Update ClientSaveData

Update ClientSaveData
This commit is contained in:
ALEXTANG
2022-08-03 20:55:30 +08:00
parent 0fb3a987fe
commit f6aaa09f71
7 changed files with 114 additions and 340 deletions

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using Newtonsoft.Json;
using UnityEngine;
namespace TEngine
{
public abstract class BaseClientData<T> where T :class
{
public T Value;
private string m_configName;
public void Init(string configName)
{
m_configName = configName;
Load();
}
public void Load()
{
string fullName = ClientSaveData.GetSaveUniqPrefix() + m_configName;
var jsonString = PlayerPrefs.GetString(fullName);
if (!string.IsNullOrEmpty(jsonString))
{
Value = ClientSaveData.Deserialize<T>(jsonString);
}
}
public void Save()
{
string fullName = ClientSaveData.GetSaveUniqPrefix() + m_configName;
var jsonTex = ClientSaveData.Serialize<T>(Value);
if (!string.IsNullOrEmpty(jsonTex))
{
PlayerPrefs.SetString(fullName, jsonTex);
PlayerPrefs.Save();
}
}
protected abstract string Serialize(T type);
protected abstract T Deserialize(string value);
}
public class ClientSaveData
{
public static string GetSaveUniqPrefix()
{
string hashPath = UnityUtil.GetHashCodeByString(Application.dataPath).ToString();
string uniqInstance = SystemInfo.deviceUniqueIdentifier;
string uniqKey = hashPath + uniqInstance;
return uniqKey;
}
public static string Serialize<T>(T type) where T:class
{
var ret= JsonConvert.SerializeObject(type);
return ret;
}
public static T Deserialize<T>(string json) where T : class
{
var ret = JsonConvert.DeserializeObject<T>(json);
return ret;
}
public static T Load<T>(T type) where T : class
{
T ret = default(T);
string typeName = typeof(T).Name;
string fullName = GetSaveUniqPrefix() + typeName;
var jsonString = PlayerPrefs.GetString(fullName);
if (!string.IsNullOrEmpty(jsonString))
{
ret = Deserialize<T>(jsonString);
}
return ret;
}
public static bool Save<T>(T type) where T : class
{
var jsonTex = ClientSaveData.Serialize<T>(type);
if (!string.IsNullOrEmpty(jsonTex))
{
TLogger.LogInfoSuccessd(jsonTex);
return Save<string>(jsonTex);
}
return false;
}
public static bool Save<T>(string json) where T : class
{
var ret = false;
string typeName = typeof(T).Name;
string fullName = GetSaveUniqPrefix() + typeName;
if (!string.IsNullOrEmpty(json))
{
PlayerPrefs.SetString(fullName, json);
PlayerPrefs.Save();
ret = true;
}
return ret;
}
}
}

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using System.Collections.Generic;
using LitJson;
using UnityEngine;
namespace TEngine
{
public abstract class BaseClientData
{
private string m_configName;
public void Init(string configName)
{
m_configName = configName;
Load();
}
public void Load()
{
string fullName = GetSaveUniqPrefix() + m_configName;
var jsonString = PlayerPrefs.GetString(fullName);
if (!string.IsNullOrEmpty(jsonString))
{
JsonData json = JsonHelper.Instance.Deserialize(jsonString);
if (json != null)
{
Deserialize(json);
}
}
}
public void Save()
{
string fullName = GetSaveUniqPrefix() + m_configName;
JsonData jsonData = new JsonData();
Serialize(jsonData);
var jsonTex = JsonHelper.Instance.Serialize(jsonData);
if (!string.IsNullOrEmpty(jsonTex))
{
PlayerPrefs.SetString(fullName, jsonTex);
PlayerPrefs.Save();
}
}
protected abstract void Serialize(JsonData json);
protected abstract void Deserialize(JsonData json);
private string GetSaveUniqPrefix()
{
string hashPath = UnityUtil.GetHashCodeByString(Application.dataPath).ToString();
string uniqInstance = SystemInfo.deviceUniqueIdentifier;
string uniqKey = hashPath + uniqInstance;
return uniqKey;
}
}
public class SystemSaveData: BaseClientData
{
public int[] settingParams;
public uint test;
public float m_cameraDistance;
public SystemSaveData()
{
settingParams = new int[(int)SystemSaveType.Max];
settingParams[(int) SystemSaveType.Lod] = 0;
}
public enum SystemSaveType
{
Lod, // 同屏人数
MusicOn, // 打开音乐
SoundOn, // 打开音效
Max,
}
protected override void Serialize(JsonData json)
{
if (json == null)
{
return;
}
}
protected override void Deserialize(JsonData json)
{
if (json == null)
{
return;
}
}
}
public class ClientSaveData : TSingleton<ClientSaveData>
{
private Dictionary<string, BaseClientData> m_dictSaveData = new Dictionary<string, BaseClientData>();
public T GetSaveData<T>() where T : BaseClientData, new()
{
string typeName = typeof(T).Name;
BaseClientData ret;
if (!m_dictSaveData.TryGetValue(typeName, out ret))
{
ret = new T();
ret.Init(typeName);
m_dictSaveData.Add(typeName, ret);
}
return (T)ret;
}
public void SaveAllData()
{
var enumerator = m_dictSaveData.GetEnumerator();
while (enumerator.MoveNext())
{
enumerator.Current.Value.Save();
}
}
public SystemSaveData CurrentSystemSaveData
{
get
{
return GetSaveData<SystemSaveData>();
}
}
}
}

