mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Update GameEvent for MemPool
Update GameEvent for MemPool
This commit is contained in:
606
Assets/TEngine/Runtime/Event/GameEvent.cs
Normal file
606
Assets/TEngine/Runtime/Event/GameEvent.cs
Normal file
@@ -0,0 +1,606 @@
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using System;
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using System.Collections.Generic;
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namespace TEngine
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{
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#region EventInfo
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internal interface IEventInfo
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{
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void Free();
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}
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public class EventInfo : IEventInfo, IMemPoolObject
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{
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public Action actions;
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public EventInfo()
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{
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}
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public EventInfo(Action action)
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{
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actions += action;
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}
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public void Init()
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{
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actions = null;
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}
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public void Destroy()
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{
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actions = null;
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}
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public void Free()
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{
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GameMemPool<EventInfo>.Free(this);
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}
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}
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public class EventInfo<T> : IEventInfo, IMemPoolObject
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{
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public Action<T> actions;
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public EventInfo()
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{
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}
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public EventInfo(Action<T> action)
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{
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actions += action;
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}
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public void Init()
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{
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actions = null;
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}
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public void Destroy()
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{
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actions = null;
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}
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public void Free()
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{
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GameMemPool<EventInfo<T>>.Free(this);
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}
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}
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public class EventInfo<T, U> : IEventInfo, IMemPoolObject
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{
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public Action<T, U> actions;
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public EventInfo()
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{
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}
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public EventInfo(Action<T, U> action)
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{
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actions += action;
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}
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public void Init()
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{
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actions = null;
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}
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public void Destroy()
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{
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actions = null;
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}
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public void Free()
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{
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GameMemPool<EventInfo<T, U>>.Free(this);
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}
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}
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public class EventInfo<T, U, W> : IEventInfo, IMemPoolObject
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{
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public Action<T, U, W> actions;
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public EventInfo()
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{
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}
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public EventInfo(Action<T, U, W> action)
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{
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actions += action;
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}
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public void Init()
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{
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actions = null;
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}
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public void Destroy()
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{
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actions = null;
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}
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public void Free()
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{
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GameMemPool<EventInfo<T, U, W>>.Free(this);
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}
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}
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#endregion
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public class GameEvent : IMemPoolObject
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{
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public void Init()
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{
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}
