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修正Utility生命周期注入OnDestroy和OnDrawGizmos无效的问题
修正Utility生命周期注入OnDestroy和OnDrawGizmos无效的问题
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@@ -225,15 +225,6 @@ namespace TEngine
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}
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#endregion
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/// <summary>
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/// 释放Behaviour生命周期。
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/// </summary>
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public static void Release()
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{
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_MakeEntity();
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_behaviour.Release();
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}
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private static void _MakeEntity()
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{
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if (_entity != null)
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@@ -241,11 +232,12 @@ namespace TEngine
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return;
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}
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_entity = new GameObject("__MonoUtility__")
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_entity = new GameObject("[Unity.Utility]")
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{
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hideFlags = HideFlags.HideAndDontSave
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// hideFlags = HideFlags.HideAndDontSave
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};
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_entity.SetActive(true);
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_entity.transform.SetParent(GameModule.Base.transform);
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#if UNITY_EDITOR
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if (Application.isPlaying)
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@@ -258,6 +250,22 @@ namespace TEngine
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_behaviour = _entity.AddComponent<MainBehaviour>();
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}
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/// <summary>
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/// 释放Behaviour生命周期。
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/// </summary>
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public static void Shutdown()
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{
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if (_behaviour != null)
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{
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_behaviour.Release();
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}
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if (_entity != null)
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{
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Object.Destroy(_entity);
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}
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_entity = null;
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}
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private class MainBehaviour : MonoBehaviour
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{
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private event UnityAction UpdateEvent;
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@@ -77,7 +77,7 @@ namespace TEngine
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public static void Shutdown(ShutdownType shutdownType)
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{
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Log.Info("Shutdown Game Framework ({0})...", shutdownType);
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Utility.Unity.Release();
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Utility.Unity.Shutdown();
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RootModule rootModule = GetModule<RootModule>();
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if (rootModule != null)
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{
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