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{
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TLogger.LogInfoSuccessd(jsonTex);
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return Save<string>(jsonTex);
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}
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return false;
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}
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public static bool Save<T>(string json) where T : class
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{
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var ret = false;
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string typeName = typeof(T).Name;
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string fullName = GetSaveUniqPrefix() + typeName;
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if (!string.IsNullOrEmpty(json))
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{
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PlayerPrefs.SetString(fullName, json);
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PlayerPrefs.Save();
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ret = true;
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}
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return ret;
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}
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}
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}
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@@ -1,8 +0,0 @@
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fileFormatVersion: 2
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guid: 5662e04300913074583a22a5f4b1b862
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,131 +0,0 @@
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using System.Collections.Generic;
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using LitJson;
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using UnityEngine;
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namespace TEngine
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{
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public abstract class BaseClientData
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{
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private string m_configName;
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public void Init(string configName)
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{
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m_configName = configName;
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Load();
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}
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public void Load()
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{
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string fullName = GetSaveUniqPrefix() + m_configName;
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var jsonString = PlayerPrefs.GetString(fullName);
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if (!string.IsNullOrEmpty(jsonString))
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{
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JsonData json = JsonHelper.Instance.Deserialize(jsonString);
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if (json != null)
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{
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Deserialize(json);
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}
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}
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}
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public void Save()
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{
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string fullName = GetSaveUniqPrefix() + m_configName;
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JsonData jsonData = new JsonData();
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Serialize(jsonData);
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var jsonTex = JsonHelper.Instance.Serialize(jsonData);
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if (!string.IsNullOrEmpty(jsonTex))
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{
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PlayerPrefs.SetString(fullName, jsonTex);
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PlayerPrefs.Save();
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}
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}
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protected abstract void Serialize(JsonData json);
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protected abstract void Deserialize(JsonData json);
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private string GetSaveUniqPrefix()
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{
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string hashPath = UnityUtil.GetHashCodeByString(Application.dataPath).ToString();
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string uniqInstance = SystemInfo.deviceUniqueIdentifier;
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string uniqKey = hashPath + uniqInstance;
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return uniqKey;
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}
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}
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public class SystemSaveData: BaseClientData
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{
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public int[] settingParams;
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public uint test;
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public float m_cameraDistance;
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public SystemSaveData()
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{
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settingParams = new int[(int)SystemSaveType.Max];
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settingParams[(int) SystemSaveType.Lod] = 0;
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}
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public enum SystemSaveType
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{
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Lod, // 同屏人数
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MusicOn, // 打开音乐
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SoundOn, // 打开音效
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Max,
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}
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protected override void Serialize(JsonData json)
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{
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if (json == null)
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{
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return;
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}
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}
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protected override void Deserialize(JsonData json)
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{
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if (json == null)
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{
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return;
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}
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}
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}
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public class ClientSaveData : TSingleton<ClientSaveData>
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{
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private Dictionary<string, BaseClientData> m_dictSaveData = new Dictionary<string, BaseClientData>();
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public T GetSaveData<T>() where T : BaseClientData, new()
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{
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string typeName = typeof(T).Name;
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BaseClientData ret;
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if (!m_dictSaveData.TryGetValue(typeName, out ret))
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{
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ret = new T();
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ret.Init(typeName);
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m_dictSaveData.Add(typeName, ret);
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}
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return (T)ret;
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}
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public void SaveAllData()
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{
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var enumerator = m_dictSaveData.GetEnumerator();
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while (enumerator.MoveNext())
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{
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enumerator.Current.Value.Save();
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}
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}
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public SystemSaveData CurrentSystemSaveData
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{
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get
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{
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return GetSaveData<SystemSaveData>();
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}
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}
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}
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}
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@@ -1,190 +0,0 @@
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using System;
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using System.Collections;
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using System.Reflection;
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using System.Text;
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using UnityEngine;
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namespace TEngine
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{
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/// <summary>
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/// PlayerPrefs 数据管理类 统一管理数据的存储和读取,最下面有例子
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/// </summary>
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public class PlayerPrefsDataMgr:TSingleton<PlayerPrefsDataMgr>
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{
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private StringBuilder m_strBuilder = new StringBuilder();
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private static readonly string m_split = "_";
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/// <summary>
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/// 存储数据
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/// </summary>
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/// <param name="data">数据对象</param>
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/// <param name="keyName">数据对象的唯一key 自己控制</param>
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public void SaveData(object data, string keyName ="0")
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{
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Type dataType = data.GetType();