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public void Destroy()
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{
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Clear();
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}
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/// <summary>
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/// Dictionary Key->Int.32 Value->EventInfo,调用频率高建议使用int事件,减少字典内String的哈希碰撞
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/// </summary>
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private Dictionary<int, IEventInfo> _eventDic = new Dictionary<int, IEventInfo>();
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/// <summary>
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/// Dictionary Key->string Value->EventInfo,调用频率不高的时候可以使用
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/// </summary>
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private Dictionary<string, IEventInfo> m_eventStrDic = new Dictionary<string, IEventInfo>();
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#region AddEventListener
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public void AddEventListener<T>(int eventId, Action<T> action)
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{
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo<T>;
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if (eventInfo!= null)
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{
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eventInfo.actions += action;
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}
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else
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{
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throw new Exception("The Same GameEventId AddEventListener Need Same Args");
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}
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}
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else
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{
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var eventInfo = GameMemPool<EventInfo<T>>.Alloc();
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eventInfo.actions += action;
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_eventDic.Add(eventId, eventInfo);
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}
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}
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public void AddEventListener<T, U>(int eventId, Action<T, U> action)
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{
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo<T, U>;
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if (eventInfo != null)
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{
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eventInfo.actions += action;
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}
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else
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{
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throw new Exception("The Same GameEventId AddEventListener Need Same Args");
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}
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}
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else
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{
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var eventInfo = GameMemPool<EventInfo<T, U>>.Alloc();
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eventInfo.actions += action;
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_eventDic.Add(eventId, eventInfo);
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}
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}
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public void AddEventListener<T, U, W>(int eventId, Action<T, U, W> action)
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{
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo<T, U, W>;
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if (eventInfo != null)
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{
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eventInfo.actions += action;
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}
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else
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{
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throw new Exception("The Same GameEventId AddEventListener Need Same Args");
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}
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}
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else
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{
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var eventInfo = GameMemPool<EventInfo<T, U, W>>.Alloc();
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eventInfo.actions += action;
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_eventDic.Add(eventId, eventInfo);
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}
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}
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public void AddEventListener(int eventId, Action action)
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{
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo;
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if (eventInfo != null)
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{
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eventInfo.actions += action;
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}
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else
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{
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throw new Exception("The Same GameEventId AddEventListener Need Same Args");
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}
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}
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else
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{
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var eventInfo = GameMemPool<EventInfo>.Alloc();
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eventInfo.actions += action;
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_eventDic.Add(eventId, eventInfo);
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}
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}
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#endregion
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#region RemoveEventListener
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public void RemoveEventListener<T>(int eventId, Action<T> action)
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{
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if (action == null)
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{
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return;
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}
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo<T>;
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if (eventInfo != null)
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{
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eventInfo.actions -= action;
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}
