Update ProcedureLoadAssembly.cs

This commit is contained in:
ALEXTANG
2023-04-25 00:00:59 +08:00
parent 506f2835be
commit e9ecdf2d16

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@@ -19,7 +19,7 @@ namespace GameMain
/// </summary> /// </summary>
public bool NeedLoadDll => GameModule.Resource.playMode == EPlayMode.HostPlayMode || GameModule.Resource.playMode == EPlayMode.OfflinePlayMode; public bool NeedLoadDll => GameModule.Resource.playMode == EPlayMode.HostPlayMode || GameModule.Resource.playMode == EPlayMode.OfflinePlayMode;
private bool m_enableAddressable; private bool m_enableAddressable = true;
public override bool UseNativeDialog => true; public override bool UseNativeDialog => true;
private int m_LoadAssetCount; private int m_LoadAssetCount;
private int m_LoadMetadataAssetCount; private int m_LoadMetadataAssetCount;
@@ -76,7 +76,7 @@ namespace GameMain
if (SettingsUtils.HybridCLRCustomGlobalSettings.Enable) if (SettingsUtils.HybridCLRCustomGlobalSettings.Enable)
{ {
#if !UNITY_EDITOR #if UNITY_EDITOR
m_LoadMetadataAssemblyComplete = false; m_LoadMetadataAssemblyComplete = false;
LoadMetadataForAOTAssembly(); LoadMetadataForAOTAssembly();
#else #else