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using System;
using System.Collections;
using System.Reflection;
using System.Text;
using UnityEngine;
namespace TEngine
{
/// <summary>
/// PlayerPrefs 数据管理类 统一管理数据的存储和读取,最下面有例子
/// </summary>
public class PlayerPrefsDataMgr:TSingleton<PlayerPrefsDataMgr>
{
private StringBuilder m_strBuilder = new StringBuilder();
private static readonly string m_split = "_";
/// <summary>
/// 存储数据
/// </summary>
/// <param name="data">数据对象</param>
/// <param name="keyName">数据对象的唯一key 自己控制</param>
public void SaveData(object data, string keyName ="0")
{
Type dataType = data.GetType();
FieldInfo[] infos = dataType.GetFields();
m_strBuilder.Length = 0;
FieldInfo info;
for (int i = 0; i < infos.Length; i++)
{
info = infos[i];
m_strBuilder.Append(string.Format("{0}_{1}_{2}_{3}", keyName, dataType.Name, info.FieldType.Name, info.Name));
SaveValue(info.GetValue(data), m_strBuilder.ToString());
}
m_strBuilder.Length = 0;
PlayerPrefs.Save();
}
private void SaveValue(object value, string keyName)
{
Type fieldType = value.GetType();
if (fieldType == typeof(int))
{
int rValue = (int)value;
rValue += 10;
PlayerPrefs.SetInt(keyName, rValue);
}
else if (fieldType == typeof(float))
{
PlayerPrefs.SetFloat(keyName, (float)value);
}
else if (fieldType == typeof(string))
{
PlayerPrefs.SetString(keyName, value.ToString());
}
else if (fieldType == typeof(bool))
{
PlayerPrefs.SetInt(keyName, (bool)value ? 1 : 0);
}
else if (typeof(IList).IsAssignableFrom(fieldType))
{
IList list = value as IList;
PlayerPrefs.SetInt(keyName, list.Count);
int index = 0;
foreach (object obj in list)
{
SaveValue(obj, keyName + index);
++index;
}
}
else if (typeof(IDictionary).IsAssignableFrom(fieldType))
{
IDictionary dic = value as IDictionary;
PlayerPrefs.SetInt(keyName, dic.Count);
int index = 0;
foreach (object key in dic.Keys)
{
SaveValue(key, keyName + "_key_" + index);
SaveValue(dic[key], keyName + "_value_" + index);
++index;
}
}
else
{
SaveData(value, keyName);
}
}
/// <summary>
/// 读取数据
/// </summary>
/// <param name="type">想要读取数据的 数据类型Type</param>
/// <param name="keyName">数据对象的唯一key 自己控制</param>
/// <returns></returns>
public object LoadData(Type type, string keyName = "0")
{
object data = Activator.CreateInstance(type);
FieldInfo[] infos = type.GetFields();
m_strBuilder.Length = 0;
FieldInfo info;
for (int i = 0; i < infos.Length; i++)
{
info = infos[i];
m_strBuilder.Append(
string.Format("{0}_{1}_{2}_{3}", keyName, type.Name, info.FieldType.Name, info.Name));
info.SetValue(data, LoadValue(info.FieldType, m_strBuilder.ToString()));
}
m_strBuilder.Length = 0;
return data;
}
/// <summary>
/// 得到单个数据的方法
/// </summary>
/// <param name="fieldType">字段类型 用于判断 用哪个api来读取</param>
/// <param name="keyName">用于获取具体数据</param>
/// <returns></returns>
private object LoadValue(Type fieldType, string keyName)
{
if (fieldType == typeof(int))
{
//解密 减10
return PlayerPrefs.GetInt(keyName, 0) - 10;
}
else if (fieldType == typeof(float))
{
return PlayerPrefs.GetFloat(keyName, 0);
}
else if (fieldType == typeof(string))
{
return PlayerPrefs.GetString(keyName, "");
}
else if (fieldType == typeof(bool))
{
return PlayerPrefs.GetInt(keyName, 0) == 1 ? true : false;
}
else if (typeof(IList).IsAssignableFrom(fieldType))
{
int count = PlayerPrefs.GetInt(keyName, 0);
IList list = Activator.CreateInstance(fieldType) as IList;
for (int i = 0; i < count; i++)
{
list.Add(LoadValue(fieldType.GetGenericArguments()[0], keyName + i));
}
return list;
}
else if (typeof(IDictionary).IsAssignableFrom(fieldType))
{
int count = PlayerPrefs.GetInt(keyName, 0);
IDictionary dictionary = Activator.CreateInstance(fieldType) as IDictionary;
Type[] kvType = fieldType.GetGenericArguments();
for (int i = 0; i < count; i++)
{
dictionary.Add(LoadValue(kvType[0], keyName + "_key_" + i),
LoadValue(kvType[1], keyName + "_value_" + i));
}
return dictionary;
}
else
{
return LoadData(fieldType, keyName);
}
}
}
}
// Example
// class Player
// {
// public int level;
// public string name;
// public float exp;
// public List<Player> FriendList;
// }
// Player p = new Player();
// p.level = 100;
// p.exp = 9123123f;
// p.name = "123";
// p.FriendList = new List<Player>();
// PlayerPrefsDataMgr.Instance.SaveData(p, "1002");
// var player = PlayerPrefsDataMgr.Instance.LoadData(typeof(Player), "1002");

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