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else
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{
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throw new Exception("The Same GameEventId RemoveEventListener Need Same Args");
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}
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}
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}
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public void RemoveEventListener<T, U>(int eventId, Action<T, U> action)
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{
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if (action == null)
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{
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return;
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}
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo<T, U>;
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if (eventInfo != null)
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{
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eventInfo.actions -= action;
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}
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else
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{
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throw new Exception("The Same GameEventId RemoveEventListener Need Same Args");
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}
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}
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}
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public void RemoveEventListener<T, U, W>(int eventId, Action<T, U, W> action)
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{
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if (action == null)
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{
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return;
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}
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo<T, U, W>;
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if (eventInfo != null)
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{
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eventInfo.actions -= action;
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}
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else
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{
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throw new Exception("The Same GameEventId RemoveEventListener Need Same Args");
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}
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}
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}
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public void RemoveEventListener(int eventId, Action action)
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{
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if (action == null)
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{
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return;
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}
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo;
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if (eventInfo != null)
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{
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eventInfo.actions -= action;
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}
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else
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{
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throw new Exception("The Same GameEventId RemoveEventListener Need Same Args");
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}
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}
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}
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#endregion
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#region Send
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public void Send<T>(int eventId, T info)
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{
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo<T>;
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if (eventInfo != null)
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{
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eventInfo.actions.Invoke(info);
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}
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}
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}
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public void Send<T, U>(int eventId, T info, U info2)
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{
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo<T, U>;
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if (eventInfo != null)
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{
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eventInfo.actions.Invoke(info, info2);
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}
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}
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}
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public void Send<T, U, W>(int eventId, T info, U info2, W info3)
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{
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo<T, U, W>;
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if (eventInfo != null)
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{
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eventInfo.actions.Invoke(info, info2, info3);
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}
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}
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}
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/// <summary>
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/// 事件触发 无参
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/// </summary>
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/// <param name="name"></param>
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public void Send(int eventId)
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{
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if (_eventDic.ContainsKey(eventId))
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{
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var eventInfo = _eventDic[eventId] as EventInfo;
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if (eventInfo != null)
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{
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eventInfo.actions.Invoke();
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}
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}
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}
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#endregion
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#region StringEvent
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#region AddEventListener
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public void AddEventListener<T>(string eventId, Action<T> action)
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{
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if (m_eventStrDic.ContainsKey(eventId))
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{
