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NetWorkInspect
NetWorkInspect
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67
Assets/TEngine/Scripts/Editor/Inspector/NetworkInspector.cs
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67
Assets/TEngine/Scripts/Editor/Inspector/NetworkInspector.cs
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@@ -0,0 +1,67 @@
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using UnityEditor;
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using UnityEngine;
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using TEngine.Runtime;
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namespace TEngine.Editor
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{
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[CustomEditor(typeof(TEngine.Runtime.Network))]
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internal sealed class NetworkComponentInspector : TEngineInspector
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{
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (!EditorApplication.isPlaying)
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{
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EditorGUILayout.HelpBox("Available during runtime only.", MessageType.Info);
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return;
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}
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TEngine.Runtime.Network t = (TEngine.Runtime.Network)target;
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if (IsPrefabInHierarchy(t.gameObject))
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{
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EditorGUILayout.LabelField("Network Channel Count", t.NetworkChannelCount.ToString());
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INetworkChannel[] networkChannels = t.GetAllNetworkChannels();
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foreach (INetworkChannel networkChannel in networkChannels)
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{
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DrawNetworkChannel(networkChannel);
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}
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}
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Repaint();
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}
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private void OnEnable()
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{
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}
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private void DrawNetworkChannel(INetworkChannel networkChannel)
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{
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EditorGUILayout.BeginVertical("box");
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{
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EditorGUILayout.LabelField(networkChannel.Name, networkChannel.Connected ? "Connected" : "Disconnected");
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EditorGUILayout.LabelField("Service Type", networkChannel.ServiceType.ToString());
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EditorGUILayout.LabelField("Address Family", networkChannel.AddressFamily.ToString());
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EditorGUILayout.LabelField("Local Address", networkChannel.Connected ? networkChannel.Socket.LocalEndPoint.ToString() : "Unavailable");
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EditorGUILayout.LabelField("Remote Address", networkChannel.Connected ? networkChannel.Socket.RemoteEndPoint.ToString() : "Unavailable");
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EditorGUILayout.LabelField("Send Packet", Utility.Text.Format("{0} / {1}", networkChannel.SendPacketCount.ToString(), networkChannel.SentPacketCount.ToString()));
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EditorGUILayout.LabelField("Receive Packet", Utility.Text.Format("{0} / {1}", networkChannel.ReceivePacketCount.ToString(), networkChannel.ReceivedPacketCount.ToString()));
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EditorGUILayout.LabelField("Miss Heart Beat Count", networkChannel.MissHeartBeatCount.ToString());
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EditorGUILayout.LabelField("Heart Beat", Utility.Text.Format("{0} / {1}", networkChannel.HeartBeatElapseSeconds.ToString("F2"), networkChannel.HeartBeatInterval.ToString("F2")));
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EditorGUI.BeginDisabledGroup(!networkChannel.Connected);
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{
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if (GUILayout.Button("Disconnect"))
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{
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networkChannel.Close();
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}
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}
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EditorGUI.EndDisabledGroup();
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}
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EditorGUILayout.EndVertical();
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EditorGUILayout.Separator();
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 19f8ad2cf14a6ba458cc98dd4c9ea0ee
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,4 +1,5 @@
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using System.Collections.Generic;
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace TEngine.Runtime
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@@ -11,7 +12,7 @@ namespace TEngine.Runtime
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public class Network : UnitySingleton<Network>
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{
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private INetworkManager m_NetworkManager = null;
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private NetEvent m_NetEvent = NetEvent.Instance;
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public NetworkManager NetworkManager;
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/// <summary>
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/// 获取网络频道数量。
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@@ -20,14 +21,42 @@ namespace TEngine.Runtime
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{
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get
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{
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if (m_NetworkManager == null)
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{
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return 0;
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}
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return m_NetworkManager.NetworkChannelCount;
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}
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}
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public override void Awake()
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protected override void OnLoad()
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{
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base.OnLoad();
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GameEventMgr.Instance.AddEventListener(TEngineEvent.OnStartGame,OnStartGame);
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}
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private void Update()
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{
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if (m_NetworkManager != null)
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{
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NetworkManager.Update(Time.deltaTime, Time.unscaledDeltaTime);;
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}
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}
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protected override void OnDestroy()
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{
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base.OnDestroy();
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if (NetworkManager != null)
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{
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NetworkManager.Shutdown();
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}
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}
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private void OnStartGame()
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{
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base.Awake();
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m_NetworkManager = new NetworkManager();
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NetworkManager = m_NetworkManager as NetworkManager;
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if (m_NetworkManager == null)
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{
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Log.Fatal("Network manager is invalid.");
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@@ -39,12 +68,8 @@ namespace TEngine.Runtime
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m_NetworkManager.NetworkMissHeartBeat += OnNetworkMissHeartBeat;
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m_NetworkManager.NetworkError += OnNetworkError;
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m_NetworkManager.NetworkCustomError += OnNetworkCustomError;
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}
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protected override void OnLoad()
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{
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base.OnLoad();
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if (m_NetEvent == null)
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if (NetEvent.Instance == null)
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{
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Log.Fatal("Event component is invalid.");
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return;
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@@ -113,27 +138,27 @@ namespace TEngine.Runtime
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private void OnNetworkConnected(object sender, NetworkConnectedEventArgs e)
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{
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m_NetEvent.Fire(this, e);
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NetEvent.Instance.Fire(this, e);
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}
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private void OnNetworkClosed(object sender, NetworkClosedEventArgs e)
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{
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m_NetEvent.Fire(this, e);
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NetEvent.Instance.Fire(this, e);
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}
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private void OnNetworkMissHeartBeat(object sender, NetworkMissHeartBeatEventArgs e)
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{
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m_NetEvent.Fire(this, e);
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NetEvent.Instance.Fire(this, e);
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}
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private void OnNetworkError(object sender, NetworkErrorEventArgs e)
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{
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m_NetEvent.Fire(this, e);
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NetEvent.Instance.Fire(this, e);
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}
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private void OnNetworkCustomError(object sender, NetworkCustomErrorEventArgs e)
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{
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m_NetEvent.Fire(this, e);
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NetEvent.Instance.Fire(this, e);
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}
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}
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}
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