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Update ProcedureLoadAssembly.cs
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@@ -19,7 +19,7 @@ namespace GameMain
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/// </summary>
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/// </summary>
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public bool NeedLoadDll => GameModule.Resource.playMode == EPlayMode.HostPlayMode || GameModule.Resource.playMode == EPlayMode.OfflinePlayMode;
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public bool NeedLoadDll => GameModule.Resource.playMode == EPlayMode.HostPlayMode || GameModule.Resource.playMode == EPlayMode.OfflinePlayMode;
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private bool m_enableAddressable;
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private bool m_enableAddressable = true;
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public override bool UseNativeDialog => true;
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public override bool UseNativeDialog => true;
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private int m_LoadAssetCount;
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private int m_LoadAssetCount;
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private int m_LoadMetadataAssetCount;
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private int m_LoadMetadataAssetCount;
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@@ -76,7 +76,7 @@ namespace GameMain
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if (SettingsUtils.HybridCLRCustomGlobalSettings.Enable)
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if (SettingsUtils.HybridCLRCustomGlobalSettings.Enable)
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{
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{
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#if !UNITY_EDITOR
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#if UNITY_EDITOR
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m_LoadMetadataAssemblyComplete = false;
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m_LoadMetadataAssemblyComplete = false;
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LoadMetadataForAOTAssembly();
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LoadMetadataForAOTAssembly();
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#else
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#else
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