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var eventInfo = m_eventStrDic[eventId] as EventInfo<T>;
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if (eventInfo != null)
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{
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eventInfo.actions += action;
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}
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else
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{
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throw new Exception("The Same GameEventId AddEventListener Need Same Args");
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}
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}
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else
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{
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var eventInfo = GameMemPool<EventInfo<T>>.Alloc();
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eventInfo.actions += action;
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m_eventStrDic.Add(eventId, eventInfo);
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}
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}
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public void AddEventListener<T, U>(string eventId, Action<T, U> action)
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{
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if (m_eventStrDic.ContainsKey(eventId))
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{
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var eventInfo = m_eventStrDic[eventId] as EventInfo<T, U>;
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if (eventInfo != null)
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{
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eventInfo.actions += action;
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}
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else
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{
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throw new Exception("The Same GameEventId AddEventListener Need Same Args");
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}
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}
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else
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{
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var eventInfo = GameMemPool<EventInfo<T, U>>.Alloc();
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eventInfo.actions += action;
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m_eventStrDic.Add(eventId, eventInfo);
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}
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}
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public void AddEventListener<T, U, W>(string eventId, Action<T, U, W> action)
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{
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if (m_eventStrDic.ContainsKey(eventId))
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{
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var eventInfo = m_eventStrDic[eventId] as EventInfo<T, U, W>;
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if (eventInfo != null)
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{
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eventInfo.actions += action;
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}
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else
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{
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throw new Exception("The Same GameEventId AddEventListener Need Same Args");
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}
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}
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else
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{
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var eventInfo = GameMemPool<EventInfo<T, U, W>>.Alloc();
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eventInfo.actions += action;
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m_eventStrDic.Add(eventId, eventInfo);
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}
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}
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public void AddEventListener(string eventId, Action action)
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{
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if (m_eventStrDic.ContainsKey(eventId))
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{
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var eventInfo = m_eventStrDic[eventId] as EventInfo;
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if (eventInfo != null)
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{
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eventInfo.actions += action;
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}
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else
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{
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throw new Exception("The Same GameEventId AddEventListener Need Same Args");
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}
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}
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else
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{
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var eventInfo = GameMemPool<EventInfo>.Alloc();
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eventInfo.actions += action;
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m_eventStrDic.Add(eventId, eventInfo);
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}
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}
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#endregion
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#region RemoveEventListener
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public void RemoveEventListener<T>(string eventId, Action<T> action)
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{
|
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if (action == null)
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{
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return;
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}
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||||
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if (m_eventStrDic.ContainsKey(eventId))
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{
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(m_eventStrDic[eventId] as EventInfo<T>).actions -= action;
|
||||
}
|
||||
}
|
||||
|
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public void RemoveEventListener<T, U>(string eventId, Action<T, U> action)
|
||||
{
|
||||
if (action == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_eventStrDic.ContainsKey(eventId))
|
||||
{
|
||||
(m_eventStrDic[eventId] as EventInfo<T, U>).actions -= action;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveEventListener<T, U, W>(string eventId, Action<T, U, W> action)
|
||||
{
|
||||
if (action == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_eventStrDic.ContainsKey(eventId))
|
||||
{
|
||||
(m_eventStrDic[eventId] as EventInfo<T, U, W>).actions -= action;