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FieldInfo[] infos = dataType.GetFields();
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m_strBuilder.Length = 0;
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FieldInfo info;
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for (int i = 0; i < infos.Length; i++)
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{
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info = infos[i];
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m_strBuilder.Append(string.Format("{0}_{1}_{2}_{3}", keyName, dataType.Name, info.FieldType.Name, info.Name));
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SaveValue(info.GetValue(data), m_strBuilder.ToString());
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}
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m_strBuilder.Length = 0;
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PlayerPrefs.Save();
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}
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private void SaveValue(object value, string keyName)
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{
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Type fieldType = value.GetType();
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if (fieldType == typeof(int))
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{
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int rValue = (int)value;
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rValue += 10;
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PlayerPrefs.SetInt(keyName, rValue);
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}
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else if (fieldType == typeof(float))
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{
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PlayerPrefs.SetFloat(keyName, (float)value);
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}
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else if (fieldType == typeof(string))
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{
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PlayerPrefs.SetString(keyName, value.ToString());
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}
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else if (fieldType == typeof(bool))
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{
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PlayerPrefs.SetInt(keyName, (bool)value ? 1 : 0);
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}
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else if (typeof(IList).IsAssignableFrom(fieldType))
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{
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IList list = value as IList;
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PlayerPrefs.SetInt(keyName, list.Count);
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int index = 0;
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foreach (object obj in list)
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{
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SaveValue(obj, keyName + index);
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++index;
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}
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}
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else if (typeof(IDictionary).IsAssignableFrom(fieldType))
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{
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IDictionary dic = value as IDictionary;
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PlayerPrefs.SetInt(keyName, dic.Count);
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int index = 0;
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foreach (object key in dic.Keys)
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{
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SaveValue(key, keyName + "_key_" + index);
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SaveValue(dic[key], keyName + "_value_" + index);
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++index;
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}
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}
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else
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{
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SaveData(value, keyName);
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}
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}
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/// <summary>
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/// 读取数据
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/// </summary>
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/// <param name="type">想要读取数据的 数据类型Type</param>
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/// <param name="keyName">数据对象的唯一key 自己控制</param>
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/// <returns></returns>
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public object LoadData(Type type, string keyName = "0")
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{
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object data = Activator.CreateInstance(type);
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FieldInfo[] infos = type.GetFields();
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m_strBuilder.Length = 0;
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FieldInfo info;
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for (int i = 0; i < infos.Length; i++)
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{
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info = infos[i];
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m_strBuilder.Append(
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string.Format("{0}_{1}_{2}_{3}", keyName, type.Name, info.FieldType.Name, info.Name));
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info.SetValue(data, LoadValue(info.FieldType, m_strBuilder.ToString()));
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}
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m_strBuilder.Length = 0;
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return data;
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}
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/// <summary>
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/// 得到单个数据的方法
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/// </summary>
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/// <param name="fieldType">字段类型 用于判断 用哪个api来读取</param>
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/// <param name="keyName">用于获取具体数据</param>
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/// <returns></returns>
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private object LoadValue(Type fieldType, string keyName)
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{
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if (fieldType == typeof(int))
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{
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//解密 减10
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return PlayerPrefs.GetInt(keyName, 0) - 10;
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}
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else if (fieldType == typeof(float))
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{
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return PlayerPrefs.GetFloat(keyName, 0);
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}
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else if (fieldType == typeof(string))
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{
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return PlayerPrefs.GetString(keyName, "");
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}
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else if (fieldType == typeof(bool))
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{
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return PlayerPrefs.GetInt(keyName, 0) == 1 ? true : false;
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}
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else if (typeof(IList).IsAssignableFrom(fieldType))
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{
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int count = PlayerPrefs.GetInt(keyName, 0);
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IList list = Activator.CreateInstance(fieldType) as IList;
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for (int i = 0; i < count; i++)
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{
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list.Add(LoadValue(fieldType.GetGenericArguments()[0], keyName + i));
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}
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return list;
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}
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else if (typeof(IDictionary).IsAssignableFrom(fieldType))
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{
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int count = PlayerPrefs.GetInt(keyName, 0);
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IDictionary dictionary = Activator.CreateInstance(fieldType) as IDictionary;
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Type[] kvType = fieldType.GetGenericArguments();
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for (int i = 0; i < count; i++)
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{
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dictionary.Add(LoadValue(kvType[0], keyName + "_key_" + i),
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LoadValue(kvType[1], keyName + "_value_" + i));
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}
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return dictionary;
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}
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else
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{
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return LoadData(fieldType, keyName);
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}
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}
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}
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}
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// Example
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// class Player
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// {
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// public int level;
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// public string name;
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// public float exp;
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// public List<Player> FriendList;
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// }
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// Player p = new Player();
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// p.level = 100;
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// p.exp = 9123123f;
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// p.name = "123";
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// p.FriendList = new List<Player>();
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// PlayerPrefsDataMgr.Instance.SaveData(p, "1002");
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// var player = PlayerPrefsDataMgr.Instance.LoadData(typeof(Player), "1002");
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: e798a5dda4e9f3a449a56152b3b2245f
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Block a user