mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Update ECSEventCmpt.cs
This commit is contained in:
@@ -5,170 +5,78 @@ namespace TEngine
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{
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public class ECSEventCmpt : ECSComponent
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{
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private Dictionary<int, IEcsEcsEventInfo> m_eventDic = new Dictionary<int, IEcsEcsEventInfo>();
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private GameEvent _gameEvent;
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#region AddEventListener
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public void AddEventListener<T>(int eventid, Action<T> action)
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public void AddEventListener<T>(int eventId, Action<T> action)
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{
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if (m_eventDic.ContainsKey(eventid))
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{
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(m_eventDic[eventid] as EcsEventInfo<T>).actions += action;
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}
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else
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{
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m_eventDic.Add(eventid, new EcsEventInfo<T>(action));
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}
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_gameEvent.AddEventListener(eventId, action);
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}
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public void AddEventListener<T, U>(int eventid, Action<T, U> action)
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public void AddEventListener<T, U>(int eventId, Action<T, U> action)
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{
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if (m_eventDic.ContainsKey(eventid))
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{
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(m_eventDic[eventid] as EcsEventInfo<T, U>).actions += action;
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}
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else
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{
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m_eventDic.Add(eventid, new EcsEventInfo<T, U>(action));
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}
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_gameEvent.AddEventListener(eventId, action);
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}
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public void AddEventListener<T, U, W>(int eventid, Action<T, U, W> action)
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public void AddEventListener<T, U, W>(int eventId, Action<T, U, W> action)
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{
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if (m_eventDic.ContainsKey(eventid))
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{
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(m_eventDic[eventid] as EcsEventInfo<T, U, W>).actions += action;
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}
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else
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{
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m_eventDic.Add(eventid, new EcsEventInfo<T, U, W>(action));
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}
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_gameEvent.AddEventListener(eventId, action);
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}
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public void AddEventListener(int eventid, Action action)
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public void AddEventListener(int eventId, Action action)
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{
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if (m_eventDic.ContainsKey(eventid))
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{
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(m_eventDic[eventid] as EcsEventInfo).actions += action;
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}
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else
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{
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m_eventDic.Add(eventid, new EcsEventInfo(action));
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}
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_gameEvent.AddEventListener(eventId, action);
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}
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#endregion
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#region RemoveEventListener
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public void RemoveEventListener<T>(int eventid, Action<T> action)
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public void RemoveEventListener<T>(int eventId, Action<T> action)
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{
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if (action == null)
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{
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return;
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}
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if (m_eventDic.ContainsKey(eventid))
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{
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(m_eventDic[eventid] as EcsEventInfo<T>).actions -= action;
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}
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_gameEvent.RemoveEventListener(eventId, action);
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}
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public void RemoveEventListener<T, U>(int eventid, Action<T, U> action)
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public void RemoveEventListener<T, U>(int eventId, Action<T, U> action)
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{
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if (action == null)
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{
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return;
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}
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if (m_eventDic.ContainsKey(eventid))
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{
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(m_eventDic[eventid] as EcsEventInfo<T, U>).actions -= action;
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}
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_gameEvent.RemoveEventListener(eventId, action);
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}
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public void RemoveEventListener<T, U, W>(int eventid, Action<T, U, W> action)
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public void RemoveEventListener<T, U, W>(int eventId, Action<T, U, W> action)
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{
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if (action == null)
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{
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return;
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}
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if (m_eventDic.ContainsKey(eventid))
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{
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(m_eventDic[eventid] as EcsEventInfo<T, U, W>).actions -= action;
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}
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_gameEvent.RemoveEventListener(eventId, action);
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}
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public void RemoveEventListener(int eventid, Action action)
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public void RemoveEventListener(int eventId, Action action)
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{
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if (action == null)
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{
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return;
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}
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if (m_eventDic.ContainsKey(eventid))
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{
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(m_eventDic[eventid] as EcsEventInfo).actions -= action;
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}
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_gameEvent.RemoveEventListener(eventId, action);
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}
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#endregion
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#region Send
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public void Send<T>(int eventid, T info)
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public void Send<T>(int eventId, T info)
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{
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if (m_eventDic.ContainsKey(eventid))
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{
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var EcsEventInfo = (m_eventDic[eventid] as EcsEventInfo<T>);
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if (EcsEventInfo != null)
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{
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EcsEventInfo.actions.Invoke(info);
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}
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}
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_gameEvent.Send(eventId, info);
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}
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public void Send<T, U>(int eventid, T info, U info2)
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public void Send<T, U>(int eventId, T info, U info2)
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{
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if (m_eventDic.ContainsKey(eventid))
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{
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var EcsEventInfo = (m_eventDic[eventid] as EcsEventInfo<T, U>);
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if (EcsEventInfo != null)
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{
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EcsEventInfo.actions.Invoke(info, info2);
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}
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}
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_gameEvent.Send(eventId, info, info2);
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}
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public void Send<T, U, W>(int eventid, T info, U info2, W info3)
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public void Send<T, U, W>(int eventId, T info, U info2, W info3)
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{
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if (m_eventDic.ContainsKey(eventid))
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{
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var EcsEventInfo = (m_eventDic[eventid] as EcsEventInfo<T, U, W>);
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if (EcsEventInfo != null)
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{
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EcsEventInfo.actions.Invoke(info, info2, info3);
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}
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}
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_gameEvent.Send(eventId, info, info2, info3);
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}
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/// <summary>
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/// 事件触发 无参
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/// </summary>
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/// <param name="name"></param>
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public void Send(int eventid)
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public void Send(int eventId)
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{
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if (m_eventDic.ContainsKey(eventid))
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{
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var EcsEventInfo = (m_eventDic[eventid] as EcsEventInfo);
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if (EcsEventInfo != null)
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{
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EcsEventInfo.actions.Invoke();
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}
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}
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_gameEvent.Send(eventId);
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}
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#endregion
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#region Clear
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public void Clear()
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{
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m_eventDic.Clear();
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GameMemPool<GameEvent>.Free(_gameEvent);
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}
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#endregion
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@@ -180,57 +88,9 @@ namespace TEngine
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public override void Awake()
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{
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_gameEvent = GameMemPool<GameEvent>.Alloc();
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Entity.Event = this;
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}
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#endregion
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}
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#region EcsEventInfo
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internal interface IEcsEcsEventInfo
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{
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}
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public class EcsEventInfo : IEcsEcsEventInfo
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{
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public Action actions;
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public EcsEventInfo(Action action)
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{
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actions += action;
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}
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}
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public class EcsEventInfo<T> : IEcsEcsEventInfo
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{
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public Action<T> actions;
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public EcsEventInfo(Action<T> action)
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{
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actions += action;
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}
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}
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public class EcsEventInfo<T, U> : IEcsEcsEventInfo
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{
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public Action<T, U> actions;
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public EcsEventInfo(Action<T, U> action)
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{
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actions += action;
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}
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}
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public class EcsEventInfo<T, U, W> : IEcsEcsEventInfo
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{
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public Action<T, U, W> actions;
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public EcsEventInfo(Action<T, U, W> action)
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{
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actions += action;
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}
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}
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#endregion
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}
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