|
||||
}
|
||||
}
|
||||
|
||||
public void RemoveEventListener(string eventId, Action action)
|
||||
{
|
||||
if (action == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_eventStrDic.ContainsKey(eventId))
|
||||
{
|
||||
(m_eventStrDic[eventId] as EventInfo).actions -= action;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Send
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||||
public void Send<T>(string eventId, T info)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventId))
|
||||
{
|
||||
var eventInfo = (m_eventStrDic[eventId] as EventInfo<T>);
|
||||
if (eventInfo != null)
|
||||
{
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||||
eventInfo.actions.Invoke(info);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Send<T, U>(string eventId, T info, U info2)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventId))
|
||||
{
|
||||
var eventInfo = (m_eventStrDic[eventId] as EventInfo<T, U>);
|
||||
if (eventInfo != null)
|
||||
{
|
||||
eventInfo.actions.Invoke(info, info2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Send<T, U, W>(string eventId, T info, U info2, W info3)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventId))
|
||||
{
|
||||
var eventInfo = (m_eventStrDic[eventId] as EventInfo<T, U, W>);
|
||||
if (eventInfo != null)
|
||||
{
|
||||
eventInfo.actions.Invoke(info, info2, info3);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Send(string eventId)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventId))
|
||||
{
|
||||
var eventInfo = (m_eventStrDic[eventId] as EventInfo);
|
||||
if (eventInfo != null)
|
||||
{
|
||||
eventInfo.actions.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
|
||||
#region Clear
|
||||
public void Clear()
|
||||
{
|
||||
var etr = _eventDic.GetEnumerator();
|
||||
while (etr.MoveNext())
|
||||
{
|
||||
var eventInfo = etr.Current.Value;
|
||||
eventInfo.Free();
|
||||
}
|
||||
etr.Dispose();
|
||||
|
||||
var etrStr = m_eventStrDic.GetEnumerator();
|
||||
while (etrStr.MoveNext())
|
||||
{
|
||||
var eventInfo = etrStr.Current.Value;
|
||||
eventInfo.Free();
|
||||
}
|
||||
etrStr.Dispose();
|
||||
|
||||
_eventDic.Clear();
|
||||
m_eventStrDic.Clear();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
11
Assets/TEngine/Runtime/Event/GameEvent.cs.meta
Normal file
11
Assets/TEngine/Runtime/Event/GameEvent.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8bb87835faef0ad4f9bf016b5df511f0
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
@@ -1,381 +1,159 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using TEngine;
|
||||
|
||||
namespace TEngine
|
||||
{
|
||||
#region EventInfo
|
||||
internal interface IEventInfo
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public class EventInfo : IEventInfo
|
||||
{
|
||||
public Action actions;
|
||||
|
||||
public EventInfo(Action action)
|
||||
{
|
||||
actions += action;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class EventInfo<T> : IEventInfo
|
||||
{
|
||||
public Action<T> actions;
|
||||
|
||||
public EventInfo(Action<T> action)
|
||||
{
|
||||
actions += action;
|
||||
}
|
||||
}
|
||||
|
||||
public class EventInfo<T, U> : IEventInfo
|
||||
{
|
||||
public Action<T, U> actions;
|
||||
|
||||
public EventInfo(Action<T, U> action)
|
||||
{
|
||||
actions += action;
|
||||
}
|
||||
}
|
||||
|
||||
public class EventInfo<T, U, W> : IEventInfo
|
||||
{
|
||||
public Action<T, U, W> actions;
|
||||
|
||||
public EventInfo(Action<T, U, W> action)
|
||||
{
|
||||
actions += action;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
/// <summary>
|
||||
/// 总观察者 - 总事件中心系统
|
||||
/// </summary>
|
||||
public class GameEventMgr : TSingleton<GameEventMgr>
|
||||
{
|
||||
/// <summary>
|
||||
/// Dictionary<int, IEventInfo> Key->Int.32 Value->EventInfo,调用频率高建议使用int事件,减少字典内String的哈希碰撞
|
||||
/// </summary>
|
||||
private Dictionary<int, IEventInfo> m_eventDic = new Dictionary<int, IEventInfo>();
|
||||
private GameEvent _gameEvent;
|
||||
|
||||
/// <summary>
|
||||
/// Dictionary<string, IEventInfo> Key->string Value->EventInfo,调用频率不高的时候可以使用
|
||||
/// </summary>
|
||||
private Dictionary<string, IEventInfo> m_eventStrDic = new Dictionary<string, IEventInfo>();
|
||||
public GameEventMgr()
|
||||
{
|
||||
_gameEvent = GameMemPool<GameEvent>.Alloc();
|
||||
}
|
||||
|
||||
public override void Release()
|
||||
{
|
||||
GameMemPool<GameEvent>.Free(_gameEvent);
|
||||
}
|
||||
|
||||
public override void Active()
|
||||
{
|
||||
base.Active();
|
||||
}
|
||||
|
||||
#region AddEventListener
|
||||
public void AddEventListener<T>(int eventid, Action<T> action)
|
||||
public void AddEventListener<T>(int eventId, Action<T> action)
|
||||
{
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventDic[eventid] as EventInfo<T>).actions += action;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_eventDic.Add(eventid, new EventInfo<T>(action));
|
||||
}
|
||||
_gameEvent.AddEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void AddEventListener<T, U>(int eventid, Action<T, U> action)
|
||||
public void AddEventListener<T, U>(int eventId, Action<T, U> action)
|
||||
{
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventDic[eventid] as EventInfo<T, U>).actions += action;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_eventDic.Add(eventid, new EventInfo<T, U>(action));
|
||||
}
|
||||
_gameEvent.AddEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void AddEventListener<T, U, W>(int eventid, Action<T, U, W> action)
|
||||
public void AddEventListener<T, U, W>(int eventId, Action<T, U, W> action)
|
||||
{
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventDic[eventid] as EventInfo<T, U, W>).actions += action;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_eventDic.Add(eventid, new EventInfo<T, U, W>(action));
|
||||
}
|
||||
_gameEvent.AddEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void AddEventListener(int eventid, Action action)
|
||||
public void AddEventListener(int eventId, Action action)
|
||||
{
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventDic[eventid] as EventInfo).actions += action;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_eventDic.Add(eventid, new EventInfo(action));
|
||||
}
|
||||
_gameEvent.AddEventListener(eventId, action);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region RemoveEventListener
|
||||
public void RemoveEventListener<T>(int eventid, Action<T> action)
|
||||
public void RemoveEventListener<T>(int eventId, Action<T> action)
|
||||
{
|
||||
if (action == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventDic[eventid] as EventInfo<T>).actions -= action;
|
||||
}
|
||||
_gameEvent.RemoveEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void RemoveEventListener<T, U>(int eventid, Action<T, U> action)
|
||||
public void RemoveEventListener<T, U>(int eventId, Action<T, U> action)
|
||||
{
|
||||
if (action == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventDic[eventid] as EventInfo<T, U>).actions -= action;
|
||||
}
|
||||
_gameEvent.RemoveEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void RemoveEventListener<T, U, W>(int eventid, Action<T, U, W> action)
|
||||
public void RemoveEventListener<T, U, W>(int eventId, Action<T, U, W> action)
|
||||
{
|
||||
if (action == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventDic[eventid] as EventInfo<T, U, W>).actions -= action;
|
||||
}
|
||||
_gameEvent.RemoveEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void RemoveEventListener(int eventid, Action action)
|
||||
public void RemoveEventListener(int eventId, Action action)
|
||||
{
|
||||
if (action == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventDic[eventid] as EventInfo).actions -= action;
|
||||
}
|
||||
_gameEvent.RemoveEventListener(eventId, action);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Send
|
||||
public void Send<T>(int eventid, T info)
|
||||
public void Send<T>(int eventId, T info)
|
||||
{
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
var eventInfo = (m_eventDic[eventid] as EventInfo<T>);
|
||||
if (eventInfo != null)
|
||||
{
|
||||
eventInfo.actions.Invoke(info);
|
||||
}
|
||||
}
|
||||
_gameEvent.Send(eventId, info);
|
||||
}
|
||||
|
||||
public void Send<T, U>(int eventid, T info, U info2)
|
||||
public void Send<T, U>(int eventId, T info, U info2)
|
||||
{
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
var eventInfo = (m_eventDic[eventid] as EventInfo<T, U>);
|
||||
if (eventInfo != null)
|
||||
{
|
||||
eventInfo.actions.Invoke(info, info2);
|
||||
}
|
||||
}
|
||||
_gameEvent.Send(eventId, info, info2);
|
||||
}
|
||||
|
||||
public void Send<T, U, W>(int eventid, T info, U info2, W info3)
|
||||
public void Send<T, U, W>(int eventId, T info, U info2, W info3)
|
||||
{
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
var eventInfo = (m_eventDic[eventid] as EventInfo<T, U, W>);
|
||||
if (eventInfo != null)
|
||||
{
|
||||
eventInfo.actions.Invoke(info, info2, info3);
|
||||
}
|
||||
}
|
||||
_gameEvent.Send(eventId, info, info2, info3);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 事件触发 无参
|
||||
/// </summary>
|
||||
/// <param name="name"></param>
|
||||
public void Send(int eventid)
|
||||
public void Send(int eventId)
|
||||
{
|
||||
if (m_eventDic.ContainsKey(eventid))
|
||||
{
|
||||
var eventInfo = (m_eventDic[eventid] as EventInfo);
|
||||
if (eventInfo != null)
|
||||
{
|
||||
eventInfo.actions.Invoke();
|
||||
}
|
||||
}
|
||||
_gameEvent.Send(eventId);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region StringEvent
|
||||
#region AddEventListener
|
||||
public void AddEventListener<T>(string eventid, Action<T> action)
|
||||
public void AddEventListener<T>(string eventId, Action<T> action)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventStrDic[eventid] as EventInfo<T>).actions += action;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_eventStrDic.Add(eventid, new EventInfo<T>(action));
|
||||
}
|
||||
_gameEvent.AddEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void AddEventListener<T, U>(string eventid, Action<T, U> action)
|
||||
public void AddEventListener<T, U>(string eventId, Action<T, U> action)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventStrDic[eventid] as EventInfo<T, U>).actions += action;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_eventStrDic.Add(eventid, new EventInfo<T, U>(action));
|
||||
}
|
||||
_gameEvent.AddEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void AddEventListener<T, U, W>(string eventid, Action<T, U, W> action)
|
||||
public void AddEventListener<T, U, W>(string eventId, Action<T, U, W> action)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventStrDic[eventid] as EventInfo<T, U, W>).actions += action;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_eventStrDic.Add(eventid, new EventInfo<T, U, W>(action));
|
||||
}
|
||||
_gameEvent.AddEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void AddEventListener(string eventid, Action action)
|
||||
public void AddEventListener(string eventId, Action action)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventStrDic[eventid] as EventInfo).actions += action;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_eventStrDic.Add(eventid, new EventInfo(action));
|
||||
}
|
||||
_gameEvent.AddEventListener(eventId, action);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region RemoveEventListener
|
||||
public void RemoveEventListener<T>(string eventid, Action<T> action)
|
||||
public void RemoveEventListener<T>(string eventId, Action<T> action)
|
||||
{
|
||||
if (action == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventStrDic[eventid] as EventInfo<T>).actions -= action;
|
||||
}
|
||||
_gameEvent.RemoveEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void RemoveEventListener<T, U>(string eventid, Action<T, U> action)
|
||||
public void RemoveEventListener<T, U>(string eventId, Action<T, U> action)
|
||||
{
|
||||
if (action == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventStrDic[eventid] as EventInfo<T, U>).actions -= action;
|
||||
}
|
||||
_gameEvent.RemoveEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void RemoveEventListener<T, U, W>(string eventid, Action<T, U, W> action)
|
||||
public void RemoveEventListener<T, U, W>(string eventId, Action<T, U, W> action)
|
||||
{
|
||||
if (action == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventStrDic[eventid] as EventInfo<T, U, W>).actions -= action;
|
||||
}
|
||||
_gameEvent.RemoveEventListener(eventId, action);
|
||||
}
|
||||
|
||||
public void RemoveEventListener(string eventid, Action action)
|
||||
public void RemoveEventListener(string eventId, Action action)
|
||||
{
|
||||
if (action == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
(m_eventStrDic[eventid] as EventInfo).actions -= action;
|
||||
}
|
||||
_gameEvent.RemoveEventListener(eventId, action);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Send
|
||||
public void Send<T>(string eventid, T info)
|
||||
public void Send<T>(string eventId, T info)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
var eventInfo = (m_eventStrDic[eventid] as EventInfo<T>);
|
||||
if (eventInfo != null)
|
||||
{
|
||||
eventInfo.actions.Invoke(info);
|
||||
}
|
||||
}
|
||||
_gameEvent.Send(eventId, info);
|
||||
}
|
||||
|
||||
public void Send<T, U>(string eventid, T info, U info2)
|
||||
public void Send<T, U>(string eventId, T info, U info2)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
var eventInfo = (m_eventStrDic[eventid] as EventInfo<T, U>);
|
||||
if (eventInfo != null)
|
||||
{
|
||||
eventInfo.actions.Invoke(info, info2);
|
||||
}
|
||||
}
|
||||
_gameEvent.Send(eventId, info, info2);
|
||||
}
|
||||
|
||||
public void Send<T, U, W>(string eventid, T info, U info2, W info3)
|
||||
public void Send<T, U, W>(string eventId, T info, U info2, W info3)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
var eventInfo = (m_eventStrDic[eventid] as EventInfo<T, U, W>);
|
||||
if (eventInfo != null)
|
||||
{
|
||||
eventInfo.actions.Invoke(info, info2, info3);
|
||||
}
|
||||
}
|
||||
_gameEvent.Send(eventId, info, info2, info3);
|
||||
}
|
||||
|
||||
public void Send(string eventid)
|
||||
public void Send(string eventId)
|
||||
{
|
||||
if (m_eventStrDic.ContainsKey(eventid))
|
||||
{
|
||||
var eventInfo = (m_eventStrDic[eventid] as EventInfo);
|
||||
if (eventInfo != null)
|
||||
{
|
||||
eventInfo.actions.Invoke();
|
||||
}
|
||||
}
|
||||
_gameEvent.Send(eventId);
|
||||
}
|
||||
#endregion
|
||||
#endregion
|
||||
@@ -383,8 +161,7 @@ namespace TEngine
|
||||
#region Clear
|
||||
public void Clear()
|
||||
{
|
||||
m_eventDic.Clear();
|
||||
m_eventStrDic.Clear();
|
||||
_gameEvent.Clear();
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
|
Reference in New Issue
Block a user